GetEmStretch
Noob
True. Because nearly all of his strings had slow startup, most of them had to be safe on block to balance out
I'm banking on this but I'd like confirmation as well. Both in the corner, and midscreen after knockdown.Anyone know if ex dive kick can still cross up?
If it does that would be really good now that black magic gives us a free b3I'm banking on this but I'd like confirmation as well. Both in the corner, and midscreen after knockdown.
Edit: also want to know if neutral jump 3 into divekick is still a thing
They did say in his breakdown that why fix what's not broken so he is pretty much more or less the same just few things tweaked for improvements like I said I have high hopes for him now especially with his new string it has superman original before patch in inj1 f23 speed and reach which is amazingIf it does that would be really good now that black magic gives us a free b3
From the looks of it he gets like 46% meterless or just in general very good damage (from some guys tweets and the gga dizzy vs 16bit on stream video)Gonna have to agree with usedcarmang. He was talking about his optimal damage which was very good meterless damage. A lot of less execution heavy players would mb the cloud since it was easier than jump 1 to dk to ender. Before the Big Nerf, his backdash made him amazing.
Time will tell, but he needs really good meterless damage to make up for the fact he had no mixup game. If he still shines as a whiff punisher, he'll hopefully still be decent.
I honestly hardly ever meter burned black magic I could combo without doing that I also like I said he was right about that combo I also use it and it does do alot but either way he looks very solid especially in that video I posted he can meter burn dive kick then dive kick and execute his new combo string hit trait then attack again that is amazingGonna have to agree with usedcarmang. He was talking about his optimal damage which was very good meterless damage. A lot of less execution heavy players would mb the cloud since it was easier than jump 1 to dk to ender. Before the Big Nerf, his backdash made him amazing.
Time will tell, but he needs really good meterless damage to make up for the fact he had no mixup game. If he still shines as a whiff punisher, he'll hopefully still be decent.
From what I saw in his breakdown his triat take 9 to 10 seconds to rechargeAnyway, i fear that black adam will suffer in tgis game if all they did was give him a new string and nerfed DK.
Damage was never an issue with black adam. He always had substantial damage unless he was without trait and meter.
Since he doesnt have 50/50s other than sweep im not sure what hes going to abuse. They even changed his b23 string on block from what i heard so he jumps every time now. No idea what that entails, but its probably dodo on block now.
If his low lightning antiairs again that will make him way better. If his trait recharges more quickly that will make him deadly with that new string.
Right now im wondering what the angle is until i actually can get my hands on him
Exactly that shit is hella legit makes is a useful resource when doing combosOnce BA was nerfed in inj1 one of the buffs he received was black magic allowing a b3 follow up
Yeah I saw that too, only thing now is seeing them divekick crossups, if they're still in he's definitely gonna be my main day 1.After watching SonicBoomBrad and Pig play, i'm sold. Alongside Bane, Black Adam is gonna be my day 1 character. The new string, the dive kicks, the stomp on the back after B23, it's beautiful.
Don't understand why you keep coming back to this, b3 after black magic was almost never optimal and definitely not a "good resource" for combos and damage. f123 is definitely good but you are babbling so much nonsense. Also, anyone who thinks IGAU1 dive kick was just "a tool to get in on zoners" is absolutely bananas.Exactly that shit is hella legit makes is a useful resource when doing combos