E
Eldriken
Guest
"Look at that recovery." - 16 Bit showing Darkseid's grounded Omega Beams
I want this bill that was sold to us about his Omega Beams to be buffed.
But seriously, he has gone pretty much untouched since the beginning and his faults are beginning to really show.
Better zoning or a decent fucking mid. We can't even use f23 for a meterless launcher (it doesn't lead to much without meter, but it's still better than any other string for damage) because it's a high and relatively slow.
I also think that if b12 and 112 had less pushback, we could better utilize the plus frames from them.
You aren't even in range of your d1 after b12 on block while your opponent is in the corner. The same goes for 112.
I love using both of those strings because I tend to catch people pressing buttons afterward, but it's not like I catch them with much. Maybe a db1, or if they have an advancing button, I get to hit them with a d1 into knee or df2.
I'd like to be in range of s2 after b12/112 because then our mid wouldn't be so bad. Isn't it like 9f? If so, after b12/113, we'd have like a ~7f mid. While it doesn't lead to much off of a hit, at least we can -try- to pressure after it.
I like using 223 and 21, so being in range to do them after blocking one of the aforementioned strings, it would make playing Darkseid a little less boring.
He's a one trick pony, really. Stall while waiting for trait, get it out safely (can be difficult in certain MUs) and then land the mix. If you succeed, big damage. If you don't, you eat a nice combo in most cases. If they pushblocked you, oh well. I'll take that over damage.
An added bonus would make it to where you can MB db1 to launch with.
I know some (or many) may not agree with any of this and that's fine. Opinions 'n all that.
I want this bill that was sold to us about his Omega Beams to be buffed.
But seriously, he has gone pretty much untouched since the beginning and his faults are beginning to really show.
Better zoning or a decent fucking mid. We can't even use f23 for a meterless launcher (it doesn't lead to much without meter, but it's still better than any other string for damage) because it's a high and relatively slow.
I also think that if b12 and 112 had less pushback, we could better utilize the plus frames from them.
You aren't even in range of your d1 after b12 on block while your opponent is in the corner. The same goes for 112.
I love using both of those strings because I tend to catch people pressing buttons afterward, but it's not like I catch them with much. Maybe a db1, or if they have an advancing button, I get to hit them with a d1 into knee or df2.
I'd like to be in range of s2 after b12/112 because then our mid wouldn't be so bad. Isn't it like 9f? If so, after b12/113, we'd have like a ~7f mid. While it doesn't lead to much off of a hit, at least we can -try- to pressure after it.
I like using 223 and 21, so being in range to do them after blocking one of the aforementioned strings, it would make playing Darkseid a little less boring.
He's a one trick pony, really. Stall while waiting for trait, get it out safely (can be difficult in certain MUs) and then land the mix. If you succeed, big damage. If you don't, you eat a nice combo in most cases. If they pushblocked you, oh well. I'll take that over damage.
An added bonus would make it to where you can MB db1 to launch with.
I know some (or many) may not agree with any of this and that's fine. Opinions 'n all that.