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General/Other - Dualist Dualist Liu Kang Kommunity Project: Proposed Dualist Buffs

Bruno-NeoSpace

They see me zonin', they hatin'
Probably not if we really do get buffs to the health aura thing, you did not request more recovery or less start up to the heal aura move? I think that is more important than the amount of healing, although right now it is too little as it is. Kotal's sunlight is a way better healing move, it heals faster, it heals you and you can block, attack, be attacked lol, and it has a great ex healing ability which also damages opponent. I am open to ex uses for the health aura and dark charge too, but right now I think that the health aura move needs help.
We wanted health buffs from the very beginning. Cant believe they have not fixed it yet.
Don't you think that healing 1% while holding and 3% on release of the special is enough? C'mon, the healing is very fast, and healing 1% and 3% already would be extremely good.
 

Bruno-NeoSpace

They see me zonin', they hatin'
I think first of all we better try to ask for at least what we have right now and what needs to be done at highest priority. If this thread thing will work and NRS will notice us and actually do the buffs, then we can try something else if there will be need for that. Greed won't lead us anywhere either. We have to be reasonable enough with what we are asking in the first post.

So guys, please, check it out again, tell me if this is enough for now and I will start sending it first thing when I wake up tomorrow Monday.
Yeah. We need to be very reasonable enough with the buffs because with overkill buffs nobody will take us seriously.
 

GreatKungLao

LiuTana
Removed 5 frame less recover on DD1 and replaced with fix of Dragon Roar, because truly the fact that it can be whiffed is very bad, since it is the best reversal/wake up he has and it is already slow for armor breaking, why allowing to low profile it? Damn female hitboxes and low profiling normals -_-
 

Parasurama

Dragon
I think first of all we better try to ask for at least what we have right now and what needs to be done at highest priority. If this thread thing will work and NRS will notice us and actually do the buffs, then we can try something else if there will be need for that. Greed won't lead us anywhere either. We have to be reasonable enough with what we are asking in the first post.

So guys, please, check it out again, tell me if this is enough for now and I will start sending it first thing when I wake up tomorrow Monday.

I agree, but I still feel that the recovery for the healing move etc is more important than the actual health we get during it.
 

GreatKungLao

LiuTana
I agree, but I still feel that the recovery for the healing move etc is more important than the actual health we get during it.
Even with current startup and recovery he will be able to heal a lot with asked buffs, because you can put red orbs for defense, switch to light and heal while red orbs holding off your opponent or finish juggle combo with somethine like B33 and cancel into healing special, because while your opponent will be flying and waking up for action, you already will get enough health as a pay off.
 

just_2swift

MK1 is the best MK period.
It might give me a reason to change to light stance if I had dark charge activated, because currently I would not switch stances if I had it. I love having that red energy radiating doing enhanced damage.
Exactly. Which is I think this would be perfect. Light and dark playing off of each other
 

Parasurama

Dragon
That is cool, just want them buffs :)

Even with current startup and recovery he will be able to heal a lot with asked buffs, because you can put red orbs for defense, switch to light and heal while red orbs holding off your opponent or finish juggle combo with somethine like B33 and cancel into healing special, because while your opponent will be flying and waking up for action, you already will get enough health as a pay off.[/QU
 

SonicNinja3532

The Wannabe Prodigy
I really hope they help out dualist . Imo its fistcuffs cage,master of storms raiden and unbreakable sub type bad
He's certainly better than MoS raiden by a long shot. I wouldnt call him as bad as fisticuffs or MoS, he's nowhere near as bad as them.
 

PapaRegadetho

All hail emperor Liucifer Kang!
Please don't forget to put the EX bicycle kick that goes through opponents while STANDING. As a matter of fact, even if they block it low, it should be a fuzzy block if I'm not wrong. Its punishable on block anyways. Might as well build the meter back.
 

Raiderhorn

White Lotus
Hey there you mentioned the red orb hitting interactables in the stages and it should hit Sub Zero's clone. Is there any problems on hitting with the orbs with respect to Tremor's crystal interactable causing it to not work? Or any other problems with it and Tremor's interactable? I don't know if it's been tested or not
 

GreatKungLao

LiuTana
Hey there you mentioned the red orb hitting interactables in the stages and it should hit Sub Zero's clone. Is there any problems on hitting with the orbs with respect to Tremor's crystal interactable causing it to not work? Or any other problems with it and Tremor's interactable? I don't know if it's been tested or not
I've tested it, red orbs dont't hit Tremor's Crystaline interactable.
 

GreatKungLao

LiuTana
Yup, three times by now:
https://twitter.com/GreatKungLao/status/668628925543747585
https://twitter.com/GreatKungLao/status/669731759274270720
https://twitter.com/GreatKungLao/status/669188556859047937

I intend to send at least once-twice per week, so that I won't be annoying and everytime I will be polite.

If some of you have twitter, you can try sending them messages as well. I think Tyler and Paulo are most important to notice this, since first one is a Community Specialist and the second one is responsible for gameplay and balancing.

@tylerlansdown - Tyler Lansdown.
@pakostevens - Paulo Garcia.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Why does the light stance need to be healing? It seems like a terribly flawed concept from the jump, in all likelihood the only chance you will get to use it is after a knockdown set-up, which you sacrifice like +5% damage for and lose momentum, it just seems like a silly arbitrary choice - do I deal 5% damage and keep up my pressure, or do I sacrifice both these things and gain 5% life this time? It really doesn't make the ability useful or fix his toolkit. Also, rather than focusing on not asking for too much, we should focus on asking for enough - it's taken them this long and we still haven't seen a change to it - I certainly don't think they are gonna do it twice.



Why not make it mirror the Darkstance in usefulness and application? A three stage charge, with some sort of projectile buff.

It would be easy to mirror the damage percentage buff and turn it into damage resistance buff, like the choices Blood God gets with his totems. As for the projectile buff, Dark stance gets one to activation time and damage, I think maybe light stance should just get one for recovery on his, letting him throw them out a bit quicker and be a bit safer, and letting you possibly combo off the ex-Projectile with a level 2 buff (it's already pretty close to this). I think this would be a really cool way of fixing the character and keeping in theme wih all his roles. My actual suggestions here could be tweaked, I think the key thing is the light side carve being a 3 stage buff with projectile benefits.
 
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Parasurama

Dragon
I do like the idea of healing but I don't see it in the heat of battle as it is. If it had better start up and recovery it could be used. But since it would be done away from opponent, light stance should have better zoning options, even though it is more rushdown than the dark stance. Kotal's healing is way better. Since you can fight at the same time while you heal.

I do like your suggestions. Taking from your suggestion, What if we fix the healing concept by having a charge as you suggest that starts a healing factor that is stopped by getting hit. so healing for 5 seconds or whatever but if opponent hits you, you either don't get the health or you just get whatever was healed in that time. It should have an ex version too. It is also different from other stuff in the game.

Why does the light stance need to be healing? It seems like a terribly flawed concept from the jump, in all likelihood the only chance you will get to use it is after a knockdown set-up, which you sacrifice like +5% damage for and lose momentum, it just seems like a silly arbitrary choice - do I deal 5% damage and keep up my pressure, or do I sacrifice both these things and gain 5% life this time? It really doesn't make the ability useful or fix his toolkit. Also, rather than focusing on not asking for too much, we should focus on asking for enough - it's taken them this long and we still haven't seen a change to it - I certainly don't think they are gonna do it twice.



Why not make it mirror the Darkstance in usefulness and application? A three stage charge, with some sort of projectile buff.

It would be easy to mirror the damage percentage buff and turn it into damage resistance buff, like the choices Blood God gets with his totems. As for the projectile buff, Dark stance gets one to activation time and damage, I think maybe light stance should just get one for recovery on his, letting him throw them out a bit quicker and be a bit safer, and letting you possibly combo off the ex-Projectile with a level 2 buff (it's already pretty close to this). I think this would be a really cool way of fixing the character and keeping in theme wih all his roles. My actual suggestions here could be tweaked, I think the key thing is the light side carve being a 3 stage buff with projectile benefits.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
I do like the idea of healing but I don't see it in the heat of battle as it is. If it had better start up and recovery it could be used. But since it would be done away from opponent, light stance should have better zoning options, even though it is more rushdown than the dark stance. Kotal's healing is way better. Since you can fight at the same time while you heal.

I do like your suggestions. Taking from your suggestion, What if we fix the healing concept by having a charge as you suggest that starts a healing factor that is stopped by getting hit. so healing for 5 seconds or whatever but if opponent hits you, you either don't get the health or you just get whatever was healed in that time. It should have an ex version too. It is also different from other stuff in the game.
Also works. My only suggestion is a change to design, beyond that I'm not fussed. Flat healing just bad design in this implementation
 

Bruno-NeoSpace

They see me zonin', they hatin'
Reo's proposed dualist buffs:

- Instant air Solar Flare projectile recovery sightly reduced.
- All Solar Flare projectiles drain one bar of energy from the opponent on hit. (energy = stamina for running)
- All Solar Flare projectile types drain half of a bar of energy from the opponent on block.
- Yin (D,B+3) now slows down time slightly around Liu Kang as he heals similar to Deception Konquest story mode focus.
- Yang power up (D,B+3) does not go away if Liu Kang is hit.
- Instant air Soul Spheres recovery slightly reduced.
- EX Soul Sphere (B,F+1+BLK) now eats and negates all projectiles it comes in contact with while traveling.

http://testyourmight.com/threads/my-mkx-patch-wish-list-for-kp2-post-yours.57234/
 

Bruno-NeoSpace

They see me zonin', they hatin'
- Instant air Solar Flare projectile recovery sightly reduced.
- All Solar Flare projectiles drain one bar of energy from the opponent on hit. (energy = stamina for running)
- All Solar Flare projectile types drain half of a bar of energy from the opponent on block.
I liked these buffs. The ideia to make all solar flare projectiles to drain energy is really good!

- Yin (D,B+3) now slows down time slightly around Liu Kang as he heals similar to Deception Konquest story mode focus.
We already discussed about it.

- Yang power up (D,B+3) does not go away if Liu Kang is hit.
- Instant air Soul Spheres recovery slightly reduced.
These buffs already are suggested :D

- EX Soul Sphere (B,F+1+BLK) now eats and negates all projectiles it comes in contact with while traveling.
Some Dualist players suggested this buff or that EX solar flare eats and negates all projectiles. I prefer that EX soul sphere eats and negates all projectiles because it does make more sense...
 

Parasurama

Dragon
I liked these buffs. The ideia to make all solar flare projectiles to drain energy is really good!



We already discussed about it.



These buffs already are suggested :D



Some Dualist players suggested this buff or that EX solar flare eats and negates all projectiles. I prefer that EX soul sphere eats and negates all projectiles because it does make more sense...
Soul sphere is the dark orb? If so I completely agree with you. The ex solar flare is already one of his best moves. The dark orbs are not that useful when people know that they can run through them etc. But if they negated projectiles at least it could keep him safe enough to charge up.
 

KingKhrystopher

Official Merlin of TYM
Some I would like that aren't necessary are...

Light Side

Make the Solar Flares have a 14 startup and be -9 on block.
Yin should be +.1 instead of .03. This move is only useful to troll with.
Low Solar Flares should be faster, maybe 12 startup. They suck now, really only useful for chipping out a ducking opponent.

Dark Side

You should be able to press an input to delay the explosion. Sometimes I throw a level 3 ball, only to have it whiff.
Standing in range of a Ball should stop runs and do .3 damage over time.

More soon.._
 

GreatKungLao

LiuTana
With the new patch koming, do you think Dualist will get justice treatement? I really want this variation to become that viable so you can go entire tournament with it and feel comfortable in any matchup.

Most of all I want charged buff to have an EX version that goes right into level 3 and you can combo with it like with EX shaolin flame in FF. I mean, Kano and Kotal Kahn can combo into their buffs, why not allow it for Dualist with a meter? Right now he can combo only with specific red orb setup, some of which are not practical (the ones that allow to reach level 3 and keep combo especially).

Having charged buff to be kept even after dd1 would be neat. Imagine the damage with level 3 and EX solar flame in the corner? Yikes.

Healing - everyone knows it sucks. Everyone knows it should be buffed. Haven't been touched still :(

The DB1 special that stops red orbs should be cancelable after combos and normals, of course only after you threw red orb or orbs in the first place.

Red orbs hitting interactables in the corners of some stages must be fixed already.

What else... Solar flares. I guess they are ok for zoning even right now, but I think that low version needs a faster recovery while air version a faster startup.

What are you thoughts by today? What Dualist needs to make viable variation to go through entire tournament?