UGL Preon
The Casual God
On read. Dash with them. Or do charge on their wakeup. Characters with mediocre backdashes. Delay the command grab just a bit and it'll catchHow the hell does Bane deal with wakeup backdash?
On read. Dash with them. Or do charge on their wakeup. Characters with mediocre backdashes. Delay the command grab just a bit and it'll catchHow the hell does Bane deal with wakeup backdash?
Read it, dash in and punish them on 60% for 2 bars of meter, 11...How the hell does Bane deal with wakeup backdash?
Wake up back dash isn't the worst thing to deal with. Even if they escape a set up without a scratch, they push themselves further into the corner, which is where you want them. It's frustrating when you're fighting to get in and your opponent escapes, but they can only back up so far until the wall limits their options (Interactibles and teleports not withstanding).How the hell does Bane deal with wakeup backdash?
Hell no lol. He's biased from Biohazard. No way Bane is top 10.The sonicfox "tier list" put bane at number 8 do you guys agree with that, hes in top 10 characters?
No. He's most likely basing it on Bio and the tourney showing he's created thus far, where he ran through people who didn't know the matchup and then switched to Harley against players who did/characters that he needed to.The sonicfox "tier list" put bane at number 8 do you guys agree with that, hes in top 10 characters?
I feel like that's one of his biggest weaknesses. I'm I1 his slow pokes didn't matter because he could just mash out safe armor full potato, in this game you can't do that because he's unsafe on everything.Armor. He's slow but absorbs any counterpoke
Your meter management is on point, I need to work on that.Got some match videos of ranked
That trip guard super on cheetah tho.Got some match videos of ranked
You can go for a S1 or B2 if you're close enough, otherwsie I either d1 again, command grab or elbow.Whats your guys go to after hitting d1? Also what are his useful strings? Mainly using specials and don't know how to apply his normals ingame.
After d1 on hit Bane is +17, so... whatever you want.Whats your guys go to after hitting d1? Also what are his useful strings? Mainly using specials and don't know how to apply his normals ingame.
It's +17 but not everything will reach from a lot of D1 ranges.After d1 on hit Bane is +17, so... whatever you want.
Normals in the neutral? D1, d2, 112d2, b112, b21, b23. Mostly tick throws. Bane really shines after knocking the opponent down, so try to do that first.
I just recorded the dummy to do d1 followed by 11d2, and then tested it against Joker's d1 (6 frames). I allowed myself to get his by Banes d1, the immediately mashed out a d1 from Joker. It would hit randomly. I then tested it against Joker's d3 (14 frames), and even after getting hit by the d1, he was able to duck, low profile the first 1 of 11d2, cause the second to whiff, and sweep Bane. The second 1 of 11 seems to have either a very narrow hit box that misses due to pushback on the d1, or it isn't a true mid.
You're not timing the walk forward 1 right then. I'm doing the same thing in training now and he cannot mash or duck out of the 1 after D1 on hit at allI just recorded the dummy to do d1 followed by 11d2, and then tested it against Joker's d1 (6 frames). I allowed myself to get his by Banes d1, the immediately mashed out a d1 from Joker. It would hit randomly. I then tested it against Joker's d3 (14 frames), and even after getting hit by the d1, he was able to duck, low profile the first 1 of 11d2, cause the second to whiff, and sweep Bane. The second 1 of 11 seems to have either a very narrow hit box that misses due to pushback on the d1, or it isn't a true mid.
Edit: Turns out Joker can duck then mash out a b1, standing 2, standing 3, armoured b3 and f3; basically all of his combo starters.
Would it be possible for you to record it so I can see what you're doing that I'm not? I'm doing a walk forward, but that just seems to make it easier to mash out a d1 with Joker.You're not timing the walk forward 1 right then. I'm doing the same thing in training now and he cannot mash or duck out of the 1 after D1 on hit at all