AK L0rdoftheFLY
I hatelove this game
you can also do
b22 axe axe ff1 ff1 ff12 choke damage with jp is pretty nice but cant remember what it is
b22 axe axe ff1 ff1 ff12 choke damage with jp is pretty nice but cant remember what it is
You can add an uppercut to that for 43% also! (But it knocks them out of the corner)corner bnb:
f+312 > f+312 > f+312 (39%)
You can add Ex lightning instead of the Ex Hatchet but then you have a small pause onto 122 ff4 which is pretty hard to time online.b+2,2~d,f+1, b+2~d,f+1, f+3,1,2, 1,2,2~f,f+4 (corner combo) does 44% of damage and is by far the easiest corner combo that I have come across.
@ Ulturas, that is a fancy combo, but you cannot spend super meter on combos that do slightly more damage. Nightwolf's meter must be exclusively spent on combo breakers, ex shoulders, and ex lightnings.
wow that seems very easy.would use if i know it would bring them death or near death
I still find this the easiest BnB I've ever come up with for Nightwolf and it's so easy to do online as well once you get the b2 timing down and the best part it requires 0 dashing.
I would do f31 axe axe ff1 ff1 ff12 choke. This won't kill them but it will put u at shoulder range. They should respect the shoulder enough to either sit there and block after knockdown,or try to jump away or do their own wakeup. At this point it depends on the character. They should only have 10-12% life so you can either dash in and shoulder or dash in and f3 or dash in and grab, or f3 if blocked then grab. or bait a wakeup and punish.Here's something I'm wondering about...
Say you have less than 10% life left and the opponent has 50-55%, and you have no meter for EX lightning. You land f+31 or b+22 and go into your bnb, but you don't want to finish with shoulder and knock them all the way across the screen. You need to stay on them and land another mixup to win. What combo would you use for this?
Nightwolf seems to have a hard time here because almost anything he can use in a combo has slow recovery and/or can be techrolled. The best thing I've found is to do hatchet, b+2 xx hatchet, then just finish with three dashing 1's. That's the only thing that guarantees you'll be in throw range with the advantage, but it's only 30% total from f+31.
I understand that if you have meter, you probably want to finish with shoulder and just try the fullscreen mixup with EX lightning or shoulder. But you won't always have that luxury so I like to have every situation covered.
Yea it's a shame it takes 1 bar but what can you do lol.wow that seems very easy.would use if i know it would bring them death or near death
If you start this off of b+2,2, it gets 49%, 52% with jump-in Punch. That's his best corner damage without meter.sorry if this has been posted before but here's a corner no meter:
1,2,2~Hatchet, NJP, slight backdash f+2~Hatchet, f+3,1,2, 1,2,2~Shoulder Charge - 48%