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Rain for MK12 Kombat Pack 3
So, in the corner I like to use 122xxF4, d1xx[MB]db2. If they block the 122 and don't respect the plus frames, the d1xx[MB]db2 picks them up for ~686 dmg and 1 bar of trait back, ~626 dmg and 1.5 bars back, or ~580 dmg and both bars back. While messing around in the corner I noticed that if they just eat the 122, you can actually pick them up for a combo with the same d1xx[MB]db2. The timing of d1 is crazy tight, but it is a little bit of guarenteed damage, instead of hoping to open them up with Oki.
(I haven't spent any time actually optimizing the damage)
Even if you drop the d1 conversion, and they try to wake-up punish your drop, the trait slows them down enough (for the wake-ups i've tested) that you can get a really juicy punish on their punish attempt.
Even if you drop the d1 conversion, and they try to wake-up punish your drop, the trait slows them down enough (for the wake-ups i've tested) that you can get a really juicy punish on their punish attempt.