Ram
Buluc Chabtan
Thanks for posting this! Love Injustice, and love Cyborg. I'll be back on my PS3 next week if anyone wants to play!Started playing injustice again, some pretty bad gameplay but I decided to annotate to change it up:
Thanks for posting this! Love Injustice, and love Cyborg. I'll be back on my PS3 next week if anyone wants to play!Started playing injustice again, some pretty bad gameplay but I decided to annotate to change it up:
I do too, do you use pad? I feel like the rolling motion is 100x easier on the right than left. This goes for my IAZBs and IAZCs too.Playing the AI, trying to work on AFB, since I struggle doing them on the left side more than the right
I use pad, but my pad is melted from me trying to practice it all the time lol. For the left side, I just start off slow to at least get the muscle memory down then try to increase the pace.I do too, do you use pad? I feel like the rolling motion is 100x easier on the right than left. This goes for my IAZBs and IAZCs too.
Got any suggestions for left side IAFBing?
I use pad, but my pad is melted from me trying to practice it all the time lol. For the left side, I just start off slow to at least get the muscle memory down then try to increase the pace.
Then I usually do 16bit's "10 in a row drill." Try to do 10 instant air fireballs in a row, if you mess up, start the count over. Then once you do that you practice different situations such as:
-dash forward into IAFB (x10 in a row)
-dash back to IAFB (X10 in a row)
-regular fireball to IAFB (X10 in a row)
-target acquired to IAFB in a row (X10 in a row)
If you keep messing up. Just take a short break and try to get the muscles memory correct since you don't want to practice bad form. Then continue the drill.
Also, practice common projectile/trade situations as well. Like for example after ducking Green laterns rocket (I'm not sure what that move is called) try doing an IAFB right after. Or testing to see which projectile trades in specific matchups are favorable or not. etc.
Lol at the dysfunctional interactable grab animation.This is probably known about already but Cyborg can grapple to interactables. Best used when an interactable is off screen and you grapple to it: