What's new

Video/Tutorial - Cyber Sub-Zero Defending against CSZ B3D4 Ice Bomb hard to blockable after a corner knockdown

DDutchguy

Stand 4'ing airplanes out of the sky
For those wondering about the block stop Tom was talking about, a good example is Kung Lao's 11212 string. You'll notice that it is harder to get out on hit than on block. This is because the initial 11 animation takes longer when the opponent is blocking, thus giving you more time to input the 212.
 

M2Dave

Zoning Master
What about ice bomb and dive kick set ups? The dive kick is an overhead that complements b+3 very well. b+1 is another overhead that is -1 on block.

Cassie's easy corner vortex game is gone. Quan Chi's easy vortex is gone. Tanya's easy pressure game is gone. Tremor's easy corner pressure game is gone.

Why should Cyber Sub Zero's easy corner vortex remain, especially when no resources are required?

Normalize this shit by tomorrow morning.
 

M.D.

Spammer. Crouch walk hater.
Also news flash, Cyrax gets the exact same corner setup with 1112 into bomb into b3d4 d0h
 

REO

Undead
You can counter the just frame hard to blockable with a delay tech roll if they do the B+3 too early. I have another set up that forces them to block the just frame hard to blockable if you read that they will do a delay wake up.


All you have to do is slightly delay the B+3. It's literally a one frame window from the overhead to low transition and in the heat of the battle this is extremely hard to block consistently. If you're off by this one single frame, you're eating about 40% and back in the blender.
 

Matix218

Get over here!
You can counter the just frame hard to blockable with a delay tech roll if they do the B+3 too early. I have another set up that forces them to block the just frame hard to blockable if you read that they will do a delay wake up.


All you have to do is slightly delay the B+3. It's literally a one frame window from the overhead to low transition and in the heat of the battle this is extremely hard to block consistently. If you're off by this one single frame, you're eating about 40% and back in the blender.
Do you think that this is too good?
 

KombatJames

For the lin kuei!
For those wondering about the block stop Tom was talking about, a good example is Kung Lao's 11212 string. You'll notice that it is harder to get out on hit than on block. This is because the initial 11 animation takes longer when the opponent is blocking, thus giving you more time to input the 212.
Great observation bro