Metzos
You will BOW to me!
thank you everyone for you responses, this is exactly the brainstorming i was hoping for! i will update OP according to general consensus!
what is there to see, one of the top ermac players since 2011 suggested something which didnt came to my mind, and i agreed it would benefit character immensely.
did anyone in entirety of the game seen anyone ever use f2d2? that move is useless, it should be a substitute for f21d2 which has gap. but that is not happening because f2d2 is -14. nothing to gain by using that.
i have to disagree here. many players myself including use 222 for mix ups. it is very important ermac tool. 1) 2nd hit needs to hit mid or it becomes full combo punishables. 2) player should have the choice to do 222 soul ball or teleport and be full combo punishable. or do pure 222 and be safe. why we are being punished for either of these two options. if i die im going yolo anyways. And this is wrong. Same goes for b3 and f4. Their respectful full strings should either be safe, or be unsafe if canceled into specials. The choice should be on a player. Both choices should not be full combo punishable.
yes, b2 on block cancels into another specials but does not cancel into levitate.
i agree. -8 with pushback is decent.
i agree. +2 with great pushback is acceptable.
let me explain, up soul burst can be used in mixups, it can hit opponent, be safe but let him go, whereas pure straight soul burst on hit can give plus frames like it does now but be more unsafe. anyway this is exactly what many ermac players do these days anyways. f4into up soul burst, to be safe. instead of full combo f4 tp etc.
im spending a meter to be -3. am not even asking armor. tremor can jail with his projectiles on block without meter, same with dvorah. im simply asking the ability to cancel some strings by spending one meter and be a little bit safe afterwards. Am i greedy person for asking this? Maybe. Am i crazy? hell no im not.
when comboing try ending with soul trap (ex version), soul trap passes much faster then regular version, it is very inconsistent. what is the reasoning for that? spend 1 meter for what exactly, it doesnt even give enough lock frames to continue combo.
i completely forgot about this. this is something that many of ermac players suggested. and i agree. mystic is a zoner that needs his zoning tools.
Regarding 222, well most players shouldnt use it for pressure or footsies. Its not that good for that, thats why you have d3 with extremely good hit adv, thats why you have f34 which covers a great distance. So no, imo, 222 should not be used for pressure. 222 is a punish string.
Regarding force port being -3f on block, i really hope you are joking. NO ONE in MKX has a safe teleport, especially a teleport which leads to a shit load of dmg. -3f on block is not "a little bit safe" like you said. Its COMPLETELY safe against anyone.
Why use f2d2? You have f212 which is safe.
Also another buff Ermac should get is, make f34 uninterruptible.
All in all, some of the buffs you suggested are logical, but some are a bit overkill man. Just because the majority of the MKX cast is braindead, it wont make the game better if you put MORE braindead characters in it. Ermac can be super viable with some small tweaks here and there (already mentioned above).