[Sage's optimized list, as of right now]
Starters: 112 (6f), f112 (fwd adv mid), b12d3 (low), b2 (12f whiff punisher)
what is 6f?
what means (low)?
what means whiff punisher?
Launchers: b12u3 (low), 33b2 (double hitting mid)
(low)? (duble hitting mid)?
Midscreen (meterless):
launcher, b3, ji2, 112~Whip
ji?
starter~Whip
d2, ji1, 112~Whip
AAd2, ji3, 112~Whip
f3, ji3, 112~Whip
A2A, 11, 112~Whip
ji3, 112~Whip
Midscreen (1 bar):
starter~MBCat Dash, b3, ji2, 112~Whip
launcher, b3, ji3, 112~MBCat Dash, ender?
(help me out here; whiff 1st hit of 1f2? CS3?)
A2Aji2, MBCat Dash, b3, ji3, 1f2
ji3, 112~Mb Cat Dash, b3, 1f2
Corner (meterless):
starter~CS1, 1~Air Whip, 112~Whip
launcher, 1~Air Whip, 112~Whip
Corner (1 bar):
starter~CS1, 1~Air Whip, 112~MBCat Dash, f3, d2~Air Whip
starter~MBCat Dash, f3, 112~Whip
No problem.Can u please answer my questions? sorry i dont know much about these shortcuts.
thanks! greetz chris
It's only on hit it seems.. just labbed it :-/ but ending in cat stance 1 is like plus 1 or 2, and whip is -4, but it's a high... guess we'll be using those when things are blocked?You have the ballpark damage numbers for these two (with regards to varying starters)?
Yo wtf is the secret formula to mb clawryuken on block? I literally have only been able to do it once, maybe twice. Can MB on block only be done on wake-up?
Well, Selina is safe on most things. At worst? -7 (from b12d3 I think). Excellent staggers, good mids, one of the faster b3s (that can duck some stuff to boot). If you wanted to cancel blockstrings into CS1 you can. Just don't be too liberal with it. Who knows, maybe the opponent will get hit while attempting a counterpoke.It's only on hit it seems.. just labbed it :-/ but ending in cat stance 1 is like plus 1 or 2, and whip is -4, but it's a high... guess we'll be using those when things are blocked?
Nice! Damn that F2D31 is hard to connect tho. Can you do it reliably? I for sure can't lol, maybe I'm just bad.440 damage, meterless, competitive mode on
Corner?Got a pseudo cross-up set up. So far it seems this will cross up depending on whether they tech roll or not. If they tech roll, this will not cross up. But if they do not tech roll, this will cross up. Testing this shows this will not cross up big characters like Swamp Thing. Delay wake up, of course, is the best option for defense. Also, characters with a fast d2 (Batman and his phenomenal 6f d2) may be able to wake up and punish you for a combo but it seems a little tight even with batman's d2. A little match-up specific, a little niche, but it's tech.
(starter)~CS1, b2~db1, 112~bf2MB, f3, 1f2, fdash, j1
A little bit of execution needed. If you cant land the f3 after df2MB, you have enough time to walk forward slightly, but what I tend to do is meter burn it kind of late and it hits constantly for me.
Yes. Probably should've meantioned thatCorner?
True, I had an idea and tried this... only on big big hitbox characters she can end strings into upwhip and be plus, your right though, I'm thinking more on a chip out/chip damage scenario.. damn some nice tech in here already, sick.. character is mad fun.Well, Selina is safe on most things. At worst? -7 (from b12d3 I think). Excellent staggers, good mids, one of the faster b3s (that can duck some stuff to boot). If you wanted to cancel blockstrings into CS1 you can. Just don't be too liberal with it. Who knows, maybe the opponent will get hit while attempting a counterpoke.
I say we do things the old fashioned way and use throws to condition our opponents to stop blocking.
This is amazing. Thank you for sharing.Optimized damage for 1 bar corner combo:
B12D3, DD3 1, F2 DB1, 12 BF2 MB, [walk forward] F3, B2 trait = about 660 damage
Btw, I found a funny whiff MB cat dash combo, but the usual way to do that combo still leads to more damage:
B12U3, 2 BF2 MB (whiff first hit), B3, jump 2, 122
B12U3, B3, jump 3, 112 whip
You can b3 after 33b2 almost right away. Timing it takes practice, but it does need to be input fairly quick and you can't let b3 be delayed at all. But even if you can't get it down, she has many options for good damage. You don't have to rely on one way to do a comboI'm having troubles being consistent with b3 after 33b2 so I decided to dumb down the combo to:
33b2 b2xxdash mb b3 j2 1f2
do I suck so bad?