Alright, I'm gonna type a big ass post. Might split this into more digestible chunks.
People here on this site just aren't willing to admit the obvious. The game is unfinished. The game was released in a definitively incomplete state. I've said this multiple times and I'm going to say it here, for all that drama that went on about them grinding their employees into the dust, nothing about this game shows that.
The game also has no foundation. What do I mean by that?
Pokes aren't universalized
Flawless blocks aren't universalized
These are two mechanics that should be BASIC TOOLS YOU PLAY THE GAME AROUND. This game has a backwards construction of, basic shit is radically different but over arching character game plans are exactly the same. This kind of design always results in very weird power crunch where 5-7 characters are just flat out better than everybody else.
Combine this with incomplete variations, thrown together variations, tons of moves and strings that are outright useless, an absolutely scrubby implementation of armor and comeback factor in KB's (and the insane disparities between those) it's super hard to have faith in this game even when you like it. Certain characters are playing on almost an entirely different engine (wave dashers versus non-wave dashers, good zoners that turn the game into the worst parts of Inj2) as well.
I know people tend to not like me, but I get along with quite a few top players and figures in this community and hang out with these guys at events and often discuss the game. I WAS JUST at KIT over this weekend. I talked with Ominous, Kevo, Honeybee, Biohazard, Nicky and others and basically the conclusions drawn from all those talks are the game is unfinished, it isn't fun, it's scrubby as fuck and it really doesn't give you many reasons to stay invested it competitively.
So basically, based off the conversations I've had with these people and with other people I know, here's what I think the game needs MINIMUM.
1: 7F +15 on hit -7 on block D1's for everybody. I've yet to talk to anybody who objects to this.
2: 6F U3's and 9F U2's for everybody. U2's should be buffed to 100 damage.
3: Upper body invincible D2's. Literally copy and paste the U2 effect.
4: Plus jump kicks are fine, what needs to change is the reward. Make them do a short hop style splat knockdown on hit that's slightly negative (-1, -2).
5: Removal of fatal blow armor
6: Remove the ability to flawless block out of hit stun
7: All jab and low profiling anti airs removed
8: Removal of the freedom of movement options like dash canceling into normals and wave dashing (yes a lot of top players do not like these things either but people called me a scrub for bringing it up 3 months ago). Elucidating why this hurts the game requires an essay unto itself.
9: Reworked variations and moves incorporated into base kits. MUCH bigger more in depth topic obviously.
10: D2's only KB whiffed throws
11: A throw tech window increase, or a removal of the requirement to let go of block to tech
12: Double KB throws have their damage reduced to 240 from 310.
And that's just BASIC UNIVERSAL SHIT. This game almost needs a redesign.