It's just pretty strict timing. Lab it up and you'll get the hang of it. I don't use it super consistently in matches because I'm still working on the timing myself. To be safe you can just skip the d2~df2, 11 and just go into 112 1+3 right after 2u3 for an easier connect that leaves the opponent in the same hard knockdown.Question I'm new here and I love playing black Canary and was wondering for combos involving D2 how do you connect df3 11 113 1+3
f3, ji3, 1, 1, 1, 112~4, nj2, 21~bf2(mb), 21~bf2Was having a convo on the Canary Discord regarding corner options off of F3 and wanted to put up my resuts:
IMO, this is the most ideal corner combo with F3 as a Starter (assuming 1 Bar & Level 3 Trait)...
F3 Starter (23 Hits 456.87) (1 Bar w/ Lv 3 Trait @ keeps em in corner)
F3, 1, 1, 1, 1, 112 Lv. 3 Cry, J2 21 MB BF2 2, 21, BF2
The combo shown above has four 1's between the F3 and the 112. I feel that's the sweet spot for ease of use as the timing for five 1's can be very strict...
Obviously sweet spots vary in difficulty by individual so I broke down the numbers from having no 1's between F3 and 112 ranging all the way to 5 for reference:
No 1's ----: 454.60 ------------------------ (19 Hit combo)
One 1 ----: 455.21 (+0.61 damage) ~ (20 Hit combo)
Two 1's --: 455.79 (+0.58 damage) ~ (21 Hit combo)
Three 1's : 456.34 (+0.55 damage) ~ (22 Hit Combo)
Four 1's --: 456.87 (+0.53 damage) ~ (23 Hit Combo)
Five 1's ---: 457.37 (+0.50 damage) ~ (24 Hit Combo)
@x TeeJay o
Wondered if any of you guys have a more optimal setup than what is shown here that you use in your matches currently?
Thanks @Pan1cMode !f3, ji3, 1, 1, 1, 112~4, nj2, 21~bf2(mb), 21~bf2
Funny you mention this, as I was just talking with @x TeeJay o yesterday about her BF2 MB Reset Options lolI think its worth mentioning that holding forward on MB BF2 makes her land behind the opponent and with slightly altered timing you can make the j3 after the MB either combo, or reset.
BF2 MB (HOLD FORWARD) J3, D2, 33, 4 (LVL 3)