RYX
BIG PUSHER
he's an up-close grappler with only melee attacks and no resets/touch-of-death vortexesHis damage is bananas. Almost to the point of lessening the fun some :\
shouldn't be surprising that he makes up for it by having raw damage
he's an up-close grappler with only melee attacks and no resets/touch-of-death vortexesHis damage is bananas. Almost to the point of lessening the fun some :\
Unless it kills and you take the round or match, IMO a strong no. The debuff, horrible movement and increased damage you take isn't worth it IMO.So should i even be hitting level 3 venom? Don't know if it is worth since the debuff is so long. I have only been using level 1 venom for armored cmd grabs.
If BF2 is safe then he is not giving up his turn because he would still just be able to armor like the first game, so it becomes armor into armor into armor forever. When Bane is negative it is still his turn, hence it needs to be punishableHonestly, his overhead should be negative, not launch punish unsafe. I should lose a turn, not lose my life when other chars have far better options. I don't think Bane needs much, just a couple of super minor tweaks. We don't need a braindead busted char, just one who doesn't lose half life for guessing wrong. He's too go hard or go home
Banes normals are not stubby and his walkspeed is godlike now. He also has multiple low crush moves. He can play legitimate footsies now and is very good at it. Dash up pressure should only be used when appropriate, his main way to start pressure is based of walking nowI don't want to talk buffs already, but...
If they were to give him anything in the future, the only thing I'd want is a faster recovering dash. That's it.
Honestly think it would solve all his problems. His stubby normals wouldn't be as much an issue, you wouldn't have to rely on BF2 as much (and you could throw it out earlier w/ venom to gain control), you could dashxcmd grab far easier, dash in and throw out a string much faster to pressure easier, etc etc. Right now, its hard to get into the range where you can work your magic without getting hit first.
Maybe I'm not following you, but your scenario seems super situational, assuming you have meter to break through. For what BF2 does, it's only an overhead and doesn't combo, -26 is pretty high IMO. Again maybe I'm not understanding what you're sayingIf BF2 is safe then he is not giving up his turn because he would still just be able to armor like the first game, so it becomes armor into armor into armor forever. When Bane is negative it is still his turn, hence it needs to be punishable
BF2 does so much more, it is not "just an overhead"Maybe I'm not following you, but your scenario seems super situational, assuming you have meter to break through. For what BF2 does, it's only an overhead and doesn't combo, -26 is pretty high IMO. Again maybe I'm not understanding what you're saying
True, I'm possibly not labbing BF2 enough, good pointsBF2 does so much more, it is not "just an overhead"
It also catches back dashes, catches jumping backwards, low crushes, and is armored so catches people pressing buttons and the mb is also Banes best time wasting move in debuff besides maybe F2D 1+3mb. That is INSANELY versatile for one move and compliments command grab in every way. If the move was not launch punishable (you can launch off D1s in this game so it would have to be -6 like Igau1) then it would always be his turn for just simply doing BF2 over and over since armor starts on the first frame of the move
d.1xxsuper is a thingI think bane needs a new combo off d1. It seems to much of his neutral relies off it and the only thing with can cancel to is a unsafe overhead.
only f2d at level 3Does anyone know if any of his normals gain armor from venom?
It doesn't seem to have armor, just the projectile invincibility.only f2d at level 3
it seems to depend how high they are in the airwhy does my Ring Slam do different animations? is there a way to change it up?
trust me i thought the same thing but bf2 is a fantastic new addition. Stops jumping, beats (non air) throws and goes over lows plus has a big hitbox.He feels really bad right now. Bf2 is unusable essentially. It's punishable on block and god forbid you whiff it