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Tech Batgirl Combo Thread. (Original Thread; Out of Date)

Gh0sty

ばかみたいに無料
I was finally able to pull it off, but man, the timing is strict. It's like one of those Just Frame moves in Soul Calibur IV. I was able to do it by holding Down right after I do B1, 2, then 2 and immediately slide my finger to Back and then Forward and press 1. If I try it without sliding the input it doesn't work. I am doing it on a D-pad, which makes this kind of strict input difficult.
The timing is strict, relatively speaking. Practice practice practice. Nothing feels as good as getting a combo or difficult input to become second nature.


Team NRF
 

Trip Se7ens

Nom Nom
I actually use 212 because I find it connects easier. What damage are you getting from f212?
it was like 43%? I forgot, I did it this morning and I only got it a few times because for whatever reason my inputs re so shitty that when I do f23 into df2 i get teleport.
 

Trip Se7ens

Nom Nom
Yeah, its 43% for sure, landed it a few times now.
corner only it seems... bc if you do it mid screen the last part of the cartwheel will not hit.. so only 41% mid screen.

anyone have any good combos with b1 and b2d3? meter and no meter? I'm starting to really like electric over the baldes bc of the huge chip dmg.
 

Pan1cMode

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corner only it seems... bc if you do it mid screen the last part of the cartwheel will not hit.. so only 41% mid screen.

anyone have any good combos with b1 and b2d3? meter and no meter? I'm starting to really like electric over the baldes bc of the huge chip dmg.
Yeah, that's why I use 212. It's 42% and doesn't whiff midscreen. For corner we have much better options than that. We can reach like 48% without meter.
 
corner only it seems... bc if you do it mid screen the last part of the cartwheel will not hit.. so only 41% mid screen.

anyone have any good combos with b1 and b2d3? meter and no meter? I'm starting to really like electric over the baldes bc of the huge chip dmg.
B12 b2u3 d2 bola ji2 111 is your go to.

B2d3 you really need to use meter to get damage and back into her vortex.

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Since the original post hasn't been updated in a while can someone tell what they are using for meterless damage of the her b1 and b2 from midscreen without going into the vortex?
 

Pan1cMode

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Since the original post hasn't been updated in a while can someone tell what they are using for meterless damage of the her b1 and b2 from midscreen without going into the vortex?
b2u3, b2u3, ji2, f212~db2u (36%)
b12, b2u3, d2~bf1, dash, b3, ji3, f2~db2u (32%)
 
By the way, I've been messing with using her hard knockdowns in combos to get better setups. The go to string in this case is 12b2.

You can do her full corner combo into it: B2U3, f23, f23, f23, DF2 MB 12b2... and it's like 48% and hard knockdowns.

Thing is, it's inconsistant. Depending on where/how it hits, I can safely jump, land, and block before CPU batgirl can wakeup rising bat. But sometimes I get hit right before landing.

Anyone with any idea of what's going on there?
 

Pan1cMode

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By the way, I've been messing with using her hard knockdowns in combos to get better setups. The go to string in this case is 12b2.

You can do her full corner combo into it: B2U3, f23, f23, f23, DF2 MB 12b2... and it's like 48% and hard knockdowns.

Thing is, it's inconsistant. Depending on where/how it hits, I can safely jump, land, and block before CPU batgirl can wakeup rising bat. But sometimes I get hit right before landing.

Anyone with any idea of what's going on there?
Timing? Also, I think if you dash at the right moment you can actually reverse wake ups in the corner. I know you can do it easily after db33 and d3 but I think if you get the timing right you could potentially reset them for their entire lifebar after one hit in the corner.
 

Gh0sty

ばかみたいに無料
Didn't see these easy corner combos in the OP, so thought I'd share:


ji2 b2u3 b2u3 f23 f23~MB df2 f212~db2u - 50%, 1 bar



And even easier:


j3 f23 f23~MB df2 f212~db2u - 52%, 1 bar

I know I'm beating up on Grundy, but both of these work against CW as well. Have fun :)

Treadmill





Team NRF
 

Pan1cMode

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Didn't see these easy corner combos in the OP, so thought I'd share:


ji2 b2u3 b2u3 f23 f23~MB df2 f212~db2u - 50%, 1 bar



And even easier:


j3 f23 f23~MB df2 f212~db2u - 52%, 1 bar

I know I'm beating up on Grundy, but both of these work against CW as well. Have fun :)

Treadmill





Team NRF
Don't start your corner combos with ji2 cause it just pads the damage and it's not really practical in game.

Anyways, the easy corner combos I use are;

b2u3, f23, f21, f23~df2 (MB), f23~db2u (51%)
b12, f23, f21, f23~df2 (MB), f23~db2u (49%)
b2d3~db2u, f21, f21, f23~df2 (MB), f23~db2u (53%)
b1~db2u, f21, f21, f23~df2 (MB), f23~db2u (53%)


In the first two combos you can substitute f21 for f23 for like 2% more but execution is harder.

Second two are slightly harder, but I can still pull them off online so not that difficult.
 

Gh0sty

ばかみたいに無料
Don't start your corner combos with ji2 cause it just pads the damage and it's not really practical in game.

Anyways, the easy corner combos I use are;

b2u3, f23, f21, f23~df2 (MB), f23~db2u (51%)
b12, f23, f21, f23~df2 (MB), f23~db2u (49%)
b2d3~db2u, f21, f21, f23~df2 (MB), f23~db2u (53%)
b1~db2u, f21, f21, f23~df2 (MB), f23~db2u (53%)


In the first two combos you can substitute f21 for f23 for like 2% more but execution is harder.

Second two are slightly harder, but I can still pull them off online so not that difficult.
Cool combos bro. Also, jumping in on people in the corner is not practical "in game"? We must be playing two very different games.



Team NRF
 

Pan1cMode

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Cool combos bro. Also, jumping in on people in the corner is not practical "in game"? We must be playing two very different games.



Team NRF
Most of your corner combos will come from the vortex directly. Also, jumping in on your opponent in the corner (especially with ji2) often causes it to cross up taking your foe out of the corner unless you space it right. Then there's always the chance of getting anti-air'd. When listing combos, the convention for Barbara is to not start with a ji2 because although it can be done, it's often not what you'd see in game and it makes comparing damages difficult as it pads the combo. The ji3 combo is hela legit though. Also, if they block the ji3, it jails and let's you go for an overhead/low corner combo anyways. =D
 
So has anyone messed around with interactable combos and resets? I don't check these forums much but I've really only seen any discussion on car bomb loops and not much else.

Either way, I threw together a video with a bunch of interactable gimmicks that might give some people ideas.


Most of it is escapable in some way (tight backdashes, reversals, etc), but it's nice to have access to. People do dumb things sometimes to try to avoid setups that you can just opt not to do which can help with getting into someones head, and of course if they don't try to get out of them you get a ton of free damage.

So yeah hope this helps out at least someone.
 

rpg

Horror Specialist
So has anyone messed around with interactable combos and resets? I don't check these forums much but I've really only seen any discussion on car bomb loops and not much else.

Either way, I threw together a video with a bunch of interactable gimmicks that might give some people ideas.


Most of it is escapable in some way (tight backdashes, reversals, etc), but it's nice to have access to. People do dumb things sometimes to try to avoid setups that you can just opt not to do which can help with getting into someones head, and of course if they don't try to get out of them you get a ton of free damage.

So yeah hope this helps out at least someone.
Yes!!!
 

Pan1cMode

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Ok, so post patch Babs has some nice (super easy) interactable bounce combos. They are as follows;

VORTEX
b2u3, interact, b3, ji2, d2~bf1, ji2, 111 (34%)
b2d3~interact, b3, ji3, d2~bf1, ji2, 111 (35%)
b1~interact, b3, ji3, d2~bf1, ji2, 111 (34%)


Will update with more later.

All of these are character and stance independent =D
 

rpg

Horror Specialist
Ok, so post patch Babs has some nice (super easy) interactable bounce combos. They are as follows;

VORTEX
b2u3, interact, b3, ji2, d2~bf1, ji2, 111 (34%)
b2d3~interact, b3, ji3, d2~bf1, ji2, 111 (35%)
b1~interact, b3, ji3, d2~bf1, ji2, 111 (34%)


Will update with more later.

All of these are character and stance independent =D
I will give these a shot for sure sometime today.
 

Celerity

Lab Monster
Ok, so post patch Babs has some nice (super easy) interactable bounce combos. They are as follows;

VORTEX
b2u3, interact, b3, ji2, d2~bf1, ji2, 111 (34%)
b2d3~interact, b3, ji3, d2~bf1, ji2, 111 (35%)
b1~interact, b3, ji3, d2~bf1, ji2, 111 (34%)


Will update with more later.

All of these are character and stance independent =D
I thought people had been using these forever. IIRC most/half of her ground strings confirm into the same combo.
 

Pan1cMode

AUS FGC represent!
I thought people had been using these forever. IIRC most/half of her ground strings confirm into the same combo.
Pre-patch, they were stance/character dependant. Now they will hit regardless of stance/character. They are also seem (for some reason) much easier to confirm; although that may just be me.

You can also go 11~interact, 111~interact, f2~interact, f21~interact, 21~interact etc. so you're right in that regard.