For anyone interested(so like three people) here's what I'd like to see from Bane's Venom.
- The damage received boost is taken out or at the least, remains the same as his level one debuffs. Taking huge damage breaks his trait.
- The debuffs last for half or 3/4 of the duration on cooldown when Bane will return to normal but still wait for Venom to return. Speed and damage loss remain as per level.
- To compensate for not taking huge damage Bane's cooldown is 5 seconds longer from level 3 and 2 seconds longer from level 2.(so 9 to 14 and 6 to 8.) Level 1 remains as is.
- Venom specials cannot be parried.
- Venom specials are not beaten by Ares' trait axe.
- Bane cannot go right to level 3 Venom to make up for buffs suggested below. Perhaps some kind of charge period required(Not likely possible but still something that could be fair if implemented correctly if more thought's put into it)
Stuff I would enjoy to see because I think he needs it(or I want it) but is up in the air.
- Level 3 has all moves break armor similar to Superman. Level 2 has all specials break armor.
- Venom makes his moves in general faster, enhancing properties, etc. ( I.E turning techable knockdowns into hard knockdowns, faster normals making frame traps even more lethal )
One or the other of these would make me happy, both might/will be broken.
Something to think about I suppose.
Pig Of The Hut what do you think about this?