ismael4790
Stay focused or get Caged
I answered you in private, this is Kenshi's place!Whats your stratagy with fisticuffs? I MUST KNOW
I answered you in private, this is Kenshi's place!Whats your stratagy with fisticuffs? I MUST KNOW
This seems reasonable, but what about Telekinetic slice on hit? As it stands that's -1 on hit.Reasonable (I think) balanced Kenshi buff suggestions
Tele-Flurry (bf3) recovery reduced to 35 frames (from 43)
exbf3 is now -2 on block (from -9)
Spirit Push (bf2) is now -10 on block (from -15)
exbf2 has increased pushback
Telekinetic Slice (db4) startup reduced to 20 frames (from 24)
db4 now -15 on block (from -10)
exdb4 is -4 on block (from -10)
Blade Reflect (db2) and Blade Absorb (exdb2) startup reduced to 8 frames (from 10)
b1 recovery reduced to 32 frames (from 42)
1 is now +3 on block (from +2)
Any thoughts?
Yes, it's totally stupid that it is negative on hit...This seems reasonable, but what about Telekinetic slice on hit? As it stands that's -1 on hit.
Adjusted:Reasonable (I think) balanced Kenshi buff suggestions
Tele-Flurry (bf3) recovery reduced to 35 frames (from 43)
exbf3 is now -2 on block (from -9)
Spirit Push (bf2) is now -10 on block (from -15)
exbf2 has increased pushback
Telekinetic Slice (db4) startup reduced to 20 frames (from 24)
db4 now -15 on block (from -10)
exdb4 is -4 on block (from -10)
Blade Reflect (db2) and Blade Absorb (exdb2) startup reduced to 8 frames (from 10)
b1 recovery reduced to 32 frames (from 42)
1 is now +3 on block (from +2)
Any thoughts?
There are a lot of ways this could potentially go I think. I personally would prefer Kenshi's buffs to go the defensive route, so I am all in favour of a 6f d1 but I am less partial towards the plus frames on exbf2 or the overhead b1. It is not up to me, however, and other than that I agree with you.Adjusted:
Tele-Flurry (bf3) recovery reduced to 32 frames (same it was before stealth nerf)
exbf3 dmg up to 17%, -2 or -9 doesnt really matter you're not gonna throw TF up close.
Spirit Push (bf2) is now -10 on block (from -15) -------------- this is fine
exbf2 no need to increase pushblock, just make it like +5 or +6 on block (from -3) same as Shinnok EX Hellsparks thou this move still obviously gonna be worse but good enough. Gives you some breathing room when pressured.
Blade Reflect (db2) and Blade Absorb (exdb2) startup reduced to 8 frames (from 10) --------- this is also fine
b1 recovery reduced to 32 frames (from 42) --- this makes no sense in Balanced. If anything make it to be overhead (first hit) or even double overhead but if you still think Balanced should'nt have any mix ups, then just make it non cancel-able.
1 is now +3 on block (from +2) this is also fine thou it's not really needed. Way more needed is a 6f D1.
Added:
TKS has now 19 startup frames (down from 24) and is +3 on hit.
I'm pretty sure that they (NRS) wont listen anyway but just for sake of arguments:There are a lot of ways this could potentially go I think. I personally would prefer Kenshi's buffs to go the defensive route, so I am all in favour of a 6f d1 but I am less partial towards the plus frames on exbf2 or the overhead b1. It is not up to me, however, and other than that I agree with you.
Also exbf3 and exdb4 doing added chip damage would be useful I think (maybe 3% up from 1.88%).
Firstly Possessed isn't good either (thou better then Balanced atm). Secondly people like Balanced more. Thirdly if you wanna play more mixed style Kenjutsu is a bit better imo (still not good overall).Why does no one use possesed? I Dont know much about kenshi but I've seen ppl say its one of his better variations but you don't see many ppl actually use it why is that?
Makes sense that ppl who like mk9 kenshi would automatically go to balanced. Isn't possesed zoning similar to balanced tho, you have your push move the drop down low which is kinda like the oh slash and the sickle move which is simlar to teleflurry. Now I Dont know the frame data or anything so they all could be punishable or slower or whatever and if so they ok I'm just curious they just seem like similar zoning specials but possessed has the teleport and some other moves balanced doesn't have.Firstly Possessed isn't good either (thou better then Balanced atm). Secondly people like Balanced more. Thirdly if you wanna play more mixed style Kenjutsu is a bit better imo (still not good overall).
Mostly thou people like Balanced, it reminds them how Kenshi was designed in the first place, the idea behind him and the play style.
They have different zoning options. Balanced is better in that (thou shitty overall still)Makes sense that ppl who like mk9 kenshi would automatically go to balanced. Isn't possesed zoning similar to balanced tho, you have your push move the drop down low which is kinda like the oh slash and the sickle move which is simlar to teleflurry. Now I Dont know the frame data or anything so they all could be punishable or slower or whatever and if so they ok I'm just curious they just seem like similar zoning specials but possessed has the teleport and some other moves balanced doesn't have.
If it all comes down to preference then ok and I'm not trying to argue about buffs or anything I just wanted to know possesed weaknesses
I about making 1 +3 won't happen as far as I'm aware no normals are more than +2 which they are technically plus +3 due to transition frame between blocking to attacking (special reversals cancel the frame)Adjusted:
Tele-Flurry (bf3) recovery reduced to 32 frames (same as it was before stealth nerf)
exbf3 dmg up to 17%, -2 or -9 doesnt really matter you're not gonna throw TF up close.
Spirit Push (bf2) is now -10 on block (from -15) -------------- this is fine
exbf2 no need to increase pushblock, just make it like +5 or +6 on block (from -3) same as Shinnok EX Hellsparks thou this move still obviously gonna be worse but good enough. Gives you some breathing room when pressured.
Blade Reflect (db2) and Blade Absorb (exdb2) startup reduced to 8 frames (from 10) --------- this is also fine
b1 recovery reduced to 32 frames (from 42) --- this makes no sense in Balanced. If anything make it to be overhead (first hit) or even double overhead but if you still think Balanced should'nt have any mix ups, then just make it non cancel-able.
1 is now +3 on block (from +2) this is also fine thou it's not really needed. Way more needed is a 6f D1.
Added:
TKS has now 19 startup frames (down from 24) and is +3 on hit.
That's fine, like i wrote it's not really needed. 6F D1 however is, so is the rest of proposed buffs.I about making 1 +3 won't happen as far as I'm aware no normals are more than +2 which they are technically plus +3 due to transfusion frame between blocking to attacking (special reversals cancel the frame)
Excuse me for being late but I use Possessed. Its my Favorite Kenshi variation, however it's still garbage. This variation suffers from poor meterless damage, it's zoning tools aren't as good because you can run through his BF3 as @Immortal stated, and doesn't have a really good anti-air.What I'm getting at is if you like the mk9 kenshi style why use balanced if its worse then possessed and they both have the same kind of zoning?
Any character on very hard AI is like that. Also did you know you can neutral duck TF and he's minus 43? Not so broken if ya ask me.So, randomly spamming through MK offline since online is crap, I thought to give Kenshi Very Hard AI a shot.
He just stands there,does nothing, and when you breathe, you get instant TFed or RKed into 30%.
So, I can safely say that, if you are a mutant skynet machine and can react to 3-5 frames, Balanced Kenshi is the most single handedly broken character in the entire game.
Then I tried to play as him and got destroyed 900000000-0. Guess I better replace my brain with a computer.
How about for mere mortals, bring back his shoulder charge properties from mk9 >: ) and give him a 12-14% knockdown overhead.
That should do it.
The AI at very hard setting basically cheats. Imo it abuses of the fact that it knows your inputs xD (not as much as mk arcade classic games did, but yeah). But we are simple humans, can't read opponents minds, or at least can't do it every time!So, randomly spamming through MK offline since online is crap, I thought to give Kenshi Very Hard AI a shot.
He just stands there,does nothing, and when you breathe, you get instant TFed or RKed into 30%.
So, I can safely say that, if you are a mutant skynet machine and can react to 3-5 frames, Balanced Kenshi is the most single handedly broken character in the entire game.
Then I tried to play as him and got destroyed 900000000-0. Guess I better replace my brain with a computer.
How about for mere mortals, bring back his shoulder charge properties from mk9 >: ) and give him a 12-14% knockdown overhead.
That should do it.
These are the first realistic kenshi buffs i have seen. I stand by thisAdjusted:
Tele-Flurry (bf3) recovery reduced to 32 frames (same as it was before stealth nerf)
exbf3 dmg up to 17%, -2 or -9 doesnt really matter you're not gonna throw TF up close.
Spirit Push (bf2) is now -10 on block (from -15) -------------- this is fine
exbf2 no need to increase pushblock, just make it like +5 or +6 on block (from -3) same as Shinnok EX Hellsparks thou this move still obviously gonna be worse but good enough. Gives you some breathing room when pressured.
Blade Reflect (db2) and Blade Absorb (exdb2) startup reduced to 8 frames (from 10) --------- this is also fine
b1 recovery reduced to 32 frames (from 42) --- this makes no sense in Balanced. If anything make it to be overhead (first hit) or even double overhead but if you still think Balanced should'nt have any mix ups, then just make it non cancel-able.
1 is now +3 on block (from +2) this is also fine thou it's not really needed. Way more needed is a 6f D1.
Added:
TKS has now 19 startup frames (down from 24) and is +3 on hit.