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Tech Batgirl Combo Thread. (Original Thread; Out of Date)

gpmoney

CORN | gpmoney. Saltier than a bag of chips.
Hey Im new to the batgirl threads. She's my 2nd main and I'm told I can get 60% in the corner. I take 54 but if I can get 60 ill take it lol. Dose anyone know the inputs? :0
 

Pan1cMode

AUS FGC represent!
Hey Im new to the batgirl threads. She's my 2nd main and I'm told I can get 60% in the corner. I take 54 but if I can get 60 ill take it lol. Dose anyone know the inputs? :0
There's this one with incredibly difficult execution for 1 bar:

(starter is either of b2d3, b1, f2, 21 or f21)
starter~db2u, f23, f23~db2u, df2 (MB), f23~db2u

Or this one with simple execution for 3 bars:

f2~df(MBx2), f23, f23, f23~df2(MB), f23~db2u
 

gpmoney

CORN | gpmoney. Saltier than a bag of chips.
There's this one with incredibly difficult execution for 1 bar:

(starter is either of b2d3, b1, f2, 21 or f21)
starter~db2u, f23, f23~db2u, df2 (MB), f23~db2u

Or this one with simple execution for 3 bars:

f2~df(MBx2), f23, f23, f23~df2(MB), f23~db2u
hmmm I can pull off the 2nd one no problem but that 1st is a wtf lol. thanks for the inputs. also Mid screen Im having trouble with damage for b1 confirms
 

Pan1cMode

AUS FGC represent!
hmmm I can pull off the 2nd one no problem but that 1st is a wtf lol. thanks for the inputs. also Mid screen Im having trouble with damage for b1 confirms
Damage off b1 I use the following combos midscreen;

b12, b2u3, d2~bf1, b3, ji3, f2~db2u (32%)
b12, f23~df2(MB), 212~db2u (38%)
b1~interact, b3, ji3, 212~df2(MB), f2~db2u (44% iirc)
 
Damage off b1 I use the following combos midscreen;

b12, b2u3, d2~bf1, b3, ji3, f2~db2u (32%)
b12, f23~df2(MB), 212~db2u (38%)
b1~interact, b3, ji3, 212~df2(MB), f2~db2u (44% iirc)
I haven't played with midscreen intractable combos exhaustively, but I can attest that those first 2 listed are EXACTLY OPTIMAL. The 3rd one is actually 43%, but very close in your recollection.
 

DoctrineDark

Too little, too late...
Midscreen- Meterless:
- j2, b2u3, b2u3, d2~bola, b3, j3, f2~db2u (37%)
- j2, b2u3, b2u3, j2, f212~db2u (39%)


Midscreen - MB:
- j2, b2u3, b2u3, j2, f12~bf3mb, b3, ff, d3 (40% Anti tech roll)
- j2, f23~df2mb, f23~db2u (42%)
- j2, b2u3, b2u3, j2, f21~df2mb, f21~db2u (44%)
- j2, f23~df2mb, f2, d2~bola,ff, b3, j3, f2~db2u (45%)
- j2, f23~df2mb, f2, d2~bola,ff, b3mb, j3, f2~db2u (47%)


Corner - Meterless:
- j2, b2u3, f23, f23, f212~db2u (46%)
- j2, f23, f23, f21, 111~db2u (46%)
- j2, f23, f23, f21, f212~db2u (48%)
- j2, f21~db2u, f21, f21, f21, f212~db2u (50%)


Corner - MB:
- b12, f23, f23, f23~df2mb, f23~db2u (53%)
- j2, f23, f23~df2mb, f23, f212~db2u (61%)
- j2, f21~db2u, f23, f23~df2mb, f23, f212~db2u (62%)


Stage Transition Meterless:
- j2, f23, 111, d2~bola, b3 (39%)
- j2, b2u3, f23, d2~bola, b3 (39%)
- j2, f23, f21, d2~bola, b3 (41%)
- j2, 111~db2u, d2~bola, b3 (41%)
- j2, f21~db2u, f21, d2~bola, b3 (44%)
- j2, 111~db2u, f21, d2~bola, b3 (44%)


Stage Transition MB:
- j2, f23, f21, d2~bola, j2, 111~bf3mb, b3 (43%)
- j2, 111~db2u,f21,d2~bola, j2, 111~bf3mb, b3 (47%)
- j2, f23, f23, 111~bf3mb, b3 (50%)
- j2, f21~db2u, f23, 111~bf3mb, b3 (52%)
- j2, f23, f23, f23~df2mb, 23~bf3mb, b3 (62%)
- j2, f23, f23, f23~df2mb, f21~bf3mb, b3 (63%)
- j2, f23, f23, f23~df2mb, f21~bf3mb, b3mb (65%)
 
What's max off smoke bomb that leads to reset?
Smoke Bomb[MB], dash, B3, J3, D2 xx Bola, J2, 111

You can even meter burn the B3 for some extra damage if you want.

using j3 instead of j2 there results in a trickier combo (you need to catch them high while you're close to landing)... but it's a big damage difference.

You almost always want to go for resets off MB Smoke Bomb... since it scales combos really badly.
 

Name v.5.0

Iowa's Finest.
I didnt see this posted anywhere but I have 2 combos for doing a wall bounce interactible into a B3.

B2U3, slight walk forward, F2~Wall Bounce, B3, J3, F2~DF2(MB), F21~DB2U 46% for 1 bar.

B1~Wall Bounce, B3, J3, F2~DF2(MB), F21~DB2U Totally forgot the damage on my way to work this morning...I think it was 43%

Not bad damage for Batgirl midscreen with 1 bar. I think these can be further optimized, but you'll probably start running into inconsistencies. The 2 above are pretty easy to perform.
 

DevilMaySpy

Mama's Little Bumgorf
@GGA Jeremiah Instead of using the midscreen vortex in the corner, you should do B2 U3, F23(x3), DF2 MB, F23, DB2U. This nets you 54%. If you want to make it less execution heavy, just do 2 reps of F23 for 48%.
 

Pan1cMode

AUS FGC represent!
@GGA Jeremiah Instead of using the midscreen vortex in the corner, you should do B2 U3, F23(x3), DF2 MB, F23, DB2U. This nets you 54%. If you want to make it less execution heavy, just do 2 reps of F23 for 48%.
If you struggle with f23(x3), f23, f23, f21~df2(MB) is super easy and consistent and only like 1% less.

It should also be noted that you can go for superman shenanigans as BG in the corner off b2u3, b12, or b2d3 (b2d3~db2u, f21, f21, f23~df2(MB), f23~db2u)
 

DevilMaySpy

Mama's Little Bumgorf
If you struggle with f23(x3), f23, f23, f21~df2(MB) is super easy and consistent and only like 1% less.

It should also be noted that you can go for superman shenanigans as BG in the corner off b2u3, b12, or b2d3 (b2d3~db2u, f21, f21, f23~df2(MB), f23~db2u)
This is why I mentioned you in best Batgirl discussion :p
 
@GGA Jeremiah Instead of using the midscreen vortex in the corner, you should do B2 U3, F23(x3), DF2 MB, F23, DB2U. This nets you 54%. If you want to make it less execution heavy, just do 2 reps of F23 for 48%.
Thanks. Yes I know about this and have been practicing it. I will add it in 3 weeks to my Batgirl. This week I am working on not dropping as many mid screen combo's.

Can we talk about how awesome my Batgirl was???
 

Pan1cMode

AUS FGC represent!
Thanks. Yes I know about this and have been practicing it. I will add it in 3 weeks to my Batgirl. This week I am working on not dropping as many mid screen combo's.

Can we talk about how awesome my Batgirl was???
Your BG gave me cancer :(.




























Naw but seriously, please learn corner combos. Start with b2u3/b12, f23, f23, f21~df2(MB), f23~db2u and progress up to the ones involving confirming off cartwheels. Seeing BG in the corner go for 21% damage instead of 53% is really disheartening.