I don't use sword f+1 in combos, but Lasso 2,3 works if you input what you want right at the end. The timing goes all to poop online, but you can input B+3 just as you see the 2,3 recover and that's how you land that juggle.Am I just stupid, or do certain moves like Lasso 23 and Sword f+1 not let WW attack until a little after she's recovered? I see her walk as I press the buttons to juggle but get nothing, constantly ... I know I'm not just pressing the buttons too early.
Lasso Spin has invincibility on wake-up. It will beat certain meaty setups like Black Adam's dive kick. I wouldn't abuse it too much though since it doesn't have a lot of range, and it can be baited and punished once they catch onto it.Hi, I was wondering what are some of WW best wake-up options? I am accustom to just blocking and MB push.
B2 is similar speed to Green Lantern's F3 overhead, which is fast for a hit confirm overhead. Close B2 leads to 23 follow ups for around 30%. And if in doubt, B3 to Sword and cancel to MB bash for frame advantage. Lasso has the big damage, but plays in mid range. Sword pressure is awesome, once you get that 11 or F12, hit confirm to MB shield throw, 22 ~ Lasso stance ~ lasso spin for 40%Thanks for the replies but even if I change to doing 23 instead of lasso spin her problem of opening people up remains. In the video that dookie made (great quality btw!) he said her lasso "mixup" is mid for b11, high for 11, mid for d1, and low for 33... all of which can be beaten by simply blocking low. In order for her to have any way of having an up close mixup she needs an overhead. The problem that I encounter is that her b2 and f3 are both too slow to be reliable overheads at close range.
Thanks for the suggestion. I'll try that then.B2 is similar speed to Green Lantern's F3 overhead, which is fast for a hit confirm overhead. Close B2 leads to 23 follow ups for around 30%. And if in doubt, B3 to Sword and cancel to MB bash for frame advantage. Lasso has the big damage, but plays in mid range. Sword pressure is awesome, once you get that 11 or F12, hit confirm to MB shield throw, 22 ~ Lasso stance ~ lasso spin for 40%
The issue at the moment is that WW players are relying on lasso stance too much. Both stances need to be used as one unit. Both together cover all WW's weaknesses. Challenge for today: play some matches ONLY in sword stance until you know the strings and normals as well as lasso. Then play with concepts for
safe block string stance cancels. WW has meter to spend for days, use dat frame advantage. It will pay off
I didn't realize that was happening. The site did not confirm my post was uploaded. Apologies.The last hit of parry is a techable knockdown.
fong03 Welcome to the Wonder Woman Thread. Now, if you would so kindly stop sending the same post sir, we can see the first 1 you posted no need to keep sending it.
Her best way of opening people up in Lasso is her frame advantage, not high/lows. You can hit-confirm b+11 into b+113 on hit, or just stop at b+11 for +3 block advantage, which lets you check their buttons with d+12, a slower b+11 again, or you can go for 33/b+2 if your opponent is scared of the frame traps. 33 is also good as a safe hit-confirm, +2 on block.I played against a competent player today... And it served to verify my opinion that WW has a hard time opening people up in lasso stance. The player would crouch block up close which beats everything but WW's b2 and f3 which are both easily beaten by everybody's d1. Then at mid and far range they would stand block and that beats all the options that she has. And if they are smart enough to not use any unsafe blockstrings then you can't punish them and so people can just block against WW all day. Plus, she gets no strong reward for landing a knockdown on an opponent. What are her mixups? Her instant overhead is nice but doesn't lead to much damage and her f3 is slow enough that it can be blocked on reaction if you are fighting anybody decent. I feel like if she had one good overhead for close range that can be combo'd after and isn't visually obvious (like b2 or f3) then she would be fine.
this guy ha s hit the nail on the head.I played against a competent player today... And it served to verify my opinion that WW has a hard time opening people up in lasso stance. The player would crouch block up close which beats everything but WW's b2 and f3 which are both easily beaten by everybody's d1. Then at mid and far range they would stand block and that beats all the options that she has. And if they are smart enough to not use any unsafe blockstrings then you can't punish them and so people can just block against WW all day. Plus, she gets no strong reward for landing a knockdown on an opponent. What are her mixups? Her instant overhead is nice but doesn't lead to much damage and her f3 is slow enough that it can be blocked on reaction if you are fighting anybody decent. I feel like if she had one good overhead for close range that can be combo'd after and isn't visually obvious (like b2 or f3) then she would be fine.
Meanwhile in sword stance, her maneuverability isn't great and her damage off of high/low mixups is booty butt cheeks... especially compared to people like Catwoman and Harley who get full combos off of their high/low mixups. I wouldn't mind the lack of mixup options in lasso stance is her sword stance was strong enough up close to warrant it. Like a "lasso for neutral and sword for up close" kind of thing. But as it is, it seems like both are workable but I haven't figured out how the two stances compliment each other yet.
I feel like I'm beginning to see the weaknesses of the character. At least this is my opinion of a weakness she has.
Block low and then down triangle. I do that a lot with hawkgirl. Also try her parry move, it gives you a damage boost.Hi, I was wondering what are some of WW best wake-up options? I am accustom to just blocking and MB push.
I'm sorry, but are you recommending mashing d+2 after blocking? It has 14 frames of start-up and is punishable on block. This is something you should NOT do.Block low and then down triangle. I do that a lot with hawkgirl. Also try her parry move, it gives you a damage boost.