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YesMore damage than f4 into chop chop?
YesMore damage than f4 into chop chop?
Awesome thanks! I'll have to try it out
I mean there is, but I didn't have much interest in it personally. I didn't stay. I'd rather just post content like above and share it or what have you, I didn't see anything too awe inspiring there.Is there a Baraka discord I could get in on? TYM is awfully sparse on content these days
I'm playing Bone Picker exclusively. This character is so much fun. Using d3 on hit to jail in 11 and then hit/block confirming into a tick throw or a combo never gets old.
I can't watch the video right now, is this by spacing it out and making it really meaty or is it some other tech? Sounds pretty good.I don't know if this is known or not, but Baraka's forward 4 has very variable block stun and with it you can do some cool things like make his forward 4 up to plus 2 on block which is pretty fantastic. You can also make it -1 or 0 on block instead of the base -2 frames, I think this is incredibly strong since he has so many safe on block strings, mids and in bone picker command grab shines since you can condition and set up throws. Marauder has such strong damage that it also heavily benefits too.
could u please explain how they can OS it? only way is to duck, no?I recently realized that someone trying to flawless block 112 or f212 will also basically option select a tick throw of those strings. I'm pretty unhappy about it, it's a really strong option against a mix up I was relying on a lot. I haven't figured out the best way to deal with it yet
Yeah, if they just crouch block the 11/f21 and then let go of block to get the flawless block they'll end up neutral crouching the command grab.could u please explain how they can OS it? only way is to duck, no?
Yea, good to know. But you beat it canceling into (amp) sparks or spine burst. Spikes move is safe -7 and distance. Spikes is 9 frames and should beat FB attempt of 112(17f last hit) and f212(21f). Sparks is 16f and could work with f21.Yeah, if they just crouch block the 11/f21 and then let go of block to get the flawless block they'll end up neutral crouching the command grab.
I dunno. Just thinking about footsies I knew I wanted f4~spikes on hit and f44 on whiff and it seemed obvious to try. I used something similar with Ares back in Injustice 1 and I think that's kind of a general fighting game technique.P.S.2 that f4~db34 OS works man! And its easy, just sliding finger toward 4. How did you find it out? Are you on ps4?
God damn it NRS. I thought maybe they'd finally gotten over the wonky character dependent hitbox stuff.but whiffs on crouch block ON FEMALES
Yes. Labbed that a while ago, mixups from f212 are completely OSable. You can cover 3 options (f21~spikes, f212 and f21~cmd grab) with same motion. It's a fake mix specially offline. Many people will keep falling into that until the end of time, though.I recently realized that someone trying to flawless block 112 or f212 will also basically option select a tick throw of those strings. I'm pretty unhappy about it, it's a really strong option against a mix up I was relying on a lot. I haven't figured out the best way to deal with it yet
Have you messed with staggering 11 and going into other stuff. Do 11, d4 or 11, b3 or something? In theory I would think that if they're looking for the flawless block they shouldn't be able to react, but I don't have enough experience again people who are flawless blocking consistently to really know.Yes. Labbed that a while ago, mixups from f212 are completely OSable. You can cover 3 options (f21~spikes, f212 and f21~cmd grab) with same motion. It's a fake mix specially offline. Many people will keep falling into that until the end of time, though.
Options from 112 are harder to cover all at once but I think it can also be done. Also, a problem is 11~spikes even has a gap larger enough to poke (so poke after 11 is an answer that covers both spikes and cmd grab).
Imo maybe his best trick is 1~lunge / 112, I don't think that can be OSed. Anyway, with a careful and unpredictable use, you can always catch people with his other ticks. Spikes is arguably his best move.
I like the variation, had success with him, but imo he's not viable as a solo main. He has to make many good reads for little payoff and gets blown up if he's wrong. Also, his damage output midscreen is not scary. This puts him in a bad situation vs characters with higher damage output or that can get good damage off mixups that he can't properly punish if guesses right. Imo this variation works well if you combine it with having Marauder by your side, which is the good punisher. Bonepicker excels at spacing but pays it pretty hard lacking in other areas.
Thank you, I love it especially with my mask and glowing blue blades completes it for me. I just tried it and it is the alt color for what looks like his primary costume.Espio, that is kool skin. Is that default with select button?
And it would be nice to see some of your gameplay. I play bone picker as a noob, like to control the distance. And do you, guys, connect lunge after raw spikes? Feels hard to do.
Yep, staggers can be useful of course. Even b3 staggers since they are afraid of the lunge. However, again the char is built around micro reads and high risk little reward which I think it will always hold him back in many matchups, as we said.Have you messed with staggering 11 and going into other stuff. Do 11, d4 or 11, b3 or something? In theory I would think that if they're looking for the flawless block they shouldn't be able to react, but I don't have enough experience again people who are flawless blocking consistently to really know.
I agree that he's got a problem against high damage characters. It's really hard to win when you have to hit them 15 times to end the round and all they need is 2 combos and a projectile. Sub Zero and Liu Kang in particular give me problems. I'll be wailing on them, controlling the match, and then all of a sudden it's over and I lost. There's so much match up knowledge I don't have though. I know for a fact that Kang players are getting away with murder and I'm letting them, but it's just a match up I haven't had a chance to lab out yet. I should do that this weekend.
I do kinda wish Bone Picker had an amplify on spikes or blood lunge. Not even a launcher, just something that adds an extra hit onto it that adds a little more damage. Maybe amp Blood Lunge could side switch or something. There's just too many times when I have full meter, they have 20% health left and you land a hit midscreen and just can't quite finish the match and have to take risks to get that last 5% of their bar
I don't believe this is a 50/50 offline. If you're at max range of Blood Lunge and you're mixing up between f44 and Lunge they can absolutely block/neutral crouch that mix up on reaction. I think off them as footsies tools that complement each other. You condition them to look for one, then once they're looking for that you hit them with the other. If they're looking for both you walk up and hit them with other stuff. They're also super good as a sort of pseudo - punish where your opponents whiffs something or does something that's negative but you can't get a real punish. You use f4 if they're trying to press buttons, you use lunge if they want to "wait their turn" and just block. In general this is where I think lunge is really good. This game doesn't have a bunch of crazy back dashes and armored move and endless pressure - there's lots of situations where your best option is just to block and wait for your turn to move and blood lunge is good for making them scared to wait for their turn. Then when they start pressing button when they shouldn't Baraka is really well equipped to blow that up.Also the true advantage of lunge still comes from making being at mid range a 50/50. You can remove the overhead from the equation and have forward 4,4, versus lunge at any of those ranges where the opponent has to make a choice this is especially potent since Forward 4 can be made plus and forward 4,4, has a crushing blow attached that can lead to solid damage. Add in his -2 sweep with near round star range and his overhead and you're cooking.
Yep thats how I also try to play. As Rpgz said B4 is also good to mix it with on oki. Its distance is safe from most U3. Do you input BBBF2 or BBF2? But people like to delay a lot, so I usually walk back and wait for delay.@Espio You play Bone Picker exactly opposite from the way I do. Why don't you ever use Blood Lunge on oki?
Protip: After a Blood Lunge knockdown, do backdash into Blood Lunge. Blows up most wake ups, blows up blocking, and blows up people who see you back dash and decide to press buttons