DuskAlloy
You don't got the cash, You don't get the ass
Im a nightwing main and I am really salty that CC isnt in the game lolCaptain Cold fanboy still mad that he isn't in the game? Chill out bruh.
Im a nightwing main and I am really salty that CC isnt in the game lolCaptain Cold fanboy still mad that he isn't in the game? Chill out bruh.
Also my personal opinion about the OP.
I understand your a great player, and you are actually half the reason I got into fighting games. The other half was Perfect Legend. You and him were in Grand Finals at PowerUp. Coming from that, most of us do not have the amount of time to put into this game as you do. I would love to learn the correct way to deal with these things.TFlying Grayson is HIGH and can be baited and punished already. Top players learn how to CORRECTLY deal with things. Some players would rather devs change the properties on things so that they can deal with things easier IN THE MANNER THAT THEY WOULD LIKE, RATHER THAN THE CORRECT METHOD THAT ALREADY EXISTS.
Also.... MB B+3 attacks already have SEVERAL counters, INCLUDING counter MB B+3/F+3 on REACTION.
Mods, this thread is lost all credibility as its author is simply complaining on how he would like to personally change things rather then actually learn how to deal with things that already have a correct method to handling.
Most are slow enough that you can often get 2 hits in before it hits you. A lot of characters can do this.More punishable on block.
It makes no sense to give EVERY character armor with a move that isn't even truly considered punishable.
I did.. I said that Flying Grayson was high. Bait, crouch, punish.I understand your a great player, and you are actually half the reason I got into fighting games. The other half was Perfect Legend. You and him were in Grand Finals at PowerUp. Coming from that, most of us do not have the amount of time to put into this game as you do. I would love to learn the correct way to deal with these things.T
he MB B3/F3 was an easy counter. Honestly, there's certain tech that you should keep secret in order to have an advantage in tournaments. I understand that. The video you made about Deathstroke was not even needed IMO. I have never played in a tournament, and even online it's pretty easy to deal with the zoning from day 1.
Fighting Nightwing, on the other hand, is much more difficult. Pushblock only works so much and you don't want to use it too much. Once he's in, I wait for a chance to poke, jump, or dash back. If I had any idea what to do against it, I would be closer to your level than I am now. I'm willing to learn, but there's some things people must be SHOWN versus told to learn. You tried doing that with Deathstroke, and I figured the crying would stop. Before I played MK9, I had no idea what frames meant. I joined TYM to try to learn and brainstorm with others.
I don't expect you to get this far, but if you do, the counter crying is almost as bad. Why not just mention the way to deal with it to stop 1/2 the crying?
I'm not complaining lol. Like I said, I wouldn't mind if no patch was released.Flying Grayson is HIGH and can be baited and punished already. Top players learn how to CORRECTLY deal with things. Some players would rather devs change the properties on things so that they can deal with things easier IN THE MANNER THAT THEY WOULD LIKE, RATHER THAN THE CORRECT METHOD THAT ALREADY EXISTS.
Also.... MB B+3 attacks already have SEVERAL counters, INCLUDING counter MB B+3/F+3 on REACTION.
Mods, this thread is lost all credibility as its author is simply complaining on how he would like to personally change things rather then actually learn how to deal with things that already have a correct method to handling.
I don't mind the 1 percent damage on regular arrows. This just means they are not a good zoning tool because you'll lose every trade, but they do have their upside. They can hit low over head and just about any angle and are very plus on hit. On block they are plus as well so they are really good for ending blockstrings to stay plus/safe. He does indeed have zoning tools (Fire Arrows And the Really fast electric arrows) to slow down zonerz and get in, but he needs to load, and thats where the problem arises due to how long it takes him to load. I don't even mind Green Arrows damage output, the only issue I have with him is his arrow load. He is forced to load after a combo or on knockdowns because it's highly unsafe to do a naked load. Too many characters can punish him for a load, and b23 doesn;t guarantee a safe load anymore. Ultimately Green Arrow is limited in the sense that he always needs a specific arrow pre-loaded to start whatever his game plan is due to it being unsafe and punishable to load, and sometimes, this makes him succeptable to predictability. This really hurts him IMO especially in matches like vs Aquaman. Not only can you not load because he gets a free ground trident, freeze arrows don't work on him. While he's frozen he can use trait and block your followup.All I know is that his arrows need to do more damage than one fucking percent.
I apologize if I sounded ridiculous by the way. I want you to know I appreciate what you do for the community.I did.. I said that Flying Grayson was high. Bait, crouch, punish.
Nothing about nerfing Batman? I am on your side buddy. :16BitLex Luthor BuffFlash BuffHawkgirl Minor BuffBane Buff (again)Ares BuffDeathstroke Minor BuffHarley Minor BuffJoker Minor Buff (again)Green Arrow BuffLobo Buff (again)-Nightwing NerfBatgirl NerfKiller Frost NerfSuperman Minor Nerf (again)Black Adam Minor Nerf
If you took NW's d1 advantage on block in staff, his staff stance would be worthless. The ground shock whiffs if you dash. MB ground shock whiffs if you double dash as a fast dasher like batman, or dash and then jump. flying grayson is his only way to get inside while in staff form, because he has awful mobility unless he's in escrima. If any of what I said is wrong my bad, the game is new, and Im still trying to learn matchups instead of asking for a nerf first.I trust you're not being bias since I know you're a NW player, but reason with me on this:
- Flying Grayson (Staff) should be punishable. (or at least less advantage on block)
- Ground Shock (Staff) should be able to be avoided on reaction, not catch me anti air mid jump.
- d+1 with Staff should be less advantage on hit
What do you think?
I did forget that I avoided his first ground shock before by dashing. I didn't know you could avoid the second with a jump though.If you took NW's d1 advantage on block in staff, his staff stance would be worthless. The ground shock whiffs if you dash. MB ground shock whiffs if you double dash as a fast dasher like batman, or dash and then jump. flying grayson is his only way to get inside while in staff form, because he has awful mobility unless he's in escrima. If any of what I said is wrong my bad, the game is new, and Im still trying to learn matchups instead of asking for a nerf first.
People keep begging for buffs and nerfs, and don't understand if you change something by 1 frame, suddenly the character starts playing completely different. Give the game a few months to breathe and a meta to evolve before we turn injustice into Play Superman or Batman or you don't win: The Movie: The Game: Ultimate Edition 3.
It depends on the character, although Im not sure if it's just luck or actually possible. Since low projectiles catch you right as you jump a lot. If you block the first ground spark it is a frame trap, though.I did forget that I avoided his first ground shock before by dashing. I didn't know you could avoid the second with a jump though.
flying grayson is negative on block and full combo punishable on whif. since he cant jump and lacks mobility in staff and the move pushes away on hit i think its pretty fair. ground blast is jumped on reaction. if it catches you mid jump then you didnt jump on reaction. d1 is a 6frame move that is +1 on block. it cn be backdashed or counterpoked. Online makes all of this feel worse but only nw players may understand this atm. the only truly broken tool he has is his staff corner block infinite but it takes meter to continue and meter to escape(pushblock). imo he is balancedI trust you're not being bias since I know you're a NW player, but reason with me on this:
- Flying Grayson (Staff) should be punishable. (or at least less advantage on block)
- Ground Shock (Staff) should be able to be avoided on reaction, not catch me anti air mid jump.
- d+1 with Staff should be less advantage on hit
What do you think?
Just my opinion, but I don't think Hawkgirl should be buffed at all, she's fine the way she is currently. She's very mid tier and solid, my two cents.
Can you explain why? When f23breath is +1 and you must have a 6 frame or faster poke that outranges his f2 or it starts all over again? Add that to the fact that some characters cannot backdash out of f2 cause it has that massive of a range many are forced to MB armor or pushblock...No. Superman's superbreath does not need a nerf.
This.Without any bias, Nightwing doesn't need any nerfs. He's fine.
Wish I could sig this.Captain Cold fanboy still mad that he isn't in the game? Chill out bruh.
The armor isn't even instant. You can't really use it to break out of pressure. The only thing its useful for is stuffing wakeups or if you think they are gonna advance forward. You can't take away the advantage that some grant because that would be a big nerf to the majority of the cast. If they were instant and maybe took more than one hit or were just faster startups then yeah you can make them more punishable but with a 25-30 frame startup that doesn't even become armored instantly, theres no reason to make them punishable.More punishable on block.
It makes no sense to give EVERY character armor with a move that isn't even truly considered punishable.