How do you see here is a combo in the corner?
b+2,2~d,f+1 => NJP => BDC => f+2~d,f+1 => f+3,1,2 => 1 => 1,2,2~f,f+4 - 50% can be in front of 1,2,2~f,f+4 not do 1 because of a 1% may not get the full combo, but damage to the round number 50 .
Sorry if this is already common knowledge. Who can help you find a combo with maximum damage (can be video links), and good battles for the NW.
I'm not sure what half of that said but my corner combos are much simpler. Whether yur fighting online or offline, you have to be able to do the combo consistently. NjP in combos for NW are a no no.
So what I do is pick my starter:
Most damage to least
Jip b22-49%
Jip b111-49%
Jip 122-48%
Jip F31-47%
Then I follow up each starter with this:
Axe, b2 axe , f312, 122 shoulder.
The ender is always the same. It's the starter hat varies the damage and each starter is situational. Where corners get fun is how you mix up throw setups and resets.
Reset 1 example:
B22 axe, b2 axe, f312, f312...the f3 will hit, the 1 will wiff, and the 2 will stand them up blocking in neutral frames allowing pressure to continue
Rests 2 example:
B22 axe, b2 axe, f312, f3 eh axe...the first swipe of eh axe will wiff but the second swipe will stand them up in neutral frames allowing pressure to continue.
Throw setup 1:
B22 axe, b2 axe, f312, 122...the 122 will shorten their time for wakeup giving you a set up for a grab...a little risky but a great way to add damage and set up a non teachable knockdown. 43% + 12% = 55%
Throw setup 2:
B22 axe, b2 axe f312, 11...same as above. 40% + 12% = 52%
Throw set up 3:
B22 axe, b2 axe, f312, 23...same as above. 42% + 12% = 54%
Or eh lightning set ups
Jip b22 axe, b2 axe, f312, d2...ff eh lightning b2 axe 1, 1, 122 shoulder. 47% + 33% = 80%.
This is nightwolfs corner game...read, practice, and apply.