MsMiharo
Kuff Bano
Show of hands, who can actually land ball cancel njp combos consistently in a match?
Show of hands, who can actually land ball cancel njp combos consistently in a match?
This is Kano. The only consistent thing is inconsistency.
I did it ONCE in a match and almost threw mu controller in joy....does that count?Show of hands, who can actually land ball cancel njp combos consistently in a match?
Not me, I can only do it in the corner but at that point what's the point when I can do 38% meterless in the corner?Show of hands, who can actually land ball cancel njp combos consistently in a match?
You on xbl? We can do some mirror match and work on our commandos.Apparently I need to work on my commando big time. I'd rate it higher than my Cutthroat, but well below my cyber. I'm not good at delaying command grabs, but I feel like that's needed for how I play.
Nope. sorry dude.You on xbl? We can do some mirror match and work on our commandos.
If you'd stop dodgin' a motherfucker by switchin' to mo'fuckin' MLB '15 every time I sign on maybe we could get some gaaaaaaaames in >_>Apparently I need to work on my commando big time. I'd rate it higher than my Cutthroat, but well below my cyber. I'm not good at delaying command grabs, but I feel like that's needed for how I play.
DangNope. sorry dude.
HOW ELSE WILL I HIT DINGERSIf you'd stop dodgin' a motherfucker by switchin' to mo'fuckin' MLB '15 every time I sign on maybe we could get some gaaaaaaaames in >_>
edit: It only happened once but I like saw you were on and in MK and I launched MK and as soon as I got into the invite player screen you were playin' MLB. I was like "ok... this motherfucker right here!" lol.
Agreed. Not practical at all in commando unless you are an execution god.My point being those combos are unviable since the risk of droppong them is too great, belong in combo videos only imo unless you have amazing execution.
Not a free throw but at least some type of pressure.If you mean you think we can get a free throw, not quite, though it is very close to free; but as they come out of hit stun you can get the command grab. I do a lot of B13 walk forward, Rib Break.
D1 is unsafe on block, so what I've been practicing is D1-OS rib breaker-b13.Question for yall. Have yall tried ending combos with b1 or poking with b1 and going for pressure? Its +25 on hit. Maybe for commando that can open something up for yall
I use the audio cue of the buttons themselves. I don't delay the press inbetween back and forward, I do a circular motion from d/f to d,db,b then slide to forward, then press 4. The sound of the d-pad and the feel of the input are what I go by. Seeing as I play online more than offline, I try to use cues that remain consistent in both environments, so sensations in my hands, sounds of the buttons, tapping down during long move animations (I'm learning Wrestler Jax. There's a long pause before connecting a jab in the corner after an EX gotcha, so tapping down on the controller during the move's animation for a certain count (I'm still figuring out the best timing for that) gives me a cue I can use online), etc, all help.That OS timing is hard as fuck to hit, especially in the heat of a match. I just need to sink a stupid amount of time into it where I don't even need to think about the timing. Wish there was some kind of audio or visual cue if we hit it. So hard to know if you're hitting the timing consistently.
My execution is pretty bad too, hence picking up Jax as a way of forcing myself to get better.We have no idea if my Commando is better. My execution is shit and pisses me off all the time hahaha, but I'll keep it up, try what you're talkin' 'bout.
I'm gonna post a video on this. So strong anti wake up, because it beats delayed WU as wellFor anybody wondering btw; I've found that D4xxEX Grab seems to be the most reliable armor break. Though B3xxChoke works really well as well, the only problem there is that if the B3 hits not armor your choke will whiff in a LOT of situations. The only guaranteed link to choke seems to be B31xxChoke but it's not very good for breaking armor. 11 is good as well; but again there are hitbox issues so you have to place his armor breaks really well in most cases since a bad read will make the cancelled into special whiff. THere's also parrying against a lot of the casts' wakeups, but again is based on the right read/godlike reactions lol.