Faar-i-kaal
Noob
How does Jaded/Untamable Jade carry players? Taking out your entire health bar with D4s?
She must carry because I once ran into an Espio in KL playing Jade. I tried to use Frost to carry me with her bombs to blow up someone being carried by glow, and ended up getting carried to the dumpster instead. Seems pretty cut and dry.I would like the Jade carries squad to play me with my Baraka and I will show you how much she "carries". Everyone claims he loses to her (lol) so it should be easy to demonstrate how much she carries.
Why do you expext people not to mash if you’re bad enough that you let them do it in the first place?Characters who encourage dogshit play and noobish gameplay, rewarding players who mash or don't have any interest in actually learning the game:
Jade (Any Variation)
Joker (Any Variation)
Jax players that only use Hunker Down for the extended strings and mash their brains out
Reborn Scorpions who just teleport with no reads the whole match and hope you make the wrong call between empty teleport or regular teleport
Lui Kangs who just hit buttons because literally every string he has is plus on block
Feel free to add more
Jade is super good and carries super hard in Kombat League. No cap. She has buttons that are too good ONLINE, sorry yall are in your feelings over it but it's big true. Jade vs Shao is 9-1 online and all she has to do get carried is jump back projectile and check with down 4.How does Jaded/Untamable Jade carry players? Taking out your entire health bar with D4s?
Every match in Kombat League is a shit connection, even connections that are "good" enough to not decline.Yeah characters like Jade, Sub-Zero, and Scorpion Rebron carry again against newbies or in shit connections. But not against really good players. I don't play a lot of MK11 because I don't like it, but in the games I liked (Injustice 1 and 2, MKX), people said this about everyone. I was told that Injustice 1 Deathstroke (who was fucking good don't get me wrong) and Injustice 1 Green Arrow (who was fucking shit don't get me wrong) carry, it's a matter of perspective. Definitely true when just learning the game.
Tell me what tactic you use to "lab" against Sub-Zero. Who's overhead becomes unreactable online, as said by SONICFOX. Not me. The best MK11 player in the world. What secret tech you hiding from Sonicfox and us that beats people wanting to get carried by Sub-Zero mix online?more like characters I don't feel like labbing, the thread
Yeah I didn't play kombat league too often or in shit connection back when I did play this game because I like actually playing the same game that I lab and not some weird twilight zone version of it. Obviously that's not what I was meaning though, playing in a stable connection or better yet offline I don't think a good player is gonna get bamboozled by teleport cancels or Jade nickel and dime-ing you to death. Think about MKX, how did Sub Zero Grandmaster vs D'Vorah play out with good players? But with day 1 players, the Sub player could easily cheese out the D'Vorah player with the klone by it's self because the experience isn't there yet. At a low level or in shit conditions, the simplest, not necessarily the best characters will dominate.Every match in Kombat League is a shit connection, even connections that are "good" enough to not decline.
If we really wanna go that route with Sub-Zero (Dead of Winter I assume), he needs a bar to combo off his overhead. So every time SZ uses his overhead, if it hits he doesn't break even 300 damage. If it's blocked, he is getting hit with more damage than he was going to dish out and spent the bar. I'll play devil's advocate and say it's 100% unreactable online just for the sake of the argument, it's a dumb cheesy 50/50, but the risk/reward is still balanced in my opinion. Yeah it carries in shit conditions or against people who aren't taking advantage of DoW's other deficits to compensate for his 50/50, but not against players who will capitalize on his weak points.Tell me what tactic you use to "lab" against Sub-Zero. Who's overhead becomes unreactable online, as said by SONICFOX. Not me. The best MK11 player in the world. What secret tech you hiding from Sonicfox and us?
Getting hit by the overhead leads to getting mixed even more after you get hit by the overhead. Not just Overhead into EX freeze into cash out on a damage combo that knocks down. Saying that it "just" rewards less that 300 damage and that's it is being wholly disingenuous.If we really wanna go that route with Sub-Zero (Dead of Winter I assume), he needs a bar to combo off his overhead. So every time SZ uses his overhead, if it hits he doesn't break even 300 damage. If it's blocked, he is getting hit with more damage than he was going to dish out and spent the bar. I'll play devil's advocate and say it's 100% unreactable online just for the sake of the argument, it's a dumb cheesy 50/50, but the risk/reward is still balanced in my opinion. Yeah it carries in shit conditions or against people who aren't taking advantage of DoW's other deficits to compensate for his 50/50, but not against players who will capitalize on his weak points.