F3 usuallywhat do you guys do off mb cat dash hits that are too close to corner for b3 but not in corner yet?
Into what? Just 112 whip or 122?F3 usually
After f3 i will either 112 into whip or catdash depending on which side i want to be on. Or instead of f3 after mb cat dash u can whip trip and set up for a f3 reset or catdash meterburn cross up. Theres a lot of options. U can get super creative with her.Into what? Just 112 whip or 122?
Any bnb with mb bf2 or mb df3 and finish with mb 4. Always makes for good damage.Anyone have 2+ bar combos?
The timing is a bit weird. Just takes practice and muscle memory. I'm pretty consistent with it at this point.Is there some sort of weird timing to b12d3? I have random moments where I can't get d3 to come out at all.
Ok I'll keep trying. So annoyed I can't even think straight. Thanks scars.The timing is a bit weird. Just takes practice and muscle memory. I'm pretty consistent with it at this point.
The timing is strict. You can also do F2 up-whip instead of 3 for more damage.Is it just me or is the timing on 112 after the 3xxup whip in the corner hard af??? Damn.
I was having issues with this at first too. What helps me is buffering the "down." My fingers end up doing this:Is there some sort of weird timing to b12d3? I have random moments where I can't get d3 to come out at all.
I just did some lab work myself, and you CAN do MB df3 on block, but only on the second hit. If you pay attention on a point blank grounded hit, there are three strikes in the move. If the first strike is blocked, you cannot MB. If the second strike is blocked you can MB, which puts you on the other side of the opponent and is safe. The third hit can't be blocked because it's so high in the air.It's only on hit it seems.. just labbed it :-/ but ending in cat stance 1 is like plus 1 or 2, and whip is -4, but it's a high... guess we'll be using those when things are blocked?
Into what? Just 112 whip or 122?
Is it just me or is the timing on 112 after the 3xxup whip in the corner hard af??? Damn.
What does everyone here do from a mbF3 in the corner if you're trying to stuff wake-ups?
I've been doing:
mbF3, db1, d2xxdb1, d1, d1, 1f2 = about 470 damage.
Of course you can always end in trait for over 500 damage but I prefer the splat knockdown of 1f2 because you can dash forward and nj1 cross up, or keep the pressure