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Balances NRS missed in the patch

TH3DISTURBED1

"Never say 'never'
Flying Grayson is HIGH and can be baited and punished already. Top players learn how to CORRECTLY deal with things. Some players would rather devs change the properties on things so that they can deal with things easier IN THE MANNER THAT THEY WOULD LIKE, RATHER THAN THE CORRECT METHOD THAT ALREADY EXISTS.

Also.... MB B+3 attacks already have SEVERAL counters, INCLUDING counter MB B+3/F+3 on REACTION.

Mods, this thread is lost all credibility as its author is simply complaining on how he would like to personally change things rather then actually learn how to deal with things that already have a correct method to handling.
I understand your a great player, and you are actually half the reason I got into fighting games. The other half was Perfect Legend. You and him were in Grand Finals at PowerUp. Coming from that, most of us do not have the amount of time to put into this game as you do. I would love to learn the correct way to deal with these things.T

he MB B3/F3 was an easy counter. Honestly, there's certain tech that you should keep secret in order to have an advantage in tournaments. I understand that. The video you made about Deathstroke was not even needed IMO. I have never played in a tournament, and even online it's pretty easy to deal with the zoning from day 1.

Fighting Nightwing, on the other hand, is much more difficult. Pushblock only works so much and you don't want to use it too much. Once he's in, I wait for a chance to poke, jump, or dash back. If I had any idea what to do against it, I would be closer to your level than I am now. I'm willing to learn, but there's some things people must be SHOWN versus told to learn. You tried doing that with Deathstroke, and I figured the crying would stop. Before I played MK9, I had no idea what frames meant. I joined TYM to try to learn and brainstorm with others.

I don't expect you to get this far, but if you do, the counter crying is almost as bad. Why not just mention the way to deal with it to stop 1/2 the crying?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
More punishable on block.

It makes no sense to give EVERY character armor with a move that isn't even truly considered punishable.
Most are slow enough that you can often get 2 hits in before it hits you. A lot of characters can do this.
 

Law Hero

There is a head on a pole behind you
NO NERFS

I don't know why people insist on bringing the top tier down instead of discussing ways to raise up the lower tier. I don't know about you guys, but I'd much rather have a majority of the cast in S tier than just a few while the rest are scattered in the lower tiers.
 

Tom Brady

Champion
I understand your a great player, and you are actually half the reason I got into fighting games. The other half was Perfect Legend. You and him were in Grand Finals at PowerUp. Coming from that, most of us do not have the amount of time to put into this game as you do. I would love to learn the correct way to deal with these things.T

he MB B3/F3 was an easy counter. Honestly, there's certain tech that you should keep secret in order to have an advantage in tournaments. I understand that. The video you made about Deathstroke was not even needed IMO. I have never played in a tournament, and even online it's pretty easy to deal with the zoning from day 1.

Fighting Nightwing, on the other hand, is much more difficult. Pushblock only works so much and you don't want to use it too much. Once he's in, I wait for a chance to poke, jump, or dash back. If I had any idea what to do against it, I would be closer to your level than I am now. I'm willing to learn, but there's some things people must be SHOWN versus told to learn. You tried doing that with Deathstroke, and I figured the crying would stop. Before I played MK9, I had no idea what frames meant. I joined TYM to try to learn and brainstorm with others.

I don't expect you to get this far, but if you do, the counter crying is almost as bad. Why not just mention the way to deal with it to stop 1/2 the crying?
I did.. I said that Flying Grayson was high. Bait, crouch, punish.
 

Astrocytic

Apprentice
Flying Grayson is HIGH and can be baited and punished already. Top players learn how to CORRECTLY deal with things. Some players would rather devs change the properties on things so that they can deal with things easier IN THE MANNER THAT THEY WOULD LIKE, RATHER THAN THE CORRECT METHOD THAT ALREADY EXISTS.

Also.... MB B+3 attacks already have SEVERAL counters, INCLUDING counter MB B+3/F+3 on REACTION.

Mods, this thread is lost all credibility as its author is simply complaining on how he would like to personally change things rather then actually learn how to deal with things that already have a correct method to handling.
I'm not complaining lol. Like I said, I wouldn't mind if no patch was released.

Yes those were my personal suggestions, but the list in the OP is gathered by what the majority of the community has said so far.

This is discussion, and as I stated in the thread: nothing here is set in stone.
 

GodsLonelyman

Kombatant
All I know is that his arrows need to do more damage than one fucking percent.
I don't mind the 1 percent damage on regular arrows. This just means they are not a good zoning tool because you'll lose every trade, but they do have their upside. They can hit low over head and just about any angle and are very plus on hit. On block they are plus as well so they are really good for ending blockstrings to stay plus/safe. He does indeed have zoning tools (Fire Arrows And the Really fast electric arrows) to slow down zonerz and get in, but he needs to load, and thats where the problem arises due to how long it takes him to load. I don't even mind Green Arrows damage output, the only issue I have with him is his arrow load. He is forced to load after a combo or on knockdowns because it's highly unsafe to do a naked load. Too many characters can punish him for a load, and b23 doesn;t guarantee a safe load anymore. Ultimately Green Arrow is limited in the sense that he always needs a specific arrow pre-loaded to start whatever his game plan is due to it being unsafe and punishable to load, and sometimes, this makes him succeptable to predictability. This really hurts him IMO especially in matches like vs Aquaman. Not only can you not load because he gets a free ground trident, freeze arrows don't work on him. While he's frozen he can use trait and block your followup.
 

Wasted

Mortal
Nightwing has four staff strings, not one. Three of them are already safe on block, and they're hardly slow. They all start off an 11f standing 1. With that range, 11F strings are stupid good fast.
 

MorbidAltruism

Get over here!
Lex Luthor Buff​
Flash Buff​
Hawkgirl Minor Buff​
Bane Buff (again)​
Ares Buff​
Deathstroke Minor Buff​
Harley Minor Buff​
Joker Minor Buff (again)​
Green Arrow Buff​
Lobo Buff (again)​
-​
Nightwing Nerf​
Batgirl Nerf​
Killer Frost Nerf​
Superman Minor Nerf (again)​
Black Adam Minor Nerf​
Nothing about nerfing Batman? I am on your side buddy. :16Bit
 

AYSAMO

Apprentice
I trust you're not being bias since I know you're a NW player, but reason with me on this:

- Flying Grayson (Staff) should be punishable. (or at least less advantage on block)
- Ground Shock (Staff) should be able to be avoided on reaction, not catch me anti air mid jump.
- d+1 with Staff should be less advantage on hit

What do you think?
If you took NW's d1 advantage on block in staff, his staff stance would be worthless. The ground shock whiffs if you dash. MB ground shock whiffs if you double dash as a fast dasher like batman, or dash and then jump. flying grayson is his only way to get inside while in staff form, because he has awful mobility unless he's in escrima. If any of what I said is wrong my bad, the game is new, and Im still trying to learn matchups instead of asking for a nerf first.

People keep begging for buffs and nerfs, and don't understand if you change something by 1 frame, suddenly the character starts playing completely different. Give the game a few months to breathe and a meta to evolve before we turn injustice into Play Superman or Batman or you don't win: The Movie: The Game: Ultimate Edition 3.
 

TH3DISTURBED1

"Never say 'never'
If you took NW's d1 advantage on block in staff, his staff stance would be worthless. The ground shock whiffs if you dash. MB ground shock whiffs if you double dash as a fast dasher like batman, or dash and then jump. flying grayson is his only way to get inside while in staff form, because he has awful mobility unless he's in escrima. If any of what I said is wrong my bad, the game is new, and Im still trying to learn matchups instead of asking for a nerf first.

People keep begging for buffs and nerfs, and don't understand if you change something by 1 frame, suddenly the character starts playing completely different. Give the game a few months to breathe and a meta to evolve before we turn injustice into Play Superman or Batman or you don't win: The Movie: The Game: Ultimate Edition 3.
I did forget that I avoided his first ground shock before by dashing. I didn't know you could avoid the second with a jump though.
 

AYSAMO

Apprentice
I did forget that I avoided his first ground shock before by dashing. I didn't know you could avoid the second with a jump though.
It depends on the character, although Im not sure if it's just luck or actually possible. Since low projectiles catch you right as you jump a lot. If you block the first ground spark it is a frame trap, though.
 

Nutrient

Lex Flex
Nothing I'd kill for but worth noting:

Why does Lex's MB mine take away the Hard knockdown he gets from regular?

It does 5% and can't be wagered, provides follow up combo also

Either A:Make that move hard knockdown like regular or, B:Faster recovering MB Mine for better set ups e.g MB> Meaty Orbital strike or C:More damage 13% altogether

heck give it all those an it'll earn its keep

From what It seems atm;

MB Mine is among one of the most useless moves atm, spending a bar never felt so wasteful

Also, Lex's D2 doing 2% some other characters do 5%

Understanding since that hit gives him time to plant a mine, armour up or call drone, but would 3-4% damage break the bank?

Lex buff would be lovely
 

The Gabriel

Mean Man
Ares needs a real buff. Wake up teleport "buff" is almost completely useless. Ares needs something like a faster d2 with a better hitbox, better back dash, and most of all less start-up on regular teleport.

A lower tier character nerfed for no reason and given a near-worthless "buff" in return.
 

BigMilk

Former Divine Power Abuser
I trust you're not being bias since I know you're a NW player, but reason with me on this:

- Flying Grayson (Staff) should be punishable. (or at least less advantage on block)
- Ground Shock (Staff) should be able to be avoided on reaction, not catch me anti air mid jump.
- d+1 with Staff should be less advantage on hit

What do you think?
flying grayson is negative on block and full combo punishable on whif. since he cant jump and lacks mobility in staff and the move pushes away on hit i think its pretty fair. ground blast is jumped on reaction. if it catches you mid jump then you didnt jump on reaction. d1 is a 6frame move that is +1 on block. it cn be backdashed or counterpoked. Online makes all of this feel worse but only nw players may understand this atm. the only truly broken tool he has is his staff corner block infinite but it takes meter to continue and meter to escape(pushblock). imo he is balanced :)
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
Just my opinion, but I don't think Hawkgirl should be buffed at all, she's fine the way she is currently. She's very mid tier and solid, my two cents.

HELL YES, do not buff her. IGAD if shes mid or low, shes really a boss no joke
 

NightwingDayZero

Truth, justice and the American way.
Also, calling nerfs to Nightwing reflects your total and complete lack if understanding of the character. He has absolutely ZERO wake up options

He only has ONE mixup in Escrima and its -12 on block.
Escrima has only ONE low striking string, and it provides a techable knockdown absent combo potential.
Staff only has ONE combo string. You can't combo off of any string but 1f1.
Staff d1 is 6 frames +1 on block. .001% chip on block. How about you respect it and quit getting hit trying to mash?

Learn Nightwings frame traps, pick your points and punish. Once you have the knockdown Nightwing can do nothing but block. Learn the value of push block and employ it. I'm done telling you how to beat me.

And Yeah, I'm biased, but I'm not the one calling for sweeping nerfs that alienate large groups of the IGAU community.

No. Superman's superbreath does not need a nerf.
 

ApertureBlack

The Only Player On The Wii U
No. Superman's superbreath does not need a nerf.
Can you explain why? When f23breath is +1 and you must have a 6 frame or faster poke that outranges his f2 or it starts all over again? Add that to the fact that some characters cannot backdash out of f2 cause it has that massive of a range many are forced to MB armor or pushblock...
 

CURBOLICOUS

Cage ban wagon?
More punishable on block.

It makes no sense to give EVERY character armor with a move that isn't even truly considered punishable.
The armor isn't even instant. You can't really use it to break out of pressure. The only thing its useful for is stuffing wakeups or if you think they are gonna advance forward. You can't take away the advantage that some grant because that would be a big nerf to the majority of the cast. If they were instant and maybe took more than one hit or were just faster startups then yeah you can make them more punishable but with a 25-30 frame startup that doesn't even become armored instantly, theres no reason to make them punishable.
 
D

Deleted member 9158

Guest
If they gave more recovery on BA's dive kick I'd be so happy.