After a blocked WGC string I love using her 113 for the following reasons:Just 212 but usually after a WGC to bait a button press. I know you can armour through it but almost no-one does this (yet).
All WGCs have different windows on block and on hit. Go into training and set the dummy to block "random kombo". Then you can practice getting the timings on hit and on block.Is it me or a blocked B1 has a slightly different timing on for the cancel (like F22)? Everytime someone blocks it I regally fu*k up the cancel.
That's not bad, thanksIs someone with the patch testing the damage changes?
EDIT: I downloaded the patch, the damage in our main B&B is reduced in a range between 2% and 5%
so nothing too drastic in my opinion.
Here are some examples:
F11 WGC 212xxDB1 F44 run B12 air throw; now does 31% from 33%
F11xx EX DF1 backdash jip F44 F44 21U3xx air throw; now does 42% from 47%
B1 WGC 11B2 F44 F112xx DB4; now does 25% from 27%
I noticed this a while ago as well. It used to have the same range as f2, now it's considerably less.Is it my impression or was D4 range reduced??
Was is changed in the last patch? That would be a considerable nerf and I can't see a reason to nerf her Venomous and Brood mother variations...I noticed this a while ago as well. It used to have the same range as f2, now it's considerably less.
I don't think so.Was is changed in the last patch? That would be a considerable nerf and I can't see a reason to nerf her Venomous and Brood mother variations...
Yesterday I went playing and D4 missed many times from a range I was pretty sure it would have hit.
Yeah I posted a lot of the new damage in the combo thread. Nerf did nothing of significance.Is someone with the patch testing the damage changes?
EDIT: I downloaded the patch, the damage in our main B&B is reduced in a range between 2% and 5%
so nothing too drastic in my opinion.
Here are some examples:
F11 WGC 212xxDB1 F44 run B12 air throw; now does 31% from 33%
F11xx EX DF1 backdash jip F44 F44 21U3xx air throw; now does 42% from 47%
B1 WGC 11B2 F44 F112xx DB4; now does 25% from 27%
This. I haven't noticed any difference.I don't think so.
At the start of the round position, if you do D3 it's just short of being in range but D4 still hits... This is exactly how it was pre-patch.
Not punishable, but not plus. Exception might be 212. I think that's minus.Hey guys I recently started picking up on dvorah and I'm wondering how plus or negative I'm on certain WGC's on
f22, f11, 212, and 112.
Greatly love to know.
Also is their a general pressure pattern everyone is doing like. f22 wgc then what?
Would really like an answer
If they block I usually go with 11...(hitconfirm into 11B2, blockconfirm into 113: I always press B in any case, I think it makes confirming it somewhat easier).Hey guys I recently started picking up on dvorah and I'm wondering how plus or negative I'm on certain WGC's on
f22, f11, 212, and 112.
Greatly love to know.
Also is their a general pressure pattern everyone is doing like. f22 wgc then what?
Would really like an answer
Isn't the first hit a high doesn't that mean they can d1 out of it?If they block I usually go with 11...(hitconfirm into 11B2, blockconfirm into 113: I always press B in any case, I think it makes confirming it somewhat easier).
If they block the f22 and you go into WGC then you can cancel run into block or just back dash if you have the stamina. You cant continue pressure because they can punish you. F22 WGC on block does not leave you at advantage. If you see f22 is being blocked you can just finish the string with 4 and be safe.Isn't the first hit a high doesn't that mean they can d1 out of it?
Do you know what Strings are safe to go into pressure with?If they block the f22 and you go into WGC then you can cancel run into block or just back dash if you have the stamina. You cant continue pressure because they can punish you. F22 WGC on block does not leave you at advantage. If you see f22 is being blocked you can just finish the string with 4 and be safe.
The only WGC that leaves you plus enough to follow up pressure is f112 WGC. From there you can mix them up with a b1 (low) combo or a f2 (overhead) combo. All other WGC if blocked can be punished if you continue to pursue pressure, so at that point you just want to cancel run into block or backdash.Do you know what Strings are safe to go into pressure with?
It's df1 hold 1 then F f+block (run)And I mean df1