SquirtMcGirt
Purple balls covering the screen
Thanks pig way to look out for your fellow generals!Ill play him n post video
Thanks pig way to look out for your fellow generals!Ill play him n post video
NRF_xFriction for PSN@xFriction_Burnx what's your game tag
Oh Dam, THE GENERAL is looking for you bruh@xFriction_Burnx what's your game tag
he'll have to… catch me if he canOh Dam, THE GENERAL is looking for you bruh
Squirt be likeI will say friction gave me a TON of useful advice in a thread he created and I think my main problems were punishing lc and mblc and not respecting his frame traps. But a vid would help for sure
Lmfao rofl holy shit friction you just made my day with gifs lolSquirt be like
Pig be like
Doesn't one of use play Zyphox a lot/often?
Its a solid 6-4 in Zods favor in my opinion one of the main reasons being that B2,2 whiffs on zod which is his only ranged string thats + on block. I played zyphox a fair amount and good IAZB with well timed sidearms is a real problem for flash.I truly feel it's 5-5 or 6-4 ZOD
Completely agreeIts a solid 6-4 in Zods favor in my opinion one of the main reasons being that B2,2 whiffs on zod which is his only ranged string thats + on block. I played zyphox a fair amount and good IAZB with well timed sidearms is a real problem for flash.
In theory Zod has the advantage, but in reality this match is more difficult than the average Zod match. Zod's wake ups are worthless versus Bane, which is a huge issue.bane can't do anything vs iazb unless he goes level three at 3/4 screen back, and he is forced to special through them to get through them
i am pretty certain you can react to his venom noises going up and stop shooting in time to either block or possibly jump over charge
then he has to go to debuff and deal with trait
its hard for him to get in its hard for you to get out you have to read the command grab and neutral jump and punish db2In theory Zod has the advantage, but in reality this match is more difficult than the average Zod match. Zod's wake ups are worthless versus Bane, which is a huge issue.
IAZB IMO do not help this MUI saw a comment earlier about good IAZB is a problem for flash. Why would you try and do the hard to execute IAZB when regular zod balls work just as well? In fact, unless the opponent has a low projectile why are IAZB ever bettter than regular zod balls?
Can you answer the second part to my question please? But thanks for answering the first.IAZB IMO do not help this MU
In fact u don't need them vs flash and I feel ZOD wins 6-4
IAZB have far less recovery allowing u to have 3-4 on screen at a time handicapping most opponents from moving everI saw a comment earlier about good IAZB is a problem for flash. Why would you try and do the hard to execute IAZB when regular zod balls work just as well? In fact, unless the opponent has a low projectile why are IAZB ever bettter than regular zod balls?
Thanks! Didnt know that. Thoght they would have same frame data....guess notIAZB have far less recovery allowing u to have 3-4 on screen at a time handicapping most opponents from moving ever
Yeah I got bopped by Grr last night at Blu Planet, I'm really having trouble figuring this MU out. You can only zone him out for so long, and then he gets in and it's hard as hell to get back out.so how do u deal with Bane exactly once he gets in, or worse knocks u down?
not sure if my opinion counts but I believe if you try to zone with DS you're gonna have a bad time Zod's normals have better range, you can abuse interactables with trait and punish side arms with charge from quite a distance.Instead of reading through 23 pages of posts dating back to July, I figured I would just go ahead and ask: What is the opinion of any player not named M2Dave on the Deathstroke MU? After playing Pig for a long set a few weeks ago it feels tough but winnable. (I've got tons of respect for you, Dave, but I already know your thoughts...)
I feel that Zod wins. He gets a lot of free traits. He can also check blocked shots with laser fullscreen. Zodballs, side arm, and laser make it tough for DS to move when Zod has a big lifelead. Actually Zod can just turtle super hard until he gets trait, especially if he has the life lead. DS has trouble against his backdash, after a PS and especially after a blocked jump in will avoid the 50-50 (like batgirl). D2 also beats DS j3 (although j1 still good).Instead of reading through 23 pages of posts dating back to July, I figured I would just go ahead and ask: What is the opinion of any player not named M2Dave on the Deathstroke MU? After playing Pig for a long set a few weeks ago it feels tough but winnable. (I've got tons of respect for you, Dave, but I already know your thoughts...)