I'm not asking for her to be the next Aquaman, I'm just not understanding someone saying Canary has anti-zoning tools when I'm not seeing them.
I can agree with that, I'm not even trying to say Joker isn't a worse character than Canary. I don't think that helps you argue against the people just saying to "level up" when you put her cartwheel as a better anti-zoning tool than Joker's pistol and canister (they might be awful, I don't really play Joker). Hope I'm not derailing this too much here
That's fair. The canisters are absolutely horrendous for zoning (the high one has over 40 frames of start up!), but the gun is something despite being slow. You have a point on Canary, I don't main her, it just felt like having the cry was a legitimate fear inducing tool that let her cartwheel scared zoners. You have a point though that some projectiles are too fast for that, that's fair. I will stick to the fact that Canary is way better at capitalizing once she's in though.
Maybe the best way to look at Joker is because he had strong tools and tech in the first game but the other characters happened to be stronger than him, so it is only fair that if they tone down legacy characters. Why should Joker be ignored when he had plus on hit restands, great damage, and a 50/50 otg. Seriously, the character got buffed with all those great mids and the overall walk speed improvement. FYI, he can combo into his trait and end in a HDK so it is easy as hell to setup his speed increase, which btw lets you get in on zoners easier. Just saying.. Explore your character more before you make rushed complaints.
I'm sorry, but you sound like you have no idea what you're saying when it comes to this character. Legacy characters got nerfed? Have you seen Black Adam and Batman lately? And 50/50 OTG's? You mean the ones that didn't exist outside the corner and don't exist at all in this game? "Great mids"? You mean the moves with gaps on them, and the only things he can use to start combos? And the plus on hit restand that was REMOVED in this game?
And again, you are missing the problem with his trait. I know all about the combos. It's not that it was hard to initiate, it's that it isn't worth initiating. And there's a massive logical hole in your post. So Joker can easily set up his trait on zoners if he combos them and that can help him get in easily on them, but the problem is getting in to land combos in the first place. On top of that, you are seriously over estimating the effectiveness of the level 3 trait.
I wish people who can come up here and act high and mighty and say "just explore your character guys" would take 2 seconds to try him out themselves. He's clearly underpowered anyone can see that. You don't need a rocket scientist to decipher this, NRS has made obviously underpowered characters before in the past.