Marinjuana
Up rock incoming, ETA 5 minutes
Edit: Non of these work any more due to an early change that prevents you from releasing drone during the relevant interactable animations. Keeping them all up for the swag factor.
Brainiac's trait allows him to delay a projectile for about 7 seconds as long as he doesn't get hit or take chip. Besides all the other great stuff this makes for some swaggy and potentially very useful interactable combos. I'm not guaranteeing optimal combos.
First up we have the throw interactable in Atlantis on the right which is identical to the one in the Batcave.(Except on the left instead of right.) If you cross up you can combo into the throw and throw the opponent while they are blocking without it whiffing. The opponent can duck the throw if they block the crossup but you can jail into standing 1. Using Beta Strike at the right time leads to a big damage combo off of it.
THIS is the really good one. Similar idea, but the interactable in Khandaq is unblockable. From what I can tell the opponent's only options against this crossup if they block it are Super and backdash. If they backdash they will still have to deal with Beta Strike. You also use a different combo, the video shows 21(1+2) so you get them back in the corner.
Finally and less practically we have the Batcave's Brother Eye interactable. It's a throw that can be used both ways, using a well timed Beta Strike will allow for juggles, which are range dependent. The first video is facing to the left with the corner, the second is facing to the right and has a swag Xray combo.
Perhaps other characters could set up something with these interactables, worth looking into. Either way, I think the Khandaq interactable crossup is definitely worth looking into for general play as a nice low damage mixup, perhaps a round closer.
Brainiac's trait allows him to delay a projectile for about 7 seconds as long as he doesn't get hit or take chip. Besides all the other great stuff this makes for some swaggy and potentially very useful interactable combos. I'm not guaranteeing optimal combos.
First up we have the throw interactable in Atlantis on the right which is identical to the one in the Batcave.(Except on the left instead of right.) If you cross up you can combo into the throw and throw the opponent while they are blocking without it whiffing. The opponent can duck the throw if they block the crossup but you can jail into standing 1. Using Beta Strike at the right time leads to a big damage combo off of it.
THIS is the really good one. Similar idea, but the interactable in Khandaq is unblockable. From what I can tell the opponent's only options against this crossup if they block it are Super and backdash. If they backdash they will still have to deal with Beta Strike. You also use a different combo, the video shows 21(1+2) so you get them back in the corner.
Finally and less practically we have the Batcave's Brother Eye interactable. It's a throw that can be used both ways, using a well timed Beta Strike will allow for juggles, which are range dependent. The first video is facing to the left with the corner, the second is facing to the right and has a swag Xray combo.
Perhaps other characters could set up something with these interactables, worth looking into. Either way, I think the Khandaq interactable crossup is definitely worth looking into for general play as a nice low damage mixup, perhaps a round closer.
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