Colonel-Gilgamesh
Hates NRS for making me not like Superman
Needs more s3 vs aquaman. That is my opinion.
Why so and it what way?Needs more s3 vs aquaman. That is my opinion.
I guess it's better to punish an Aquaman with 3 xx zod charge/PS if you know he will trait out of a f21u2/f21 xx mb laserWhy so and it what way?
Aquaman out footsies s3 all day
I wish b1 MB ZOD balls launchedI guess it's better to punish an Aquaman with 3 xx zod charge/PS if you know he will trait out of a f21u2/f21 xx mb aser
I am not sure if b1 xx mb balls even combo on all characters, since 22 xx mb balls doesn't.I wish b1 MB ZOD balls launched
Punishing. The main Aquaman combo involves a FTD up close right? Aquamen can get overzealous because if it whiffs they just activate trait and are like durr hurr safe.Why so and it what way?
Aquaman out footsies s3 all day
Have you tested advantage on d2 and s3 canceled into trait? That stuff seems like a large amount of time caused if done early enoughI guess it's better to punish an Aquaman with 3 xx zod charge/PS if you know he will trait out of a f21u2/f21 xx mb laser
Also, since I found that MB laser actually gives zod the most amount advantage to summon trait of all his moves, I tried to see what kinds of situations it is useful to take advantage of this (Since most of the time you want the extra damage you can get after the MB laser)
After an anti air d2, f21 xx mb laser, the combo scales pretty bad, so that's a good way to use it. It also leaves you at a good distance for a trait activation.
After the mb laser, actiavte trait, then zod charge. If the opponent rolls, you will be at the perfect distance to slash, f2 xx trait grab, as most fast normals will whiff on you while f2 will hit.
If the opponent does not roll, he can hit you after the zod charge (If you do it fast it will whiff while he is still on the ground), but you can always interupt him with your trait slash (interupt, not stop him from hitting you with 1 move first).
Might be interesting?
I haven't tested those, I have to admit, but I doubt it's more than mb laser. Will check it though.Punishing. The main Aquaman combo involves a FTD up close right? Aquamen can get overzealous because if it whiffs they just activate trait and are like durr hurr safe.
For Footsies......really, I think the only thing that competes is Phantom Strike.
Have you tested advantage on d2 and s3 canceled into trait? That stuff seems like a large amount of time caused if done early enough
Credit to General M2DaveI am not sure if b1 xx mb balls even combo on all characters, since 22 xx mb balls doesn't.
PS: check out my edit in the last post.
I did a quick check up a moment ago on the moves. With roll on, d2 was about the same, if not more, than MB Laser. s3 was a bit less.I haven't tested those, I have to admit, but I doubt it's more than mb laser. Will check it though.
not 100% of the time because j3 beats sweepCredit to General M2Dave
D3 AA's Aquaman ji2
Sets up dash forward nj setup
Also EGP Wonder_Chef on blast for saying ZOD can't aa doomsday body splash on KTP
I thought that might be the case, but d2 leaves them at a distance that is neither jump in or good zod charge range I think? + d2 will give less and less advabtage at the end of a combo where mb laser will not (I think). I need to explore d2 more. Maybe we can find a set up where a j2 will cross if the stand up normal, but not cross if they roll?I did a quick check up a moment ago on the moves. With roll on, d2 was about the same, if not more, than MB Laser. s3 was a bit less.
Yea but if you see body splash you can react to it w d3 and ji3 id just probably blocknot 100% of the time because j3 beats sweep
d2's a combo starter move. All uppercuts are by nature. While we might get something in combo, I have more faith in 123 trait or s3. d2 is just a 'oh, my uppercut landed. Best make use of it for free trait.'I thought that might be the case, but d2 leaves them at a distance that is neither jump in or good zod charge range I think? + d2 will give less and less advabtage at the end of a combo where mb laser will not (I think). I need to explore d2 more. Maybe we can find a set up where a j2 will cross if the stand up normal, but not cross if they roll?
Wait.. you get more advantage from d2, trait activation than after mb laser? Then what aboout d2 xx trait activation? I thought that's what you meant! And no I do not see d2 as a combo starter and almost not as a viable anti air with Zod, as it's amazingly bad lol. It does have it's use as an anti cross up if the character you are trying to catch isn't Batman.d2's a combo starter move. All uppercuts are by nature. While we might get something in combo, I have more faith in 123 trait or s3. d2 is just a 'oh, my uppercut landed. Best make use of it for free trait.'
You can't throw out d2, then see it hit and think "oh, my uppercut landed" then cancel in to trait?That us what I meant
Personally off a aa I like to f21 low laser MB dash f213 slow ball traitYou can't throw out d2, then see it hit and think "oh, my uppercut landed" then cancel in to trait?
I will look in to if that is a better option than activating after the mb laser!Personally off a aa I like to f21 low laser MB dash f213 slow ball trait
Yea but if you see body splash you can react to it w d3 and ji3 id just probably block
Personally off a aa I like to f21 low laser MB dash f213 slow ball trait
they will get hit by slow ball thats why i do it for okiI THINK some characters' wakeup can punish the trait activation in this setup.
they will get hit by slow ball thats why i do it for oki
yea but i like slow ball oki because sometimes i can use it to dash in for pressureNice! How about f213 xx trait, then laser charge to really jail them? MB laser , dash cancel to trait options after. No trades.
With your set up they can just hold up forward and jump over the zod ball that is coming though:/yea but i like slow ball oki because sometimes i can use it to dash in for pressure