Some more Cyborg footage. Is there a Cyborg video thread yet? I would probably prefer to post stuff there:
I also have a really good set vs. my training partner with Cyborg. I learned so much from it, hoping to post it soon. Here's just part one, but we were just getting warmed up:
I'll just give general feedback since the game is still early and I've only looked at your ranked matches so far.
I notice that you're playing a pretty aggressive Cyborg, which is great! However, I don't think you're playing the character to his advantages. Obviously Cyborg is a zoning character, but that does not mean you cannot be aggressive. You just need to establish area control and deny your enemy from feeling like they can do things. Then your aggressive play will really start to work when they're scared play for a few seconds.
During your set with your training partner, you're starting to play neutral to Cyborg's strengths. Just don't forget about using TA when you create time for yourself.
Trait also has uses in neutral, depending on the situation. Drone trait once on the screen is an immediate extra projectile the opponent has to block or avoid due to its tracking; this is especially good to use against opponents that are aggressively close the gap.
Roomba trait is a sonic boom that travels on the floor. It basically allows Cyborg to walk with it to close space while continuing to zone with TA and fireballs. Enemies that like to use escape roll will usually get punished by this, and it's great to take back space when you're fullscreen and your opponent is budging to close the gap.
I believe jDB1 is one of cyborg's better projectile compared to jBF1 since jDB1 hits crouching characters. This will inevitably force the enemy to want to move forward (as long as they are within range to get hit).
Use B3, F3, F22, 23, B123 when the enemy is mid-range or closer.
B3(+5 on block, can do 23 afterwards to punish enemy if they move)
F3(+3 on block overhead, similar use to B3), F22(+2 on block, knockdown on hit)
23(0 on block, but is Cyborg's furthest advancing normal, knockdown on hit)
B123(Cyborg's best mid stagger string, -3,-3,0 on block)
Use grapple not only during neutral, but during strings if it is best to begin zoning again.
I don't agree with using escape roll as a cross tactic with TA primarily because crossups only work if the enemy has to block an overhead. The enemy literally can just hold down (NOT downback like other games) to block left/right mixups until the player attacks with an overhead.
I also don't agree with using escape roll as a means to get in. Escape roll can be punished if the enemy is sitting within range when your roll finishes. It's just that the game is still early so you may get away free for now.
I would only use it switching sides to escape corner, or to get in/punish an enemy that is out-zoning/zoning with a life lead.
Remember that Cyborg's only wake up attack is his command grab, and backdash/super (universal). DB2 doesn't have any invincibility and it's unsafe.
OFF-TOPIC: Since no one posted a discord link, does anyone want to volunteer to make one?