All of the notable moves I noticed: (su = start-up, ba = block advantage, ha = hit advantage; mb = meter-burn)
7-frame standing 1
7-frame low
9-frame mid
His amazing d2 is a 10-frame mid; it's -19, but cancelable
b2 is an 18-frame cancelable high that hits twice and is only -3 on block, so may be good for blowing up armor
b3 is -3 ba, 26 su; f3 is +3 ba, 29 su
His j2 (tentacle ball) has 19 active frames
12u2 is a 7-frame launcher that's -15 on block, so good for confirmable punishes
no neutral or plus strings
air-swing starts up in 1 frame
Tendril Thrash 14-frame, Unblockable, 35 ha
Dox Drill 20 su, 9 active, -15ba, 27ha; mb is +1ba; possibly a good option for meaties, though I think he's going to have almost too many oki options already
Divekick 5 su, -15 ba, 7 ha; mb -8 ba, 56 ha
Charge 13 su, -13 ba, 44 ha; mb -3 ba
Drone: 10 su, -3 ba, 10 ha
Drone Bomb: 81 su, 70 ba!!! 81 ha!!!
Overall, he has a ton of mids and low-starters, but no overheads other than f3 and Divekick. It seems like he'll be opening up opponents with drone block-string pressure, low pressure into yolo divekicks, and whiff punishing with his superior range and footsies. Most of his strings and specials have enough hit advantage for drone setups.
I was worried about how he would deal with being pressured, as he's described as rather slow, but you really can't beat having a 7-frame safe (-4) low-starter...