Okay
.
From Forever Elite ->
Dualist still has bugs which no character should have.
•Orbs will explode in the corner for some maps because of the coding nrs put in. It's like the orbs hit an in visible wall and explodes on its own. Idk if I'm explaining it right, but because of this orbs because useless in some maps which harms dualist potential.
•Orbs can also create a frame gap when they explode. For example, if I'm doing f213 and the orb explodes between the F2(1), it creates a frame gap in the string which you can punish.
These are the bugs I noticed and I'm sure there are more. But for buffs:
•His healing to have a better use, as of now it heals like 0.30%? There's no point in using this move because of the risk, there's no reward and I think another player made a vid comparing kotals healing to dualist.
•His damage buff needs to stay on hit for at least level 1 and 2.
Kotal can do his mid combo and keep it on hit. However lk loses his automatically if he gets hit. A lot of characters keeps theirs on hit and lk should be the same.
•Orb recovery lessened by 5 to 10 frames.
•Damage buff recovery lessened by 10 frames
•Stance switch recovery lessened by 5 frames.