I'm in practice mode and I can't find a consistent way to pressure GA on wakeup. RC is blocked if you don't do it early enough against the ground shot, but it gets blown up if you do it too early against the slide. Jd3 whiffs against slide and bow spin. Bow spin blows up every other option. I'm also not seeing any option selects that get through his wakeups.
I'm surprised BiPolar hasn't come in and educated you guys on this match up.
Don't RC Arrow on Wake up unless you know he is only going to Savage Blast, then fuckin have at it, you need to talk to Bi Polar about the meaty Armored shit he does to stuff all the options. It's a fuckin guessing game for me honestly, like a 3 way guessing game. You can even stuff Hurricane Bow.
Slide is probably my best wake up because it lowers my hitbox and I can MB for a second quick hit, but this can be stuffed as well, it all depends on the knock down you are doing when you are trying to kill the wake up.
What the fuck is Bane supposed to do against GA? Just played against the first really good GA I've seen, and he just seemed to completely control the match from all distances. Our final score was 11/20. His arrows can catch Bane before he can dash between them and his footies are too fast for Bane to deal with. I couldn't even get out a throw after b23 without being interrupted. If he got me in the corner, that was pretty much game over because nothing I had was fast enough to stop his pressure. He also can't be pressured on WU. Any advice on this MU would be greatly appreciated. I was raging harder than I ever have before.
We win this match-up lol
Okay, let's see...
Footsies:
Bane's favor. Bane is stronger, has armor and more range. Abuse d.1 and d.2 in pressure. You're getting interrupted between b.23 and throw because you're not doing it to the frame; throw is 5 frames (after being +5 from b.23) and his d.1 is 6. Make them respect follow-ups like VU, DP, do cancels and not cancels to confuse him. Everything after his d.1 can be armored through easily. Green Arrow is honestly really easy to AA, his jump sucks, make him scared to use that option because his arc is shallow enough that avoiding charge is difficult
Wake-up:
You absolutely can pressure him on wake-up. More often than not you want to use Raging Charge until they stop doing that annoying little jump back shit, naked RC or buffered off d.2, it doesn't matter. On level 3 f.2.d will straight snatch him out of it regardless, cancel into RC for easy chip damage
Arrows:
I honestly just armor and dash. It's probably online that's screwing with you, but you can dash his stuff, jump it, all that good stuff. If he has an ice arrow loaded then it's even easier getting in because it's slow and recovers slower (if i remember right, the second may not be true).
it's 6-4 Bane, possibly 7-3. it's just kind of awkward at first
Doombawkz
Jimmypotato
is this an accurate description of Bane's side of the MU? I can't say I've played the best GA's or played him often but it's definitely in Bane's favor, this is just how I usually play it.
K I'll just type a few things on this, RXY is wrong on a few things, but accurate on others. All arrow shots have the same start up and recover the same, but Ice arrow does travel slower. Electric is the fastest with fire and normal behind that. Also Arrows D1 is 7 frame start up. But honestly, you shouldn't really give a shit about arrow damage because you should be venomed like 90% of the time, the only time you shouldn't be venomed is when you are in debuff.
You have to be able to block the F2D1 string, so that could have just be online for you.
You have to Blow up D1 on block or even on read with Armor.
If he trys to pressure you after he blocks your charge move you can armor a move before he even hits you.
The last time me and BiPolar played this match he was level 3 at least 4 times each match and thats doing it right if you ask me. 6 seconds cool down is fuck all against a character that does less then average damage in this game unless he has super. And he shouldn't have super if he is using MB Dead On on your charges and shit.
If he is waking up Hurricane Bow alot, you can just block, that move is super unsafe. Savage blast can be blown up by Armor as well even on wake up.
You should be able to dash after blocking an Arrow then be able to A) block again or B)Armor a move depending on how far away he is.
You have to play this match up like a tank, and when you get in and get hits venom up and make that shit hurt,
11/20 means he wasn't running train on you by any means,
Think of it this way, he has to open you up probably about 20 times to win, you only have to open him up 4.
And honestly, don't be afraid to turtle with the life lead, chip on Arrows if fuckin ass, and even worse when you are venomed. He will have to come to you, and that is always in your advantage.
Do you know what it's like to be Arrow and have to go in on Bane??? lol