What did you not understand from "Wait until he drops down and the phase where he can MB is over where he is STILL punishable"?But if you are waiting for the drop kick then you aren't punishing the normal.
Yeah, you did it in the corner where the stagger which makes it safe wasn't a factor. Hence why I said "show me a video of you punishing it at mid-screen".What did you not understand from "Wait until he drops down and the phase where he can MB is over where he is STILL punishable"?
Oh and after playing around with the move, I can just D2 to punish you either way with a 35% combo, if you spend the bar you also lose it as well.
I'm not gonna argue if you're not gonna listen, go to training mode and learn the properties of your own character's moves SMH.Yeah, you did it in the corner where the stagger which makes it safe wasn't a factor. Hence why I said "show me a video of you punishing it at mid-screen".
Also, thats incredibly incredibly doubtful.
I know the properties of my character's own moves, but you don't and thats why you shouldn't argue. Not because of what you think of you, but because of how little you actually know about Bane.I'm not gonna argue if you're not gonna listen, go to training mode and learn the properties of your own character's moves SMH.
Qwark28I know the properties of my character's own moves, but you don't and thats why you shouldn't argue. Not because of what you think of you, but because of how little you actually know about Bane.
Charge is -11, yet its completely safe. Know why? Stagger.
VU MB is also mostly safe barring armored responses, why? Stagger, and the fact that if you try to d.2 me you'll still end up eating the dropkick on the way down.
It wouldn't kill for you to do some research on your own character before misinforming everyone. Here you go, "guru".I know the properties of my character's own moves, but you don't and thats why you shouldn't argue. Not because of what you think of you, but because of how little you actually know about Bane.
Charge is -11, yet its completely safe. Know why? Stagger.
VU MB is also mostly safe barring armored responses, why? Stagger, and the fact that if you try to d.2 me you'll still end up eating the dropkick on the way down.
No, do you?Qwark28
Do you need some ice for that burn?
Good job, you punished a venomless MB uppercut.It wouldn't kill for you to do some research on your own character before misinforming everyone. Here you go, "guru".
No, do you?
You should try using the f.2.d auto-correct, its pretty godlike against his wake-ups and at level 3 its auto-pilot because he can't do anything to stop it.I've been getting destroyed by ares since the patch. The teleport changes really seem to make things a pain in the ass.
The fact that his teleports are ares ports on meth, full screen 40% punishes, and fast hitting armor breakers so we can't just go in for free.2,2 not whiffing at any range is a godsend for Ares in the footsies battle against Bane, near maxrange it had a habit of whiffing on him of all characters and B1,3 is still an underutilized tool in nuetral for most Ares'. New teleports helpt out a good bit against Bane, makes his oki game not autopilot but the MU is probably still 6-4 Bane IMO.
What changed to make people think Bane loses to Zatanna? I remeber people thinking bane beat her pretty free.
nah it's not completely safe, it's punishable in some matchups. also you probably mean pushbackCharge is -11, yet its completely safe. Know why? Stagger.
On block its not, not even old superman's super could hit it and that was a 2-frame move.nah it's not completely safe, it's punishable in some matchups. also you probably mean pushback
That probably just means that nrs has wrong frame data and it is safe on block.On block its not, not even old superman's super could hit it and that was a 2-frame move.
it is, i got punished by ares super just the other day. as for nrs and its frame data, no doubt, it's about as unreliable as it gets. tym's frame data says ares' super is 14 frames, but who knows how many patches ago that information is from at this point.On block its not, not even old superman's super could hit it and that was a 2-frame move.
Where was the charge hitting from? I know it wasn't the front, maybe... A cross-over one that was blocked? If so, yeah pushback might have a little something to do with it but it still provides a lot of blockstun so I dunno. I'd need to test it.it is, i got punished by ares super just the other day. as for nrs and its frame data, no doubt, it's about as unreliable as it gets. tym's frame data says ares' super is 14 frames, but who knows how many patches ago that information is from at this point.
it was just a normal frontal charge, nothing tricky. my opponent had saved up super, which is obviously rare for an ares, specifically to punish the charge.Where was the charge hitting from? I know it wasn't the front, maybe... A cross-over one that was blocked? If so, yeah pushback might have a little something to do with it but it still provides a lot of blockstun so I dunno. I'd need to test it.
But on block? I have to question that one... Lemme try it and Ill get back to you because I remember even 2 framez couldn't hit us and Ares is quite a bit slower.it was just a normal frontal charge, nothing tricky. my opponent had saved up super, which is obviously rare for an ares, specifically to punish the charge.
It's not just that though. I knew Ares' super was an overhead so I was definitely just holding backward when he did super. Did the game just eat my block input? Maybe. But how else can I explain missing the bounce collision between two raging charges after hundreds of tests in training mode, and then seeing it after just a few in a versus match? That's possible but prrreeettty unlikely to happen just by chance. When I get home tonight I'm gonna try to see if I can find more differences between versus and training modes.When your in training mode, its set to a 5 bar connection.
When your online and even in verses, the game has to process more inputs and bandwidth so scenarios like that happen where its compensating for any form of minor lags. Like how in SF4 sometimes even when you jump a fireball its still a hit because the game reads the fireball in your location before it reads the jump