Agreed. My second least favorite inputs are instant-air bf motions. I have no issues with IA db/df for whatever reason, but bf? I'm probably lucky to hit them 50% of the time.This is my least favorite input. So much that I generally avoid characters that have these moves.
Can't we make all command grabs one button like grundys? plsHaven't seen enough moves to know if there's none whatsoever with the DBF input, but I think the frustrating thing about inputs of this nature is that the characters that usually have them, have plenty of other input vacancy to map them to. It's like NRS even conceded this when they made Sun God Kotal's command grab just a DB input in MKX.
Another example is Liu Kang's Bicycle Kick/Windmill Punch, why is the input FBF4 when BF4 isn't already occupied?
Granted, compared to some command grab inputs in other fighting games, DBF is still a pretty generous one, any 'unusual' input will take time to train yourself to get used to.
Do u play on ps4? Have u tried changing the L3 button to R3? Its waaay easier to do ia bf moves with thatAgreed. My second least favorite inputs are instant-air bf motions. I have no issues with IA db/df for whatever reason, but bf? I'm probably lucky to hit them 50% of the time.
Wait, you're suggesting using the right stick to jump? That's actually pretty ingenious lol. I am on PS4, but unfortunately I use a Hori fighting commander. That's still badass though, I'll definitely try it on a DS4 for shits and gigs.Do u play on ps4? Have u tried changing the L3 button to R3? Its waaay easier to do ia bf moves with that
The motion itself never bothered me either. But like my post above. Using a certain normal like b1 into dbf can be tricky/annoying.Well of course it is a matter of opinion but I have to say I never had any problems with that input. Good grief it is really not as hard as people are claiming it to be. Ever tried pretzel motions? Nodody complained about that. Or check out ranbu motions in kof. I think complaining about easy stuff like this is the reason MK barely takes any execution.
Exactly, i started to use it to do shinnok’s ia teleport, just had to press up twice in the right analog and down on the directional in between.Wait, you're suggesting using the right stick to jump?
That's fuckin awesome, I never would have thought to use that but it makes a lot of sense. Thanks dude!Exactly, i started to use it to do shinnok’s ia teleport, just had to press up twice in the right analog and down on the directional in between.
When i picked up Liu i tried to do his iafb normally and could do like 2/10 times and not that instantly. With that trick i get about 9/10 times
The holy grail of fighting game control schemes: One, bulbous, neon-illuminated, Dragon's Lair arcade cabinet styled button, comprising all of a given game's required inputs -- all actions as on-screen button prompts -- QTE specials, supers, finishers... and all hit-sparks replaced with cupcakes, daisies and pacifiers.hope so ..... it's crap feature ..... waiting for more simple and direct inputs to come out
I LOVE doing the 360 with Zangief, makes me feel so POWERFUL. The 720 super I always try but 80% of time I miss it . And I'm not a pervert. At least I think so.... I also liked doing a 360 for Kano Ball
I'm a degenerate