WTF is up with his standing 1, 9 frames seriously?? CC is really fun, but things that irk me right off the bat are the 9 frame jab and no meterless launcher/combo extender outside of lvl 3 trait. The setups are so fun though.
I feel you. I barely ever use s1.
Does anyone have good corner/midscreen setups to share? I've made a few but I feel like I'm missing something
These are the setups I use:
After B232 do MB DF3. If you get a throw they freeze and you get a full combo. If you think they are going to wakeup you can sometimes walk up and break their wakeup invuln with b21 and still get the combo.
If you have lvl 2 trait you can launch the grenade after b232. From there you can dash in and try to pressure them, or you can step back and shoot blasts at them.
As far as the corner setups go the one I posted above is pretty good. To setup icicle you can do it after b232 in the corner and setup the hard to blockable (delay getup beats that though).
Edit: I don't want to pollute this thread too much, but i've been investigating the properties of lvl 2 trait. If my math is correct, then there is essentially 5 added frames to every move while the opponents in the field. This obviously makes his pressure even better but against inexperienced people you can abuse this because they'll try and do normal punishes that may not work, in which case you can punish them.
On the flip side, their moves are now much more punishable. I was able to punish Atrocitus' d1 (-4) with wall (12f startup). That means that moves are at least 8 frames more punishable when blocked in the zone.
There's a great chance I could have screwed up somewhere, so if someone wouldn't mind double checking my math it would be much appreciated.