Thoughts after the Bane showcase:
Most of his stuff is back. It looks like a lot of the hurdles we had to overcome in the first game are going to be lessened. He is super fast across the screen with dashes and walk speed. The same gameplan will apply with getting in with Venom, and using grabs to maximize opponent downtime while the de-buff is active. The rage charge looked to come out faster too. There is now an overhead elbow drop that can be linked to his down 1, which will be really good for mix-up pressure, but I'm assuming the elbow drop will be unsafe.
Did anyone notice if the double punch special move was on the movelist? I didn't see it. if it isn't in the game there goes a hug part of our advancing pressure.
I'm pretty disappointed with the way they're portrayal of Bane is this time around. They're really playing up him as a wrestler, which goes against the depth and awesomeness of Bane. They classic body press is now some suplex looking throw. The other throws looks very WWE style. I noticed the classic body press and back snap when they changed his armor, so I'm hoping you can opt for that animation rather than the WWE junk. His victory pose is junk IMO too.
Idk, the gameplan from him looks solid and upgraded from IGAU, but I'm having a hard time getting around the heavy emphasis on wrestling moves and moving away from the classic back-breaking.