and if they dont you forfeit all pressure at bestQwark28 If you read a backdash after the divekick you can just dash up or jump in and you can get the combo as a punish. Spacing dependant.
I know for fact that if Lex Luthor backdashes after B23 on block (+3) you can jump in 2 for full combo .
whered the hell +7 come fromHow is it a guessing game not in adams favour when you are at +7. Seriously?
I didn't say that.6% and 30% of my bar back during which if they unblock i get 19% and a free setup of MANY
all for a little over half a bar
why not?
but using it for ex divekick which is a third of the chip and all the pressure afterwards is backdashable is better?
EX Divekick on block -whered the hell +7 come from
some characters can backdash b ecause they recover fast enough and cover enough distance, some cant.
those who can you cant jump on because they have already recovered
the wakeups that will be done can be things like supermans air grab if they think they can avoid it, doomsdays supernova, green arrows overhead arrow explosion. in general, things that someone would think have invincibility or could threaten you from anywhere on the screen because theyre fast/can catch you off guard etc but ex lightning rips throughI didn't say that.
You said it's cool to black magic > lightning strike from full screen because it's a nice frametrap with MB lightning strike that can beat wake ups. But who even does a wake up attack from fullscreen is what I'm saying. There's no reason for them not to block at that point. So 90% of the time it's really just going to be 5% chip.
From midscreen and closer I can understand that projectile trap but not from fullscreen. Unless they have like no life left and you're just looking to chip.
But out of curiosity what are those many setups you have after lightning strike MB? I admit I haven't really explored that knockdown yet but it doesn't seem like you have much time or space to do much. Maybe in the corner?
i know you didnt say that but ima say i dont think theyre both not worth it, theyre both just as good.EX Divekick on block -
"6% and 30% of my bar back during which if they unblock i get 19% and a free setup of MANY
all for a little over half a bar
why not?
but using it for ex divekick which is a third of the chip and all the pressure afterwards is backdashable is better?"
Youre saying that getting 6% chip instead of going for the EX Divekick to close space, which if thats blocked you get +7...
Its situational but if you can jump in 2 some backdashes then you sure as hell can react to a backdash with a divekick.i know you didnt say that but ima say i dont think theyre both not worth it, theyre both just as good.
+9 is from a distance you cant D1 to stuff a backdash and punish it, also, most backdashes will outspeed the floaty ass jump and have time to block or do another or even AA
how will you react when you have a 10th of a second to cash in your + frames? you WILL lose some if you dont commitIts situational but if you can jump in 2 some backdashes then you sure as hell can react to a backdash with a divekick.
The best time for EX lightning is if you are keeping them out for time reasons or trying to interrupt armour on the way in.
tell me the combo, i only get 31%Guys if you think theyll back dash try to get it with instant ex dive. 40% on hit. +9 on block.
Ex dive 11 trait b23 1+3 it can be 39-40% depending on when the orbs all connect. Dont try it online though. Its pretty strict.tell me the combo, i only get 31%
Again, its situational depending on the backdash. Not everyone has Black Adams backdash. You do have to make the read, but you can jump and then divekick as soon as you see them backdash, the recovery is punishable in most cases, and if you are that unsure just MB it for another +7.how will you react when you have a 10th of a second to cash in your + frames? you WILL lose some if you dont commit
you might react but youre not going to punish any backdash, you just cant punish them on reaction in a situation that requires you to do shit right here right now
I was doing it yesterday vs ketchups lex and mustards bane. They both were getting full combo'd if i read a backdash.It has to be a complete read and you guys are pretty much theorycrafting. In game youll have to see what works and how you read or react. Thats it. Enough random theory arguing lol.
I know im not saying you cant punish backdashes im saying that you both have points but its all based on making a read. Each has an advantage and disadvantage to it. Thats why you have to make the read in the first place. Dont sit here and argue when you both have valid points.I was doing it yesterday vs ketchups lex and mustards bane. They both were getting full combo'd if i read a backdash.
hahaha good oneSome AA combos:
Oh i should add 2-3 of the orbs hit during the grab animation, and as you know trait does like 4% or something on hit as opposed to the 1. something percent on block. So really if the throw lands it nets you like 19-23% depending on the timing. Not badFor cross overs try using lightning cage on wake-up. It actually has a shit ton of invincibility frames a nasty hitbox. For anti airs I usually space and shocker, or as the others have mentioned B23 as they land and take the frame advantage.
Also, for those of you who didn't know, B2~Trait guarantees you a throw. The opponent MUST tech. Should help soften them up a little bit
was doing it after a 1+2 knockdown but didnt know b2 guaranteed itOh i should add 2-3 of the orbs hit during the grab animation, and as you know trait does like 4% or something on hit as opposed to the 1. something percent on block. So really if the throw lands it nets you like 19-23% depending on the timing. Not bad