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Characters Who Carry Garbage Players and Play

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Espio

Kokomo
I would like the Jade carries squad to play me with my Baraka and I will show you how much she "carries". Everyone claims he loses to her (lol) so it should be easy to demonstrate how much she carries.
 

Obly

Ambiguous world creator
Agreed with what a lot of folks have said... just adding a few more random cents...

It goes without saying, but everyone loses sometimes to crap we know we shouldn't lose to. You know it's coming, you know how to beat it... but sometimes it still doesn't work out in your favor. A bad connection, a few unlucky reads, a few whiffed hitboxes, a little distraction or fatigue, and you lose the match.

It's frustrating af, but obviously it's best to accept that this particular match went south, learn what you can from it, and move on. It's not a great mindset to get into if you start saying, "That player was garbage, and I only lost because their character has broken shit that carries." That's creating this idea that certain characters have permanent unfair advantages that your skill can't reasonably overcome. And so it's giving up on the belief that you can to learn to adapt and better control the match next time.

Not at all saying there's no broken, stupid shit out there--of course there is. Just saying we need to believe in our ability to level up and learn to deal with it. If we say it's NRS's fault, they need to fix it and there's nothing we can do, that keeps us stuck in place (and endlessly salty about it).
 

Gooberking

FGC Cannon Fodder
I would like the Jade carries squad to play me with my Baraka and I will show you how much she "carries". Everyone claims he loses to her (lol) so it should be easy to demonstrate how much she carries.
She must carry because I once ran into an Espio in KL playing Jade. I tried to use Frost to carry me with her bombs to blow up someone being carried by glow, and ended up getting carried to the dumpster instead. Seems pretty cut and dry.
 

Metin

Ermac & Smoke Main
Emerald Defender Jade; always starts with backward jump.
Hat Trick Kung Lao; always starts with forward jump.
Cetrion; always starts with backdash.
Baraka; always starts with f4
Scorpion; always walking back
Kabal; immediately Air buzzsaw (which is a mistake imo, i am also Kabal main)

Here are some tips, don't get me wrong, i clearly understood you and i am the witness of those crackheads in kl but i have to ask what are you waiting from them? Microcrouch? Flawless block? Plus frames? Footsie game? No way, i saw a kitana prime video on yt, he defeated a crackhead Scorpion by using only counter ass. LoL, they are not that hard, most of them are probably just children. Don't be mad that much.
 

Art Lean

Noob
My winning streak is somehow still going :confused: ... 21-0 in the KL (probably not much of a claim for you good players... but I'm shit).

Just need to spill 3k more blood and then it's nothing but the daily sets challenge before classic Reptile will be mine. And when it's just the daily sets left, I'll just let people beat the shit out of my AFK character whilst I watch youtube or pornography instead (free points for them, free krystals and a skin for me) :D

Come on baby, it's time to carry daddy home!


That's dedicated to you, girl :rolleyes:

17686
 

LaidbackOne

Scrubby nice guy
Characters who encourage dogshit play and noobish gameplay, rewarding players who mash or don't have any interest in actually learning the game:

Jade (Any Variation)
Joker (Any Variation)
Jax players that only use Hunker Down for the extended strings and mash their brains out
Reborn Scorpions who just teleport with no reads the whole match and hope you make the wrong call between empty teleport or regular teleport
Lui Kangs who just hit buttons because literally every string he has is plus on block

Feel free to add more
Why do you expext people not to mash if you’re bad enough that you let them do it in the first place?
 

Darth Mao

Your Tech is Mine! #buffRaiden
Wifi variation: Sub Zero, Scorpion and Sheeva
The One Spawn
Luohan Liu
Turn Brain Off Noob (v1)
Anti Footsies Jacqui (v3)
Outtake Cage
Geras at all
Braindead Again Cetrion
 

Pyrosis

Gentlemen, behold! My opinion!
How does Jaded/Untamable Jade carry players? Taking out your entire health bar with D4s?
Jade is super good and carries super hard in Kombat League. No cap. She has buttons that are too good ONLINE, sorry yall are in your feelings over it but it's big true. Jade vs Shao is 9-1 online and all she has to do get carried is jump back projectile and check with down 4.
 

Dankster Morgan

It is better this way
Yeah characters like Jade, Sub-Zero, and Scorpion Rebron carry again against newbies or in shit connections. But not against really good players. I don't play a lot of MK11 because I don't like it, but in the games I liked (Injustice 1 and 2, MKX), people said this about everyone. I was told that Injustice 1 Deathstroke (who was fucking good don't get me wrong) and Injustice 1 Green Arrow (who was fucking shit don't get me wrong) carry, it's a matter of perspective. Definitely true when just learning the game.
 

Pyrosis

Gentlemen, behold! My opinion!
Yeah characters like Jade, Sub-Zero, and Scorpion Rebron carry again against newbies or in shit connections. But not against really good players. I don't play a lot of MK11 because I don't like it, but in the games I liked (Injustice 1 and 2, MKX), people said this about everyone. I was told that Injustice 1 Deathstroke (who was fucking good don't get me wrong) and Injustice 1 Green Arrow (who was fucking shit don't get me wrong) carry, it's a matter of perspective. Definitely true when just learning the game.
Every match in Kombat League is a shit connection, even connections that are "good" enough to not decline.
 

Pyrosis

Gentlemen, behold! My opinion!
more like characters I don't feel like labbing, the thread
Tell me what tactic you use to "lab" against Sub-Zero. Who's overhead becomes unreactable online, as said by SONICFOX. Not me. The best MK11 player in the world. What secret tech you hiding from Sonicfox and us that beats people wanting to get carried by Sub-Zero mix online?
 

Dankster Morgan

It is better this way
Every match in Kombat League is a shit connection, even connections that are "good" enough to not decline.
Yeah I didn't play kombat league too often or in shit connection back when I did play this game because I like actually playing the same game that I lab and not some weird twilight zone version of it. Obviously that's not what I was meaning though, playing in a stable connection or better yet offline I don't think a good player is gonna get bamboozled by teleport cancels or Jade nickel and dime-ing you to death. Think about MKX, how did Sub Zero Grandmaster vs D'Vorah play out with good players? But with day 1 players, the Sub player could easily cheese out the D'Vorah player with the klone by it's self because the experience isn't there yet. At a low level or in shit conditions, the simplest, not necessarily the best characters will dominate.
 

Dankster Morgan

It is better this way
Tell me what tactic you use to "lab" against Sub-Zero. Who's overhead becomes unreactable online, as said by SONICFOX. Not me. The best MK11 player in the world. What secret tech you hiding from Sonicfox and us?
If we really wanna go that route with Sub-Zero (Dead of Winter I assume), he needs a bar to combo off his overhead. So every time SZ uses his overhead, if it hits he doesn't break even 300 damage. If it's blocked, he is getting hit with more damage than he was going to dish out and spent the bar. I'll play devil's advocate and say it's 100% unreactable online just for the sake of the argument, it's a dumb cheesy 50/50, but the risk/reward is still balanced in my opinion. Yeah it carries in shit conditions or against people who aren't taking advantage of DoW's other deficits to compensate for his 50/50, but not against players who will capitalize on his weak points.
 

Pyrosis

Gentlemen, behold! My opinion!
If we really wanna go that route with Sub-Zero (Dead of Winter I assume), he needs a bar to combo off his overhead. So every time SZ uses his overhead, if it hits he doesn't break even 300 damage. If it's blocked, he is getting hit with more damage than he was going to dish out and spent the bar. I'll play devil's advocate and say it's 100% unreactable online just for the sake of the argument, it's a dumb cheesy 50/50, but the risk/reward is still balanced in my opinion. Yeah it carries in shit conditions or against people who aren't taking advantage of DoW's other deficits to compensate for his 50/50, but not against players who will capitalize on his weak points.
Getting hit by the overhead leads to getting mixed even more after you get hit by the overhead. Not just Overhead into EX freeze into cash out on a damage combo that knocks down. Saying that it "just" rewards less that 300 damage and that's it is being wholly disingenuous.

You get a low/overhead mix AND a strike/throw mix off of landing the overhead. The low/overhead is a guaranteed guess right or die and that's it you can't react mix up online. It's no where even APPROACHING balanced risk/reward.
 
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