What's new

Captain Cold General Discussion Thread

Zoidberg747

My blades will find your heart
Kinda surprised this isn't already here lol. Let's get some discussion going.

What is your guys opinion on ending combos with ice wall vs. ending in a HKD with f233 or using 213 to get free trait charge? I'm not crazy about ending midscreen combos with wall because I feel like free trait charge outweighs the extra damage. Thoughts?
 

CantingSoup

Newbie
I've been finding it hard to connect the f233 at the end of the combo. I've been practicing f23xxMB Ice floor, B3, J1 F233. I've also been trying to do the deathcicle before the f23.
 

Icy Black Deep

Still training...
I've been finding it hard to connect the f233 at the end of the combo. I've been practicing f23xxMB Ice floor, B3, J1 F233.
You have to delay the f233 if you do that, BUT if you use j3 it's more damage and you can just mash out the f233. Even more damage (but soft knock down) is f23xxMB Ice floor, b3, j3, b232xxice wall. The cancel at the end of b232 is a little tricky, it seems to be right after you connect the last hit. Interestingly, canceling into normal-distance death-cicle at the end will be in just the right spot to hit them on their wake up, but they might be too far from you to get any tricky mixup, so not sure yet if that's good. (Extra interesting: the death-cicle brings up a "cross up" notice, but I don't think it really matters unless it's hitting meaty.)

Edit: Typo'd f233, but you knew that.
 
Last edited:

CantingSoup

Newbie
You have to delay the f233 if you do that, BUT if you use j3 it's more damage and you can just mash out the f223. Even more damage (but soft knock down) is f23xxMB Ice floor, b3, j3, b232xxice wall. The cancel at the end of b232 is a little tricky, it seems to be right after you connect the last hit. Interestingly, canceling into normal-distance death-cicle at the end will be in just the right spot to hit them on their wake up, but they might be too far from you to get any tricky mixup, so not sure yet if that's good. (Extra interesting: the death-cicle brings up a "cross up" notice, but I don't think it really matters unless it's hitting meaty.)
I will try the j3 when I get home. Thanks.
 

Spoobs

Noob
I've been ending with b23,b232xxTrait charge. They can tech roll it, but they usually aren't ready. I can get a bar to a bar and a half trait. Is there a Discord for us, by the way?
 

K3M1K4l

Banned
Can someone please tell me the best options out of the d1? everything that is quick enough on startup gets beat by bums who keep poking out of turn since they (b232 for example) are high starters! Please help me out, I'm a Newb Myself.lol
 
Last edited:

pogse

Ruthlesss Mayhem
not learning how to set up traits yet, getting a feel on how to use his strings first. has been really fun so far. db2?(ice shield) does good in throwing off opponents rhythm when zoning. I haven't lab'd much of it yet just tried it out while doing online matches. obviously won't work against aquaman and other characters who have a special move similar to his "from the deep**".

what combo ender do you guys do to keep pressure or get back on captain cold best neutral position?

@K3M1K4l use 12, has a fast recovery and 2nd is an overhead, should condition them to stand block. once you notice them respecting 12, go back to ur b232 gameplan.
 

Zoidberg747

My blades will find your heart
Can someone please tell me the best options out of the d1? everything that is quick enough on startup gets beat by bums who keep poking out of turn since they (b232 for example) are high starters! Please help me out, I'm a Newb Myself.lol
F2 isn't a high starter. Try that. And if they keep poking out i'm pretty sure (though not 100%) that wall will hit people poking out.

not learning how to set up traits yet, getting a feel on how to use his strings first. has been really fun so far. db2?(ice shield) does good in throwing off opponents rhythm when zoning. I haven't lab'd much of it yet just tried it out while doing online matches. obviously won't work against aquaman and other characters who have a special move similar to his "from the deep**".

what combo ender do you guys do to keep pressure or get back on captain cold best neutral position?

@K3M1K4l use 12, has a fast recovery and 2nd is an overhead, should condition them to stand block. once you notice them respecting 12, go back to ur b232 gameplan.
Depends on what you are wanting to do. B232 is usually the best bet as it can be canceled into anything (charged trait, freeze zone etc.). It is a soft knockdown though and can be techrolled. 213 is a hard knockdown (at least I think it is, I need to go double check) that sends them fullscreen so you can get about a bar of trait charged from it (unless they have a really fast wakeup projectile or something). I personally have found F233 is pretty good since its a hard knockdown and leaves them at perfect space for a freeze zone.
 
Last edited:

Paul the Octopus

Slow Starter
What do you guys do when you find yourself at mid range? Do you attempt to play footsies with f2, go in and attempt to open them up, or just run away and zone?
 

Zoidberg747

My blades will find your heart
What do you guys do when you find yourself at mid range? Do you attempt to play footsies with f2, go in and attempt to open them up, or just run away and zone?
I mean this is dependent on your opponent/your playstyle. I personally like playing footsies with F2 as you can get some pretty good pressure with it and d1. I also am always on the lookout for a jump to get a d2 combo off. I've also been playing around with the idea of charging trait to try and bait a reaction and block/punish. Haven't tested it against humans though.
 

pogse

Ruthlesss Mayhem
What do you guys do when you find yourself at mid range? Do you attempt to play footsies with f2, go in and attempt to open them up, or just run away and zone?
Depends on the opponent. if it's a character that needs to go in to get value, I play footsies on that rage. if they have more advantage at 3/4th to full screen, I go in. as much as possible I don't want to be pushed back and then walk my way in a decent zoner.
 

Zoidberg747

My blades will find your heart
I found something pretty dirty in the corner if you have two bars. Basically you do a regular corner BnB off MB Freeze and end a combo in b232 grenade shot. Then you can walk up and either D1 or F3 for a pseudo 50/50 (If you think they are going to wakeup you can MB F3). Off of d1 you can cancel into MB wall for a full combo that ends in them frozen. Then you can charge your trait(Probably get a bar and a half from it) or end in b232 into icicle or something. Off of F3 you can do a j3 into b23 repeated and achieve the same result.

There is a mindgame though of if they delay wakeup or not. If you guess right you get the same combos though.

Wakeup backdashes or tech rolls don't effect it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
WTF is up with his standing 1, 9 frames seriously?? CC is really fun, but things that irk me right off the bat are the 9 frame jab and no meterless launcher/combo extender outside of lvl 3 trait. The setups are so fun though.
 

Yinze

"Tell me, do you bleed?...You will."
Does anyone have good corner/midscreen setups to share? I've made a few but I feel like I'm missing something
 

Zoidberg747

My blades will find your heart
WTF is up with his standing 1, 9 frames seriously?? CC is really fun, but things that irk me right off the bat are the 9 frame jab and no meterless launcher/combo extender outside of lvl 3 trait. The setups are so fun though.
I feel you. I barely ever use s1.

Does anyone have good corner/midscreen setups to share? I've made a few but I feel like I'm missing something
These are the setups I use:

After B232 do MB DF3. If you get a throw they freeze and you get a full combo. If you think they are going to wakeup you can sometimes walk up and break their wakeup invuln with b21 and still get the combo.

If you have lvl 2 trait you can launch the grenade after b232. From there you can dash in and try to pressure them, or you can step back and shoot blasts at them.

As far as the corner setups go the one I posted above is pretty good. To setup icicle you can do it after b232 in the corner and setup the hard to blockable (delay getup beats that though).

Edit: I don't want to pollute this thread too much, but i've been investigating the properties of lvl 2 trait. If my math is correct, then there is essentially 5 added frames to every move while the opponents in the field. This obviously makes his pressure even better but against inexperienced people you can abuse this because they'll try and do normal punishes that may not work, in which case you can punish them.

On the flip side, their moves are now much more punishable. I was able to punish Atrocitus' d1 (-4) with wall (12f startup). That means that moves are at least 8 frames more punishable when blocked in the zone.

There's a great chance I could have screwed up somewhere, so if someone wouldn't mind double checking my math it would be much appreciated.
 
Last edited:

Zoidberg747

My blades will find your heart
PSA- Both F23 and 122 have a gap between the first and second hits.

This is a big issue as f2 is his main pressure string and f2 ice blast isn't hit confirmable. Only real way around this I've found is that big freeze MB catches backdashes so you kinda just have to throw f2 MB Ice blast in there every once in a while.

Part of me really hopes this isn't intentional because with all the other tools that other characters have I feel like his f23 string doesn't need a gap. Fingers crossed.

Edit: On the bright side, b232 has no gaps and is +2 on block.
 
Last edited:

Ra Helios

Omnipotent God-like Selina Kyle Player
What's up captain cold players!!! Curious any captain cold players thinks he beat catwoman 3-7 can challenge me.


Ra Helios Xbox one

EmperorRAHelios on PS4

I
 
How should I be opening people up in neutral? Ill whiff punish with f2 but unless my opponent is playing unsafe Im not sure how to.
 

Somea2V

Thread Referee
On the subject of the gaps after 1 and F2, does anyone know what to look out for? I tested it in the lab as a CC mirror and had no success in back dashing out of it. I could consistently Super in the gap but really couldn't get any dashes or armor options out within the gap. Has anyone had any other experiences, so we can kind of get an idea of what to look out for? Right now, it just seems to be frame 1 armor moves.
 

Zoidberg747

My blades will find your heart
How should I be opening people up in neutral? Ill whiff punish with f2 but unless my opponent is playing unsafe Im not sure how to.
That's probably his biggest weakness tbh. You kind of have to be creative.

I like to try and zone out with ice blasts long enough to get an icicle out and use it to make my jump ins safer. From there I can get off a b232 and be plus. From there you can go for throws, more blockstrings etc.

Other than that you can try and use f23. If they know of the gap you can use f2 MB Ice Freeze to keep them guessing. It's risky but you kind of have to do it sometimes.
 

Zoidberg747

My blades will find your heart
On the subject of the gaps after 1 and F2, does anyone know what to look out for? I tested it in the lab as a CC mirror and had no success in back dashing out of it. I could consistently Super in the gap but really couldn't get any dashes or armor options out within the gap. Has anyone had any other experiences, so we can kind of get an idea of what to look out for? Right now, it just seems to be frame 1 armor moves.
Armoring through it is pretty hard because MBB3/F3 doesn't have armor on the first frame.

Backdashing just takes some practice. It can be tight but I think with practice people will get it. I'm probably overreacting a bit when I say never to use f23 though, now that I think about it i'm not sure everyone could even punish after the backdash. I need to test it more.
 

K3M1K4l

Banned
People are starting to poke my f23 pressure at this stage.smh Is it me, or are these forums dead compared to MKX? Lastly, Does anyone know of good capt. Cold twitchers? I could use the help! thanks!
 
Last edited:

Hiyomoto

Noob
I know this sounds gimmicky but something that has been catching people off guard is that I do F23 then tap trait and immediately go into F23 again, it'll catch them pressing a button sometimes. You can tap trait and neutral jump punch if they try to whiff punish. Tapping trait makes him look as if he's charging the gun but he only looks for a split second. Catches a lot of people off guard