Roy Arkon
I will leave my seal on you!
OK I know some people are gonna scratch their heads by me asking this, and it's probably gonna be a dump question, and maybe I'm missing something that is way too obvious, but I still feel I gotta ask this question, due to some information I got over the past several weeks, so please hear me out. That question is: Can Zoning be type of offense?
Zoning is more associated with defense, or at least that's what people claim it to be. That's because you try to keep the distance from your opponent, either by projectiles or normals. But last time I've checked, defense is all about reactions, as you react to the opponents move by Anti-airing, spacing, and also Zoning. While in offense you play by more by reads, and playing faster and faster. @Tom Brady for example explaining this about offense and reads in his Offense play lesson video:
But then, on his latest lesson (for now), Tom talks about offense and defense in general, and he says that "zoning is more full-screen offense rather then defense", as you can see in his video at the 3:55 mark.
And then there is this video from @STB Shujinkydink where he talks about Deadshot and what changes he should get (that video was done before Deadshot got nerfed) and Dink said in that video that he thinks Deadshot should be more of a "read-based Zoner", as you can see at the 1:38 mark:
So after looking at all of those videos, I wondered to myself: Does Zoning is more of offense then defense? Or maybe it can be both depending on your character and/or your style of Zoning? I mean, if you take me for example, when I play Reptile in MKX, and I go for projectile-based Zoning as long as I can which is my preferred playstyle (I love playing characters that can do at least a bit of everything, but if I really have to pick just one playstyle, I would go with projectile-based Zoning/Space Control while I can, and then go for the up-close style when I have to), I feel like I'm not reacting to my opponent, but rather go by reads, and I feel like I'm getting more comfortable playing like that, and I personally feel like I'm getting better at that.
So is Zoning can be a type of offense in addition to defense? Or is ti just depending on the player and/or character? I think this is a tricky question and I think it should be discussed. I would love to hear you take on it.
Zoning is more associated with defense, or at least that's what people claim it to be. That's because you try to keep the distance from your opponent, either by projectiles or normals. But last time I've checked, defense is all about reactions, as you react to the opponents move by Anti-airing, spacing, and also Zoning. While in offense you play by more by reads, and playing faster and faster. @Tom Brady for example explaining this about offense and reads in his Offense play lesson video:
But then, on his latest lesson (for now), Tom talks about offense and defense in general, and he says that "zoning is more full-screen offense rather then defense", as you can see in his video at the 3:55 mark.
And then there is this video from @STB Shujinkydink where he talks about Deadshot and what changes he should get (that video was done before Deadshot got nerfed) and Dink said in that video that he thinks Deadshot should be more of a "read-based Zoner", as you can see at the 1:38 mark:
So after looking at all of those videos, I wondered to myself: Does Zoning is more of offense then defense? Or maybe it can be both depending on your character and/or your style of Zoning? I mean, if you take me for example, when I play Reptile in MKX, and I go for projectile-based Zoning as long as I can which is my preferred playstyle (I love playing characters that can do at least a bit of everything, but if I really have to pick just one playstyle, I would go with projectile-based Zoning/Space Control while I can, and then go for the up-close style when I have to), I feel like I'm not reacting to my opponent, but rather go by reads, and I feel like I'm getting more comfortable playing like that, and I personally feel like I'm getting better at that.
So is Zoning can be a type of offense in addition to defense? Or is ti just depending on the player and/or character? I think this is a tricky question and I think it should be discussed. I would love to hear you take on it.
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