joshhetfield
Noob
Does anyone know any good moves with her sword and shield? Also, does anyone know when they're releasing the costumes that came with the Collector's/Battle Edition? I really want her new 52 costume.
AFG made a how to use shield stance thread, you should check there for any Sword and Shield questions.Does anyone know any good moves with her sword and shield? Also, does anyone know when they're releasing the costumes that came with the Collector's/Battle Edition? I really want her new 52 costume.
in the corner just keep repeated back+2, 3 and back+2, 1.Does anyone know any good moves with her sword and shield? Also, does anyone know when they're releasing the costumes that came with the Collector's/Battle Edition? I really want her new 52 costume.
She's a character to be feared! lolShe doesn't get enough love but she deserves it. I think they did a really good job on her making her unique even very unique compared to nightwing another two stanced character. I feel like Nightwings stances are little more obvious, rush down and long ranged poking, I think Wonderwoman will truly need to use both stances to fully get the affect of her. Lasso is long ranged, slower, but has better combo opprotunities and mobility. While Sword and Shield isnt as combo based but still is strong and takes less chip damage. Interesting character indeed... but I dont think ill use her lol
I was wishing for the same thing. It would help her out with zoning characters a lot. They could even pull from Gail Simone's run on the WW comic and let the bracers call down lightning as the MB. Zeus is her daddy after allI could stand for some more ways to use meter. Adding MB bracelets to reflect projectiles back would be awesome.
Works on Cyborgs zoning, you can parry a projectile and dash out of the way of his ground bomb things.The bracelets are a parry that can block any mid/high hitting attacks, including projectiles. If you successfully parry, you get a damage boost.
The way the timing works is pretty much when that ting sound is made. It comes really fast and it doesn't last very long, so you have to be very careful with the timing. It also will not parry more than one, maybe two attacks consecutively. So it is not recommended against really fast things with nearly nonexistent gaps like Flash's strings or Deathstroke's machine gun. But if you're fighting someone like Superman and he's charging like a b/f3 or something, you can time it so you parry and punish.
The way punishing the things you block works is you get basically no block stun for parrying things, so if you parry an attack, you can punish things that normally are not punishable on block, and hit harder doing it with the damage buff. I'd suggest 11~lasso spin after successfully parrying. I've done it a couple of times against slower characters. Still working on mastering that aspect of her playstyle. It can also be really helpful against characters with single shot zoning, since she takes no chip damage from parrying. (Although I haven't tested the parry on Cyborg's Nova Blast, so I'll get back to you on that.)
The timing is very strict, so be careful when you use it. I very frequently find myself parrying too soon and getting shot in the face. (but you can parry again pretty quick, so if you miss the first time, you can just try to get it up again and hope it works in time.)
Good luck with parrying things! Hope that helps.
I've been thinking of ways to add this to her game, the shield parry is also an attack, so after a move like B23 in SS, she should be able to parry before the opponent can jump right? Or at least catch a jump. If it hits you can do the extender and choose to leave them either standing or go for a knockdown.Her Shield parry is listed as -12 on block, but the flash can't punish with a 6 frame reversal. In Shield Stance we have a 1 frame mid that does 9% is safe and also is a parry. I'm going to abuse the shit outta this.
The last hit of parry is a techable knockdown.Works on Cyborgs zoning, you can parry a projectile and dash out of the way of his ground bomb things.
Against some crouching attacks you're probably better off doing parry into B113 or 33, because 11 is high.
But 11 is still good against strings with some gaps. Supermans F23 is a good example.
I've been thinking of ways to add this to her game, the shield parry is also an attack, so after a move like B23 in SS, she should be able to parry before the opponent can jump right? Or at least catch a jump. If it hits you can do the extender and choose to leave them either standing or go for a knockdown.
Need to know if the knockdown is a hard one though? Anybody know? If it is I'll be able to throw in a load of options after it, more than if you leave them standing.
IMO a MB version of her parry wouldnt be fair, she already has a stance that makes chip damage almost non existant, and a parry that causes no hit/blockstun and gives her a damage buff. Reflection on top of that would mean that her SS is pointless against zoners.I was wishing for the same thing. It would help her out with zoning characters a lot. They could even pull from Gail Simone's run on the WW comic and let the bracers call down lightning as the MB. Zeus is her daddy after all
Also, hello everyone!
I would also be interrested becuase right now I sometimes situationally use her uppercut but I don't have much for her wakeupHi, I was wondering what are some of WW best wake-up options? I am accustom to just blocking and MB push.
Also if you're a visual learner I have a youtube video of the stuff AFG and DYNA$TY mentioned:I'm curious... what are some tips you all have for opening people up in lasso stance? Her b2 is a great overhead but it doesn't lead to great damage and isn't good for when you are up close. 3 > 3 is okay for going low but I can't hit confirm before going into lasso spin which isn't really safe on block. While her f3 overhead seems slow. Especially compared to other overheads in the game.
It just seems like she has too many mid strikes in lasso stance and so people block all day. Sword stance on the other hand... is great for mixups with her b2 > b3 or b2 > b1 but doesn't seem to land into any great damage.