What's new

Tech Batgirl Combo Thread. (Original Thread; Out of Date)

DevilMaySpy

Mama's Little Bumgorf
I've seen people get 60% combos, but I can't find anything over 58% with 2 meters. The most I've gotten is from MB F3, F23(x3), DF2MB, F23, DB2U.

Are these cartwheel only starters?
 

Pan1cMode

AUS FGC represent!
I've seen people get 60% combos, but I can't find anything over 58% with 2 meters. The most I've gotten is from MB F3, F23(x3), DF2MB, F23, DB2U.

Are these cartwheel only starters?
f2~df(Mb), f23 , f23, f23~df2(MB), f23~db2u is 61% for 3 bars.

There's also

b2d3/b1/f2/111~db2u, f23, f23~db2u, df2(MB), f23~db2u for 60-62% 1 bar with two 1 frame links in it. Lol
 

Pan1cMode

AUS FGC represent!
New interactable vortex combo;

b12, 1~interact, b3, bf1, ji2, 111 (30%)

It does less then b1~interact, but you're not open to punish if they guess correctly.
 

Pan1cMode

AUS FGC represent!
are these combos still viable? The combos in the op dont seem to be the same as the combos I have seen people do.
Yeah, they are the ones that everyone does....

Anyways, here's a combo dump of relevant up to date stuff.

MIDSCREEN

Vortex

  • (overhead) b2u3, b2u3, d2~bf1, ji2, 111
  • (low) b12, b2u3, d2~bf1, ji2, 111
  • (overhead, low) b2d3~bf3(MB), b2u3, d2~bf1, ji2, 111
  • (low) b12, f23~df2(MB), d2~bf1, ji2, 111
  • (overhead) b2u3, b2u3, ji2, df2(MB), d2~bf1, ji2, 111
  • (low) b12, 1~interact, b3, bf1, ji2, 111
  • (overhead) b2u3, interact, b3, ji2, d2~bf1, ji2, 111
  • (overhead, low) b2d3~interact, b3, ji3, d2~bf1, ji2, 111
  • (cross up overhead) j3, f23~df2(MB), d2~bf1, ji2, 111
  • (overhead, low, overhead) b2d3~df(MB), b2u3, d2~bf1, ji2, 111
  • (low, overhead) b1~df(MB), b2u3, d2~bf1, ji2, 111
  • (teleport) dd3(MB), dash up, b3/f3, (ji2,) d2~bf1, ji2, 111
Damage

  • (overhead) b2u3, ji2, f23~df2(MB), 212~db2u
  • (low) b12, f23~df2(MB), 212~db2u
  • (cross up overhead) j3, f23~df2(MB), 212~db2u
  • (teleport) dd3, b3, ji2, 212~db2u
CORNER

Vortex

  • (overhead) b2u3, f23, d2~bf1, nj2, 111
  • (low) b12, f23, d2~bf1, nj2, 111
  • (overhead, low) b2d3~db2u, f21, d2~bf1, nj2, 111
Damage

  • (overhead) b2u3, f23, f23, f23~db2u
  • (low) b12, f23, f23, f23~db2u
  • (overhead, low) b2d3~db2u, f21, f21, f23~db2u
  • (overhead) b2u3, f23, f23, f23~df2(MB), f23~db2u
  • (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
  • (overhead) j3, f23, f23~df2(MB), f23~db2u
  • (overhead, low) b2d3~db2u, f21, f21, f23~df2(MB), f23~db2u
  • (low, overhead) b1~df(MB), f23, f23, f23~df2(MB), f23~db2u
  • (overhead, low, overhead) b2d3~df(MB), f23, f23, f23~df2(MB), f23~db2u
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Yeah, they are the ones that everyone does....

Anyways, here's a combo dump of relevant up to date stuff.

MIDSCREEN

Vortex

  • (overhead) b2u3, b2u3, d2~bf1, ji2, 111
  • (low) b12, b2u3, d2~bf1, ji2, 111
  • (overhead, low) b2d3~bf3(MB), b2u3, d2~bf1, ji2, 111
  • (low) b12, f23~df2(MB), d2~bf1, ji2, 111
  • (overhead) b2u3, b2u3, ji2, df2(MB), d2~bf1, ji2, 111
  • (low) b12, 1~interact, b3, bf1, ji2, 111
  • (overhead) b2u3, interact, b3, ji2, d2~bf1, ji2, 111
  • (overhead, low) b2d3~interact, b3, ji3, d2~bf1, ji2, 111
  • (cross up overhead) j3, f23~df2(MB), d2~bf1, ji2, 111
  • (overhead, low, overhead) b2d3~df(MB), b2u3, d2~bf1, ji2, 111
  • (low, overhead) b1~df(MB), b2u3, d2~bf1, ji2, 111
  • (teleport) dd3(MB), dash up, b3/f3, (ji2,) d2~bf1, ji2, 111
Damage

  • (overhead) b2u3, ji2, f23~df2(MB), 212~db2u
  • (low) b12, f23~df2(MB), 212~db2u
  • (cross up overhead) j3, f23~df2(MB), 212~db2u
  • (teleport) dd3, b3, ji2, 212~db2u
CORNER

Vortex

  • (overhead) b2u3, f23, d2~bf1, nj2, 111
  • (low) b12, f23, d2~bf1, nj2, 111
  • (overhead, low) b2d3~db2u, f21, d2~bf1, nj2, 111
Damage

  • (overhead) b2u3, f23, f23, f23~db2u
  • (low) b12, f23, f23, f23~db2u
  • (overhead, low) b2d3~db2u, f21, f21, f23~db2u
  • (overhead) b2u3, f23, f23, f23~df2(MB), f23~db2u
  • (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
  • (overhead) j3, f23, f23~df2(MB), f23~db2u
  • (overhead, low) b2d3~db2u, f21, f21, f23~df2(MB), f23~db2u
  • (low, overhead) b1~df(MB), f23, f23, f23~df2(MB), f23~db2u
  • (overhead, low, overhead) b2d3~df(MB), f23, f23, f23~df2(MB), f23~db2u
b2u3, b2u3, j2, f212~db2u: Good mid-screen meterless damage. I know you know this one maybe you just forgot to add it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Does anyone want me to edit the OP with updated combos? Or does anyone want the list on the OP to change? I will admit that I am not in the BG forum that much, but I have been playing her more and more of late. Still have more fun with Frost though at the moment.

I don't personally know all of her combos, I just know what I use so if there is a list we want to go with or update let me know.

@Pan1cMode Should I just use the above list?
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Also, for this one
  • (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
You can actually do

  • (low) b1~db2u, f21, f21, f21, f23~df2(MB), f23~db2u
 

Pan1cMode

AUS FGC represent!
Also, for this one
  • (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
You can actually do

  • (low) b1~db2u, f21, f21, f21, f23~df2(MB), f23~db2u
Yeah but I drop it like 30% of the time so I prefer the one I posted. =D You're right though, I should tighten up my execution.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Yeah but I drop it like 30% of the time so I prefer the one I posted. =D You're right though, I should tighten up my execution.
I usually do the same type of stuff and cut it short if it is a tight window, but this one isn't actually that bad. Online I would probably cut it short too though out of lag scare.
 

Pan1cMode

AUS FGC represent!
b2u3, b2u3, j2, f212~db2u: Good mid-screen meterless damage. I know you know this one maybe you just forgot to add it.
Yeah, I didn't bother with meterless damage combos (I never use them). But they're there all the same;

b2u3, b2u3, ji2, f212~db2u
b12, b2u3, d2~bf1, b3, j3, f2~db2u

Also, the list above is basically up to date.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Yeah, I didn't bother with meterless damage combos (I never use them). But they're there all the same;

b2u3, b2u3, ji2, f212~db2u
b12, b2u3, d2~bf1, b3, j3, f2~db2u

Also, the list above is basically up to date.
I use them sometimes depending on the matchup if I can just close out a round or bola spam. I like to save meter if I have a big life lead to go for a style ending like b2u3 b2u3 j3 super
 

Pan1cMode

AUS FGC represent!
I use them sometimes depending on the matchup if I can just close out a round or bola spam. I like to save meter if I have a big life lead to go for a style ending like b2u3 b2u3 j3 super
Yeah, I usually end in b12/b2u3 j~super. Most people find it difficult to clash on the second hit of b12 or b2u3 and it's unclashable afterwards. I've closed out quite a few rounds with super. It's surprisingly useful compared to other characters.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Yeah, I usually end in b12/b2u3 j~super. Most people find it difficult to clash on the second hit of b12 or b2u3 and it's unclashable afterwards. I've closed out quite a few rounds with super. It's surprisingly useful compared to other characters.
Yeah, most characters can't leave the ground in jump-in range once you have it. Sometimes I will do it a bit early just to get in a round closeout situation where they wouldn't think to clash and end up taking ~50% and have to deal with bola spam and teleport threats after the damage is done.
 

Pan1cMode

AUS FGC represent!
Yeah, most characters can't leave the ground in jump-in range once you have it. Sometimes I will do it a bit early just to get in a round closeout situation where they wouldn't think to clash and end up taking ~50% and have to deal with bola spam and teleport threats after the damage is done.
Agreed. Although I'm ususally much more liberal with my meter usage near the end of rounds (heaps of MB batarangs, mb b3's etc.)
 

MrSoloLobo

I have a keen eye for all things broken.
In the corner off of cartwheel you can get f21 f21 f21 f23 df2MB f23 cartwheel for more damage than your standard b2u3 or b12 starter. You can also do b2 or b1 before the cartwheel for the mixup.
This is probably known but I just barely started spending some time with her in the lab and maybe some of you guys didn't know.

Also, I'm just gonna leave my regular easy BNBs:
b2u3 j2 f23 df2MB 212 db2u (42%)
b12 f21 df2MB 212 db2u (34% I think)

Again, sorry if these are combos you guys already use.

EDIT: wow like a couple posts above someone mentioned the corner combo. Sorry, didn't bother to read any of this thread.
 

Pan1cMode

AUS FGC represent!
In the corner off of cartwheel you can get f21 f21 f21 f23 df2MB f23 cartwheel for more damage than your standard b2u3 or b12 starter. You can also do b2 or b1 before the cartwheel for the mixup.
This is probably known but I just barely started spending some time with her in the lab and maybe some of you guys didn't know.

Also, I'm just gonna leave my regular easy BNBs:
b2u3 j2 f23 df2MB 212 db2u (42%)
b12 f21 df2MB 212 db2u (34% I think)

Again, sorry if these are combos you guys already use.

EDIT: wow like a couple posts above someone mentioned the corner combo. Sorry, didn't bother to read any of this thread.
Yeah those combos have been mentioned before but no harm done :)

For the b12, you can get 38% with b12, f23~df2(MB), 212~db2u.

I'd also suggest you learn her vortex as it's her strongest tool.
 

MrSoloLobo

I have a keen eye for all things broken.
Yeah those combos have been mentioned before but no harm done :)

For the b12, you can get 38% with b12, f23~df2(MB), 212~db2u.

I'd also suggest you learn her vortex as it's her strongest tool.
The df2 whiffs after b12 f23 for me. I have to use b12 f21
 

Rip Torn

ALL I HAVE IS THE GREEN.
I was looking for max damage off a j2 in the corner and this is what I found. Some of these were posted in other combo videos but I re-recorded them for accessibility. The metered one I saw specifically in a BlewDew combo video, so shoutouts to that guy.

Also, these are not super ridiculous on execution.

First, a meterless 50% off a j2:

This one is a little more difficult with the 2 f23's in a row but it's a 60% 1 bar combo:

This super combo for 58% is pretty easy too:

Just thought these would be considered her most practical high damage combos and possibly update the OP. Obviously the 111 can be substituted with her 50/50 (b2/b1/b2d3) but i like 111 because I'm not always sure what side the nj2 will hit.
 

Pan1cMode

AUS FGC represent!
Slight modifications to her interactable bounce combos;

b12, 1~interact, b3, walk forward slightly, d2~bf1, ji2, 111 (31%)
b2u3, interact, b3, ji3, d2~bf1, ji2, 111 (36%)

Also with practise I've found I have no trouble hitting;

b2d3~bf3(MB), b3, ji3, d2~bf1, ji2, 111


Also, thought I might share my super swag combo (only do this if I catch them with a crossup j2 and I'm feeling myself. It's gotta be one of the best ways to finish a game as BG [super being the other one])

ji2, 111~db(MB), ji3, 212~df2(MB), 212~db2u (53%, 3 bars)
 

MrSoloLobo

I have a keen eye for all things broken.
Slight modifications to her interactable bounce combos;

b12, 1~interact, b3, walk forward slightly, d2~bf1, ji2, 111 (31%)
b2u3, interact, b3, ji3, d2~bf1, ji2, 111 (36%)

Also with practise I've found I have no trouble hitting;

b2d3~bf3(MB), b3, ji3, d2~bf1, ji2, 111


Also, thought I might share my super swag combo (only do this if I catch them with a crossup j2 and I'm feeling myself. It's gotta be one of the best ways to finish a game as BG [super being the other one])

ji2, 111~db(MB), ji3, 212~df2(MB), 212~db2u (53%, 3 bars)
That combo on the bottom is swag. For background bounce you can also do b12 f21-interact instead of 1-interact