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Black Canary Combo Thread(Updated 5/27/2017)

Cartwheel MB 33 BF2MB J2 33 lvl3trait
Cartwheel MB 33 BF2MB land 21 lvl3trait

can end with

- 21 or 23 BF2
- 1121+3
- 11 DB2
- 11 DB2MB D2 DF3U3
- 11 DB2MB B3 DF3U3
 
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primedirective

Canaries and Flying Rodents
Question I'm new here and I love playing black Canary and was wondering for combos involving D2 how do you connect df3 11 113 1+3
It's just pretty strict timing. Lab it up and you'll get the hang of it. I don't use it super consistently in matches because I'm still working on the timing myself. To be safe you can just skip the d2~df2, 11 and just go into 112 1+3 right after 2u3 for an easier connect that leaves the opponent in the same hard knockdown.
 

jokey77

Character Loyalist
I'd like to add a new optimal BnB for bf2 (mb):

21-bf2 (mb), hold forward for crossup, j3, 11, 112 1+3.
 
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Pleasa

#NerfMisterChief
Was having a convo on the Canary Discord regarding corner options off of F3 and wanted to put up my resuts:

IMO, this is the most ideal corner combo with F3 as a Starter (assuming 1 Bar & Level 3 Trait)...

F3 Starter (23 Hits 456.87) (1 Bar w/ Lv 3 Trait @ keeps em in corner)
F3, 1, 1, 1, 1, 112 Lv. 3 Cry, J2 21 MB BF2 2, 21, BF2


The combo shown above has four 1's between the F3 and the 112. I feel that's the sweet spot for ease of use as the timing for five 1's can be very strict...

Obviously sweet spots vary in difficulty by individual so I broke down the numbers from having no 1's between F3 and 112 ranging all the way to 5 for reference:

No 1's ----: 454.60 ------------------------ (19 Hit combo)
One 1 ----: 455.21 (+0.61 damage) ~ (20 Hit combo)
Two 1's --: 455.79 (+0.58 damage) ~ (21 Hit combo)
Three 1's : 456.34 (+0.55 damage) ~ (22 Hit Combo)
Four 1's --: 456.87 (+0.53 damage) ~ (23 Hit Combo)
Five 1's ---: 457.37 (+0.50 damage) ~ (24 Hit Combo)

Wondered if any of you guys have a more optimal setup than what is shown here that you use in your matches currently?
 
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Pan1cMode

AUS FGC represent!
Was having a convo on the Canary Discord regarding corner options off of F3 and wanted to put up my resuts:

IMO, this is the most ideal corner combo with F3 as a Starter (assuming 1 Bar & Level 3 Trait)...

F3 Starter (23 Hits 456.87) (1 Bar w/ Lv 3 Trait @ keeps em in corner)
F3, 1, 1, 1, 1, 112 Lv. 3 Cry, J2 21 MB BF2 2, 21, BF2


The combo shown above has four 1's between the F3 and the 112. I feel that's the sweet spot for ease of use as the timing for five 1's can be very strict...

Obviously sweet spots vary in difficulty by individual so I broke down the numbers from having no 1's between F3 and 112 ranging all the way to 5 for reference:

No 1's ----: 454.60 ------------------------ (19 Hit combo)
One 1 ----: 455.21 (+0.61 damage) ~ (20 Hit combo)
Two 1's --: 455.79 (+0.58 damage) ~ (21 Hit combo)
Three 1's : 456.34 (+0.55 damage) ~ (22 Hit Combo)
Four 1's --: 456.87 (+0.53 damage) ~ (23 Hit Combo)
Five 1's ---: 457.37 (+0.50 damage) ~ (24 Hit Combo)

@x TeeJay o
@Take$$$
@Tiger Wong

Wondered if any of you guys have a more optimal setup than what is shown here that you use in your matches currently?
f3, ji3, 1, 1, 1, 112~4, nj2, 21~bf2(mb), 21~bf2
 

Pleasa

#NerfMisterChief
f3, ji3, 1, 1, 1, 112~4, nj2, 21~bf2(mb), 21~bf2
Thanks @Pan1cMode !

Replacing J2 with J3 after the F3 is def more optimal for total damage output (+34.7 more damage than previous combo shown above)

I was able to add a fourth 1 after the J3 as well for a total damage of 492.07:

Corner F3 Starter (23 Hit 492.07 & Keep In Corner)
F3, J3, 1, 1, 1, 1, 112 ~ 4 (Lv 3), J2, 21 ~ BF2 (MB), 21 ~ BF2


Obviously sweet spots vary in difficulty by individual so I broke down the numbers from having no 1's between J3 and 112 ranging all the way to four 1's for reference:

No 1's ----: 489.80 ------------------------ (19 Hit combo)
One 1 ----: 490.41 (+0.61 damage) ~ (20 Hit combo)
Two 1's --: 490.99 (+0.58 damage) ~ (21 Hit combo)
Three 1's : 491.54 (+0.55 damage) ~ (22 Hit Combo)
Four 1's --: 492.07 (+0.53 damage) ~ (23 Hit Combo)
 
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Pleasa

#NerfMisterChief
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I think its worth mentioning that holding forward on MB BF2 makes her land behind the opponent and with slightly altered timing you can make the j3 after the MB either combo, or reset.

BF2 MB (HOLD FORWARD) J3, D2, 33, 4 (LVL 3)
 

Pleasa

#NerfMisterChief
I think its worth mentioning that holding forward on MB BF2 makes her land behind the opponent and with slightly altered timing you can make the j3 after the MB either combo, or reset.

BF2 MB (HOLD FORWARD) J3, D2, 33, 4 (LVL 3)
Funny you mention this, as I was just talking with @x TeeJay o yesterday about her BF2 MB Reset Options lol
 

Akromaniac27

Ready to lose your head?
Hey ya'll. I don't really poke around here much but I thought you guys would be interested in this combo vid I put up for her. The combos were aimed for optimal damage while also gaining a HKD or a reset follow up. I also converted the damage to percentage so its easier to understand how much damage is actually being done and also cuz I personally hate those stupidly large inconsistent numbers lol...Hope its of some use!

 

jokey77

Character Loyalist
guys, I am in despair. i am trying to optimize my (practical) combos and need your help. what do you guys do after

- b3 (raw, midscreen)
- f3 (raw, midscreen)
- 21/23-bf2 (mb)
- scream (raw, midscreen)
- 2u3
- d2

... thanks in advance!