I don't think it would help. The best way to look at blood gods problems is to just look at his baseline moveset. The following problem become apparent:
* Lack of wake up, lack of armored attack, lack of mixups, special moves are slow, very hard to build meter.
Because of all that, blood god is at a severe disadvantage vs the rest of the cast. Some people tend to say that his big damage is the balancing factor, but i'll disagree. Since only one totem does that, the other two do not give damage. In other words, his big damage is just a possibility. That statement can also be turned around to say that blood god is balanced because of his ability to take -34% damage. But no one will say that. Because the damage reduction is ultimately unimportant. Part of taking less damage is making the opponent respect you another part of it is minimizing the amount of times you actually take damage. Blood god lacks both.
If totems were apart of sun god or war god, they would be extraordinary. However on their own, with a character that has a barebone moveset, they become below average.