STRYKIE
Are ya' ready for MK11 kids?!
I don't think any of those Inferno buffs are whats really needed to make Inferno a proper complimentary variation for Scorpion.Scorpion Buffs
Inferno Buffs
DB1 should be -5 on block (from -21 block advantage)
DB1 Meter Burn should be 11 frame start up, +4 on block and be +17 on hit (from 24 frame start up, -21 on block and +4 on hit)
DB2 should be 16 frame start up, -9 on block and +9 on hit (from 28 frame start up, -19 on block and -8 on hit)
DB2 Meter Burn should be be 16 frame start up, -5 on block, have increased pushback on block and +9 on hit (from 28 frame start up, -19 on block and -1 on hit)
Hellfire Buffs
DB2 and DB2 Meter Burn should be +2 on hit (from -1 hit advantage)
DB2 Meter Burn should have no damage scaling off OTGs
Scorpion Nerfs
Universal Nerfs
D4 should have an increased hurtbox
Jump 3 should be normalized or toned down
Ninjutsu Nerf
F2 should be -17 on block (from -11 on block)
Hellfire Nerfs
Flame aura should have reduced active frames and be -15 on block (from -11 on block)
Those Hellfire buffs just seem like janky compensation buffs but I'll get to that in a minute...
Nerfs to D4 and J3 are too vague without any real elaboration.
Ninjutsu F2 -17 on block... just...why?
The Flame Aura nerfs contradict each other. If you want to give a window to whiff punish it (which some disjointed attacked already can) why would you also make it more punishable on block? If the activation of Flame Aura could be used concurrently after one is active this could make sense but right now it doesn't compute.
Hasn't this buff been asked for in like 8 consecutive versions of the game? (I don't think I'm exaggerating that number either) I don't mean to throw shade but people should really get it into their heads by now that NRS are never going to follow through with this buff.Ancestral Buffs
All summoned arrows should be kept without going away
Already went over these in your previous patch wishlist. These are all largely insignificant. For now I could live with Warlock just being given a reliable armoured move again.Warlock Buffs
DF1 should be +6 on hit and should be a hard knockdown on hit (from -5 on hit)
DF1 Meter Burn should be 8.00% (from 2.00% damage)
DF2 should be -6 on block (from -14 on block)
F3 should be a hard knockdown on hit
The last hit of 2,1,F3 should be a hard knockdown on hit
So basically make Mystic worse than Day 1 Mystic with no compensation buffs?Mystic Nerfs
BF2 Meter Burn shouldnt be able to trade with opponents and lead to a full combo
BF2 Meter Burn should be -20 on block (from -6 on block)
BF2 Meter Burn should have reduced active frames
BF2 Meter Burn shouldn't hit opponents from behind Ermac