IceNine
Tired, But Strong
Hmm, I can't say I agree with this. In general I think it's a fine principle, but definitely not one that the developers want to encourage. I absolutely agree that people shouldn't be so quick to ask for changes, let this all rock for a hot minute so we don't have another kneejerk alteration of the game, but NRS clearly wants them to provide their opinions and sought after changes when they feel strongly about something. They're all about feedback. They don't want to enforce their vision, they want to make the game players want to play - If it weren't so, they never would have changed dashes. The folks that asked for this would be the ones adapting or quitting. Is it fair that they get their way and others have to keep their mouth shut? Personally, I'm not of that mind.Adapt or quit, it’s pretty simple really.
So, rather than ask people to adapt or quit, I'd just ask people to really think things through when they provide their feedback and try to improve the game. I'm sure most folks here have taken some science classes in their lifetime and were taught to understand the importance of data and results when it comes to proving one's hypotheses. Likewise, hypotheticals shouldn't be considered good enough on their own when it comes to arguing FG design. If folks're hating the game when it's released, if folks think that wavedashing or dash blocking is damaging to the game, I think they definitely ought to take some time to gather themselves some example matches and prep some thorough arguments seasoned with tasty data and logic to prove it. Thoughtfully digest your own experience and assess both your perspective and the opposition's when you're forming your thoughts and arguments.
NRS wants a game for the people, by the people. But like a proper democracy, kneejerk reactions and ignorance can make the process more damaging than beneficial... as can trying to silence people's voices. Let's promote discussion - healthy, informed discussion.
... That went on longer than I intended, and certainly got preachier. But I guess I do think it's really important to be considerate when you're providing feedback to devs that are openly accepting it. It puts something of a responsibility on your shoulders. I'll be honest, as someone who thinks about game design a lot I have complicated feelings about devs putting player feedback before their own vision of the game, but when they do... those feelings make me all the more inclined to make sure that it's not misused abused.