legion666
Champion
I want a part of this pm))It gives me an error msg saying I am not allowed to start a conversation with you! Wtf??
I want a part of this pm))It gives me an error msg saying I am not allowed to start a conversation with you! Wtf??
Please invite me tooWeird. I'll try to start one with you, 1 sec.
Me too.Please invite me too
Yeah I'm making my trait L2To play braniac better I think its better to switch trait and flip stance for easier time. I hate having to hold 4 and then do othet shit.
F2 is a high, B2 is a mid. Brainiac was on the right side of the screen.All of the notable moves I noticed: (su = start-up, ba = block advantage, ha = hit advantage; mb = meter-burn)
7-frame standing 1
7-frame low
9-frame mid
His amazing d2 is a 10-frame mid; it's -19, but cancelable
b2 is an 18-frame cancelable high that hits twice and is only -3 on block, so may be good for blowing up armor
b3 is -3 ba, 26 su; f3 is +3 ba, 29 su
His j2 (tentacle ball) has 19 active frames
12u2 is a 7-frame launcher that's -15 on block, so good for confirmable punishes
no neutral or plus strings
air-swing starts up in 1 frame
Tendril Thrash 14-frame, Unblockable, 35 ha
Dox Drill 20 su, 9 active, -15ba, 27ha; mb is +1ba; possibly a good option for meaties, though I think he's going to have almost too many oki options already
Divekick 5 su, -15 ba, 7 ha; mb -8 ba, 56 ha
Charge 13 su, -13 ba, 44 ha; mb -3 ba
Drone: 10 su, -3 ba, 10 ha
Drone Bomb: 81 su, 70 ba!!! 81 ha!!!
Overall, he has a ton of mids and low-starters, but no overheads other than f3 and Divekick. It seems like he'll be opening up opponents with drone block-string pressure, low pressure into yolo divekicks, and whiff punishing with his superior range and footsies. Most of his strings and specials have enough hit advantage for drone setups.
I was worried about how he would deal with being pressured, as he's described as rather slow, but you really can't beat having a 7-frame safe (-4) low-starter...
That thing is plus 70 on block. Try using it in between strings and set the AI on reversal mode.I also have found almost no use for the down trait yet. The one where he trait shoots a projectile.
I've received some information, most of it unfortunate..but I'm not going to the bank with it because day 1 patchso does anyone who has the game early have anything they can share about the character?) I will be glad to receive some Brainiac-related pm.
What's so unfortunate? Come on, come on I need to know)I've received some information, most of it unfortunate..but I'm not going to the bank with it because day 1 patch
Well the good news is (I updated the Trait post with it), you can hold the trait for 6.5-7 seconds.What's so unfortunate? Come on, come on I need to know)
On hit, String~trait dash and grab will be importantHe's not looking strong based on the frame data and mimimal combo extenders. High-risk for very little reward.
I'm still gonna ride the Brain Train!
The key is going to be finding setups that lead to setups, good spacing, patience at full screen, and good meter usage.
That is the epitome of low reward. LolOn hit, String~trait dash and grab will be important
Do you mean if you have trait on hold and block something- you ain't got nothing on hold!?Well the good news is (I updated the Trait post with it), you can hold the trait for 6.5-7 seconds.
Bad news, it goes away if you get hit or if you block.
You can't combo into trait hold and continue comboing from what I've seen (maybe a f3, d2 at highest point~trait combo will work but idk)
His mid hitting projectile bomb right now is +70 lmao probably changing on day 1
Most combos start from divekick so far, his one pop-up string (12u2) scales heavily.
Divekick has 5 start up frames like Kung Jin's and regular divekick doesn't seem comboable mid combo thus far.
There's enough hit advantage on most strings to cancel into trait safely...even for them to be forced to block the trait to continue pressure or maintain spacing, but most block strings will result in around -13ish on block at best.
Right now it appears that if you have a drone stored and you block an attack or are hit, you lose the stored drone.When u say it goes away on block you mean when u block or when the opponent does