you can put on a timer for b2 unblockable. Or remember Sub Zero in MK9. There is always a work around to prevent broken stuff.Ex Soul Blast shouldn't really be plus. It's safe, does good damage and has push back. Don't be greedy and look for a lazy plus on block armour option, when he has fast pokes and a decent back dash. It's bad enough that Tremor has it (when no one should).
B2 being unblockable would need to not be unblockable if it was activated during any sort of capture state, other wise MOS would just end up having stupid setups.
Ermac could loop it though because soul ball is a restand. Sub couldn't loop it.you can put on a timer for b2 unblockable. Or remember Sub Zero in MK9. There is always a work around to prevent broken stuff.
Recovery frames =\= block advantagethat d3 you speak of is purely an online phenomenon.
d3 is -6 on block.
you want to make it -10 and full combo punishable?
If developers are not retarded, they can find a way to meky everything workErmac could loop it though because soul ball is a restand. Sub couldn't loop it.
Off the top of my head, they could make it the unblockable put them into the same state as the soul ball similar to how Sub Zero's put the opponent in to a freeze state. No loops and no silly damage output because he can't use soulball in the combo.If developers are not (soap bar in my mouth), they can find a way to meky everything work
as an example, yesOff the top of my head, they could make it the unblockable put them into the same state as the soul ball similar to how Sub Zero's put the opponent in to a freeze state. No loops and no silly damage output because he can't use soulball in the combo.
what is there to see, one of the top ermac players since 2011 suggested something which didnt came to my mind, and i agreed it would benefit character immensely.make b124 cancelable - BigD mentioned this. I can't see its relevance.
make b321 cancelable - Im sensing a theme here...
make f2d2 -3 on block (from -14) ffs
did anyone in entirety of the game seen anyone ever use f2d2? that move is useless, it should be a substitute for f21d2 which has gap. but that is not happening because f2d2 is -14. nothing to gain by using that.No, because you already have a safe mix up with f212. You can easily hit confirm f21 into d2. Plus its a very good punishing string as well.
make b34 -3 on block (from -10) - I dreamed a dream of time gone byyyy.....
make f43 -6 on block (from -11) - Honestly, this is just insanity...
F43 and b34 should be around -8 or -7. Maybe even -9.
i have to disagree here. many players myself including use 222 for mix ups. it is very important ermac tool. 1) 2nd hit needs to hit mid or it becomes full combo punishables. 2) player should have the choice to do 222 soul ball or teleport and be full combo punishable. or do pure 222 and be safe. why we are being punished for either of these two options. if i die im going yolo anyways. And this is wrong. Same goes for b3 and f4. Their respectful full strings should either be safe, or be unsafe if canceled into specials. The choice should be on a player. Both choices should not be full combo punishable.Irrelevant. 222 is a punisher string.
yes, b2 on block cancels into another specials but does not cancel into levitate.I thought it did? Unless you mean on block.
i agree. -8 with pushback is decent.Soul burst, should be around -8f on block. It has a bit of a push back, plus from certain normals (f3 is an example as is d3, d4 and d1 as well) it creates even more pushback.
i agree. +2 with great pushback is acceptable.Soul Blast should be around +2 on block. Remember Ermac has godlike down pokes.
let me explain, up soul burst can be used in mixups, it can hit opponent, be safe but let him go, whereas pure straight soul burst on hit can give plus frames like it does now but be more unsafe. anyway this is exactly what many ermac players do these days anyways. f4into up soul burst, to be safe. instead of full combo f4 tp etc.make up soul burst -3 on block (from -9)
No reason to do that, up soul burst is an AA.
im spending a meter to be -3. am not even asking armor. tremor can jail with his projectiles on block without meter, same with dvorah. im simply asking the ability to cancel some strings by spending one meter and be a little bit safe afterwards. Am i greedy person for asking this? Maybe. Am i crazy? hell no im not.Wait, what? You want a safe teleport, which is also a combo starter?
when comboing try ending with soul trap (ex version), soul trap passes much faster then regular version, it is very inconsistent. what is the reasoning for that? spend 1 meter for what exactly, it doesnt even give enough lock frames to continue combo.fix unable to chain combos after soul trap
Explain plz.
i completely forgot about this. this is something that many of ermac players suggested. and i agree. mystic is a zoner that needs his zoning tools.What do you think about mystic getting a standard projectile?
Can't see why it isn't a joke.Is this a joke?
We all know kp2 will bring additional fixes and patches. So let us not linger now, and do some brainstorming on what should be done to fix this bottom 5 pit.
WAT?so discuss and speculate. REALISTICALLY.
general:
give mystic and spektral level 1 projectile.
fix b12 not hitting mid
fix 222 not hitting mid (especially on females)
fix b2 not canceling into hover on block
make b124 cancelable
make b32 cancelable
make b2 3+4 1 2 come out even on block
make b2 either unblockable or make it +10 (?) (from +2) on block
make soul burst -8 on block (from -14) with small pushback
make soul blast +2 on block (from -5) with big pushback
make 11 +3 on block (from +2)
make b34 -6 on block (from -10)
make f43 -7 on block (from -11) with small pushback
make f2d2 -3 on block (from -14)
make 22 -5 on block (from -7)
make 222 -6 on block (from -9)
make d3 -3 on block (from -6)
make up soul burst -3 on block (from -9)
make air soul burst +5 on block (from -5)
make force lift -40 on block (from -51)
make tele-lift -25 on block (from -51) spending a bar should either wield 1) be safe 2) faster startup
make force port -5 on block (from -17) with small pushback
decrease startup on air teleport to 19 (from 23)
decrease startup on air force port to 14 (from 25)
decrease startup on teleport to 20 (from 25)
decrease startup on force port to 15 (from 25)
decrease startup on b2 to 25 (from 32)
decrease startup on lift to 11 (from 13)
decrease recovery on force lift to -50 (from -66)
decrease recovery on tele-lift to -25 (from -66) spending a bar should either wield 1) be safe 2) faster startup
decrease recovery on 2 to 15 (from 18)
decrease recovery on 22 to 18 (from 22)
decrease recovery on 222 to 30 (from 33)
increase recovery on d3 to 16 (from 12)
increase hitbox on air soul burst
Master of Souls
fix unable to chain combos after soul trap
make soul ball -20 (from -23)
make soul trap -10 (from -23)
increase scaling on soul trap
decrease startup on Disappear to 13 (from 17)
decrease startup on Vanish to 10 (from 17)
decrease recovery on Disappear to 15 (from 22)
decrease recovery on Vanish to 10 (from 22)
Mystic
make tele-choke -15 (from -24)
make levitate -5 (from -24)
make tele-hang -40 (from -51)
make tele-hold -25 (from -51)