JagoMIH
Apprentice
without jump punch starter its 36%. after you launch with the 2,1,1+2, dash forward, then take one step forward, and let go of the pad to neutral. if you wait just a fraction of a second, you should be able to 3 without the bomb coming out. an easier risk-free alternative to that combo is to end with f1,4, which only does 1% less or soWhat's the damage on this without the jump punch? It's really hard to get the f+3,4 due to the stupid buffering system in the game. Getting the double dash without getting a ff+3 (bomb) is difficult. I want to see if it's worth the extra effort.
the jump kick, slide, jump kick combo, they need to be almost near the wall when they are frozen from the bomb. close enough that you can jump right after and do a deep jump kick near the ground on them, but not close enough that you end up jumping over them (you won't have time to reposition yourself)